Chaos Pact Progression

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Cooper
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Chaos Pact Progression

Post by Cooper »

Ok, Chaos Pact wasn't in the sticky yet, so here we go:

This is my team:
1 Rookie Ogre
6 Chaos Marauders, 1 with Kick, 1 with tackle, 1 with SureHands
2 Beast men, 1 rolled double 5
1 GutterRunner THE MAN, surefeet, sprint, skill
1 Chaos Warrior
1 BlackOrc (probably changing him for an Orc thrower)
1 Goblin with Pro (throwing material)
(Norse Blitzer on the way)


So...

what to give to a beastman with double 5?
guard? foul appearance? Movement? Claw? RSClaw? Leader? Frenzy? Dauntless?

And for the GutterRunner...he goes anywhere to pick up the ball and score or give a scoring pass....
he could use surehands for that...but block gives him some more safety...leap would get him in even more places.

and another thing:
We are thinking about a transfersystem in our league, if we go that way:

I am thinking about selling the BlackOrc so that i can buy an OrcThrower and a Norse Blitzer

would that package (Norse Blitzer, Orc Thrower) be better then: Black Orc + Norse Thrower (i think i DO need a thrower for more versatilty in my team)

Thx,
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Re: Chaos Pact Progression

Post by Skummy »

Cooper wrote:what to give to a beastman with double 5?
guard? foul appearance? Movement? Claw? RSClaw? Leader? Frenzy? Dauntless?
Go with RSC, and take Piling On as your next regular skill. He can be a real factor in bodycount.

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Re: Chaos Pact Progression

Post by Jerhod »

Skummy wrote:Go with RSC, and take Piling On as your next regular skill. He can be a real factor in bodycount.
I second the motion. :wink:

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Post by Cooper »

Sounds cool...but can i take strengthskills on him when not throwing doubles?


And for the others:
3rd skill for gutterrunner, who needs to score and steal loose balls..
he has got sprint and surefeet...

go for Leap? SureHands? or simply block for more safety?


and which is better? Orc Thrower+NorseBlitzer OR BlackOrc+NorseThrower

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Post by Jerhod »

Cooper wrote:Sounds cool...but can i take strengthskills on him when not throwing doubles?
Yes, Beastmen can get Strength skills normally.

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Post by Fronko »

Definitely block first, he needs it for protection. The other teams already target him, don't they? So, after block I'd choose sidestep, to further increase his chance of survival. On doubles it's probably VLL.

I'M not sure about that thrower issue. Just don't have the experience, but I would take the norse thrower. That one additional MA can really help against kick. But then I'd also prefer the Norse blitzer over that BOB. Better ask the others. :)

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Post by Cooper »

Fronko wrote: I'M not sure about that thrower issue. Just don't have the experience, but I would take the norse thrower. That one additional MA can really help against kick. But then I'd also prefer the Norse blitzer over that BOB. Better ask the others. :)
I agree with you very much that the BlackOrc is less good/usefull then the Norse Blitzer...

And the thrower-thing is exactly what i am not sure about...

I mean, the first skill i would give to a NorseThrower is surehands...
this means that the orc thrower will get a little better in throwing (as his first skill will be accurate) early on...he is slower though...
so i am not entirely sure...

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Post by Jerhod »

Fronko wrote:Definitely block first, he needs it for protection.
You can always pick up Block later...

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Post by Redfang »

I think that was about the Gutter Runner... He can use Block well now.

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Post by Jerhod »

Redfang wrote:I think that was about the Gutter Runner... He can use Block well now.
:oops: I believe that you are correct. My bad. :wink:

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Post by Cooper »

ok, same team, still going strong...

1 Ogre with Block
6 Chaos Marauders, 1 with Kick, 2 with tackle, 1 with SureHands, DP+tackle
2 Beast men, RSC
1 GutterRunner, surefeet, sprint, block
1 Chaos Warrior, block double 5
Orc Thrower, rookie
1 Goblin with Pro (throwing material)
(Norse Blitzer, piling on
Minotaur, rookie




My ChaosWarrior with block needed guard, but rolled a double 5, i am not really considering the movement...but what to do?

I thought frenzy...but allready have a minotaur and a norse blitzer...

RSC with Piling On might work again, but that becomes 3 piling on players, that is a bit much...(one of teh beastman does that/going to dthat)
that means not many people to keep the cage.

Leader is good to get a grip on the Minotaur, (he almost lost me the game a few times)

Claw..just let them get out of the way...


Other teams in top of the league are hitting teams (undead, Orcs)

Thx,
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Post by Dave »

and skaven / dwarves..

Only this team is little more top team than all the others combined.. :P

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Post by Cooper »

Dave wrote: Only this team is little more top team than all the others combined.. :P
As long as all the casualties that i get are only BH everything is going great indeed
:-)

but what do you think guys? Claw?
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Post by Dave »

yep, claw or frenzy, mayme leader or Stand Firm ?? (really nasty once he gets Guard..)

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Post by Robotorz »

About the Chaoswarrior

I dont know but I dont think that Leader fits a CW well. Give it to a Marauder that rolls doubles (imho).

I would either take claw (+mb+guard LOL) or stand firm

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