A new approach to fouling....

Got a great idea and/or proposal for BloodBowl?

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Norse
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A new approach to fouling....

Post by Norse »

OK, before anyone jumps down my throat, I'd like to point out that I have no problems at all with the current fouling rules except that I don't think they fit fluff wise... as always, my weird ideas below are based on fluff, not game balance, but I would like your thoughts on whether this might work or not...

So, unless I am very much mistaken, Blood Bowl is based on US football. Also, sending players off is a Soccer based concept, whereas persistent fouling in most US sports involves a cool off period in the "Sin Bin" and gives the team a minor penalty...

So:

A player declares a foul and rolls exactly as under current rules. Injuries, modifiers etc all remain as they are. The only difference is what happens if the ref spots the foul...

If a player is spotted, then he is sent to the "sin bin" - this means he is put in the knocked out box and may only retake the field when he rolls a 4+ just as if he is really knocked out. This represents the fact that some players are sin binned for a few minutes, the rest will miss the rest of the match. Traits like Thick Skull do not affect being sent to the sin bin.

In addition, the coach of the team who suffered the foul may move all of his opponents models 1 square towards their own end zone - either straight back or diagonally (as long as they stay on the pitch) - this is to represent the 10 yard penalty which is usually associated with a foul in US football.

The game then continues as normal...

What I'm trying to do here is make fouling more risky from a team's perspective, but less so from an individual perspective as that player may get the chance to return quickly, though he may not return at all... More importantly, I'm trying to give a real US football feel to rules which somehow feel too soccer like for me..

Any thoughts or ideas?

Be nice please.... 8)

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Post by neverdodge »

I think the actual fouling rules aren t that bad (perhaps because i rarely foul)

Just one thing to say about your idea : punishing the whole team for fouling is a good idea i think, but moving each player one square, i think that s a too big punishment (and what about tackle zone ?)

I ll add tha fact that this would make the games longer.


Just my opinion.

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Post by Mestari »

Sorry, Norse, but I don't like it at all. Not even from a fluff point of view.

Fouling would definitely become a lot more widespread a practice and 10 yard penalties just don't fit in with Blood Bowl. It must be a miracle that the players stop playing when a TD is scored, let alone to move back a few meters because of some stupid rule.

Definitely not anything that I'd consider using.

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Post by Grumbledook »

Yer I don't like the idea that the player can some back, when a dirty player gets sent off, you are thankful for it. I am sure the at players coach would also love to get their dirty player back to have another pop at someone. It also lessons the threat of getting a player sent off, some coaches foul loads and get their team sent off. They should suffer for it.

Also moving back one square might be beneficial to the fouling team, say you have broken through their line and are clear on scoring a td with a turn stalling where they can't reach you. They could just foul and get a free extra quare movement to catch you up. I am not making this up as it often happens against my skaven, where they have left the back field clear.

Also I don't like following american football as the source of blood bowl. Sure its loosely based on it, but there aren't downs, throw ins, multiple substitutions for downs. You shouldn't be using american football fluff/rules when it isn't american football and iirc there isn't any bllod bowl fluff for this, which is the fluff you should be basing things on (if you are going to use fluff as a base that is)

Though it would be a nice idea if someone made some proper american football rules for it, just like the rugby rules. Though the bottom line is coaches who foul should be punished and not given opportunitys that can benefit them (tactical fouls aside)

Well thats my opinion on fouling anyway ;]

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Post by Zombie »

Yeah, everything the others said.

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Post by Skummy »

Yard penalties are the most common, but players in the NFL are thrown out of the game for blatant fouls, throwing punches, and the like. The most recent I observed was when a Ravens DB stopmed on the head of Plaxico Burress and was ejected from the game.

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Post by BadMrMojo »

Grumbledook wrote:Though it would be a nice idea if someone made some proper american football rules for it, just like the rugby rules.
...
Rugby has rules? Who knew?

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Post by Norse »

I thought I said something about NOT jumping down my throat... :roll:

Grumble... not sure how you can say that BB is not based on the GridIron, but then I'm not often sure where you're coming from... :P

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Post by Grumbledook »

you and me both norse ;]

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Post by Snarlton Heston »

I believe BB is based more on rugby: Everyone may pick up and handle the ball. Turnovers occur. Play is continuous. No substitutions during play. The kick-off is the only kicking that occurs (even though I would like to see a field goal added!). Pads are worn. Blocking. Tackling. Throwing.

Just a thought!

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Post by tchatter »

I think Norse has the right idea... BUT

What I would like to know is what does Rugby do to penalize fouls? Maybe that could be the source of inspiration to change fouling.

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Post by Grumbledook »

they have a sin bin and the cards

the sin bin is for rule violation, like tackling a player while in the air jumping to catch a kick

the cards are for proper fouls

i think thats right anyway

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Post by Xtreme »

I like the idea of a sin bin and that the player has a chance of returning but shouldn't it be harder to come back? Maybe need to roll a 6 to come back.

As for the 10 yard penalty because of the lack of downs in bloodbowl and the continous play I don't think there is any way to make this work.

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Post by Grumbledook »

i hate the idea of a sin bin in blood bowl ;]

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Post by Norse »

Unless the sin bin is related to the injury caused..

if a player is Badly Hurt, SId or Killed in a foul, the player is sent off, permanently

if he is knocked out then a 6 is required

if he stays on the pitch, then a 4+ needs to be rolled...

I take your points on downs though.... maybe not my best idea ever... :(

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