SNOTLINGS

Got some ideas for rules? Maybe a skill change or something completely different!!! Tell us here.

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Quilwood
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SNOTLINGS

Post by Quilwood »

I know snotlings are one of the stupidest teams to ever come into blood bowl. I also know warhammer fluff says snotlings don't have a working brain. But, I still would like to know if anyone thinks this team would be unbalanced.

0-16 Snotlings 4135 Dodge, Stunty, Right Stuff, Thick Skull, Regenerate, Two Heads, Extra Arms 50K Agility
0-4 Trolls 4519... you know what a troll looks like
Rerolls: 60K
Seeing as there is an new goblin team...erm, I mean Ogre I was looking to get the goblin feel back in the game. I stole this idea from FUMBBL and modified it slightly. Thick Skull, Regenerate, Two Heads, and Extra Arms are on the Snotling because I plan on putting multiply snotlings on each base. I didn't want to add a bunch of new rules like titchy, extra players so I went this route. Well what do you think?

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Zombie
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Post by Zombie »

If i were to include snotlings into the game (which i'd rather not), i might go for your roster.

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GalakStarscraper
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Post by GalakStarscraper »

Zombie wrote:If i were to include snotlings into the game (which i'd rather not), i might go for your roster.
HUH!!!!!???? What did I miss here. That roster is 100% better than the MBBL2 one that we use and you didn't like that one Zombie .... paint me confused. Thanks Quilwood, but I'll still with the MBBL2 roster ... that one is just too good.

Galak

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Post by Zombie »

How are they 100% better? They have MA4 (one less than yours), AV5 (one less than yours), no titchy (this is the biggest factor by far), and no extra players.

Edit: oops, i forgot what 2 heads does. Stunty + two heads is even better than titchy. You're right, they're still too good.

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Post by Zombie »

How about this for snotlings?

0-16 Snotlings 3 1 1 4 Really stupid, Sucks ass 10k
No trolls

Sucks ass: the player never succeeds any roll unless he rolls a 6.


Or better yet, leave snotlings out of the game!

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Post by wesleytj »

wow zombie i think you've hit on something. i like it!

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Post by GalakStarscraper »

Zombie wrote:How are they 100% better? They have MA4 (one less than yours), AV5 (one less than yours), no titchy (this is the biggest factor by far), and no extra players.

Edit: oops, i forgot what 2 heads does. Stunty + two heads is even better than titchy. You're right, they're still too good.
Just for the record on this one, the MA 4 was the only real downgrade as my team already have AV 5 ... (Zombie was in error).

And the downside of Titchy is equal to Stunty + Two Heads but I then include +2 to the injury roll (instead of +1); +2 to the band width to pass (instead of 2); and they don't have a TZ when you dodge into them. Compare this to Regenerate and Thick Skull and I think you'll see why I'm so confused.

So what if a 16 player roster gets D6/2 rounded down extra players a drive .... I've never seen the team able to use this in league play for more than the first drive anyway.

I'd still go to bat that the Snotling roster the MBBL2 uses is okay. Just me. They do suck ass already as Snotling suggested they should.

Galak

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Post by Balrog »

I like the idea of having multiple snotlings on one base and then not giving them any extra players on the field. Plus it would make the minis cool to paint.

-Balrog

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Post by GalakStarscraper »

If everyone really believes that a couple extra Snotlings for the first drive make this a winning team (which is doesn't) ... I'd be more than willing to see the extra player thing removed .... oh well ... moving on.

JJ and Andy don't appear to like Snotlings anymore anyway, so it probably all a moot issue.

Galak

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Post by Balrog »

GalakStarscraper wrote:If everyone really believes that a couple extra Snotlings for the first drive make this a winning team (which is doesn't) ... I'd be more than willing to see the extra player thing removed .... oh well ... moving on.

JJ and Andy don't appear to like Snotlings anymore anyway, so it probably all a moot issue.

Galak
Oh, it's not a question of winning team or not; I just don't like new rules for roster composition (e.g. more or less then 16 players) and number of players on the pitch. To me those are two absolutes which should never be broken.

On a personal level I think that's snotlings are totally uninteresting, especially compared to goblins. And in 2nd ed. snotling figs were always the ones left on the shelves, along with that chaos mutants blister.

-Balrog

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Post by Taffsadar »

Quilwood, whats wrong with the snots on fumbbl.com? They are nearly as fun as the Chaos Halflings...

Btw thank you for the Chaos Halfling icons, they are lovely :D

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Post by Snew »

wesleytj wrote:wow zombie i think you've hit on something. i like it!
His head? A barmaid?

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Post by TeLef0n0 »


How about this for snotlings?

0-16 Snotlings 3 1 1 4 Really stupid, Sucks ass 10k
No trolls

Sucks ass: the player never succeeds any roll unless he rolls a 6.
When I play my Human team these days I often feel like they are playing with those stats, not pretty has it been... :smoking:

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TeLef0n0 out
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How about that ?

Post by millimil »

0-16 Snotlings 4136 Dodge Stunty right stuff Agility-Skills 20k
0-2 Trolls (normal LRB-Rules)
ReRoll 60k

with AV6 they are more resistent. perhaps they could complete a game on the field ? :D

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may your re-roll always a success,

millimil

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Post by Dragoonkin »

I always thought the Snotling minis rocked, especially compared to the Goblins from 2e... Wish I'd been playing back then (You know...when I was around 8. :P) so I could have gotten my hands on them, brand-new.

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Anything I say is totally opinion and (knowing my luck) probably completely wrong. Keep this in mind.
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