Blood Bowl back at Warhammer World

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frogboy
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Re: Blood Bowl back at Warhammer World

Post by frogboy »

So is anyone planning on buying a ticket then? :o

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Blood Bowl back at Warhammer World

Post by Shteve0 »

Joemanji wrote:I doubt one single person in GW has given one single second of thought to engaging the community or regular tournament players. We are the suckers who will buy the box if they wrap a turd up in a cardboard box. :wink: :D The new box's only goal will be to shift units with new players, and it will be designed with only that goal in mind.
Quite possibly this.

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Re: Blood Bowl back at Warhammer World

Post by Verbal_HM »

Looking at the logistics?

Who will understand the rules enough to ref this event?

Cyanide players use LRB6? The NAF use LRB6, FUMBBL use LRB6?

Is Granny expecting their own staff to police this riot?

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Re: Blood Bowl back at Warhammer World

Post by axiom »

Shteve0 wrote:Well to play devil's advocate, I suppose because the comms around this has been sketchy and rolling back the rules on a whim for a flagship event doesn't particularly look like "support". Lots of people worked hard to build and establish a stable ruleset, so arguably this move is less supportive of the community, more a bit of an up yours. Not necessarily my opinion, but I can see how one might reach that conclusion.
Whatever the reasons for the selection of the ruleset, this would seem to be a perfect opportunity for NAF to offer a new olive branch to GW to represent the interests of the BB community.
It would be wrong to assume that this has not been attempted and is not continuously a topic under discussion. Rest assured that all options in this direction are being actively explored.
I believe the comms about the development and the game are sketchy purely because the long term plan is pretty fluid and undefined, rather than some kind of deliberate snub. As for the event itself, the Warhammer World events team is not the experienced and dedicated multi-person team it was a decade ago. I would strongly suspect that the event has come about because it's a cool thing to do, rather than being a part of a strategic plan to wipe out efforts of those who sweated over the rules and have invested into the community.

I didn't mean to suggest that NAF doesn't have open comms channels with GW, rather to suggest that this event could be a specific topic of conversation :)

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Re: Blood Bowl back at Warhammer World

Post by harvestmouse »

Verbal_HM wrote:Looking at the logistics?

Who will understand the rules enough to ref this event?

Cyanide players use LRB6? The NAF use LRB6, FUMBBL use LRB6?

Is Granny expecting their own staff to police this riot?
NAF and FUMBBL (as the client allows) use Icepelt (LRB6). Cyanide kind of uses CRP but with their own flavour.

What in game differences between CRP and LRB 5 are there apart from riot? Maybe one or two more? All skill changes and new skills were from 5 onwards......right?

Most of the differences are out of game, which would be done making your roster and your inducement decisions. All of which would be done by consulting the rulespack prior to starting a game.

No biggy.

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Re: Blood Bowl back at Warhammer World

Post by Verbal_HM »

harvestmouse wrote:
No biggy.
Does the standard rule set state that you can only induce a star player after your original 11 players have been paid for?

I've not done my homework and I would like to see a quote spat back in my face, mostly to give me peace of mind.

But from what I remember the general rule set is written for perpetual league format, and not specifically aimed at one off resurrection events?

Also, as I stated, who is going to enforce these rules if the NAF isn't involved?

I've seen utterly experienced players review rosters and have to double check the rule book before accepting it, who at Little Miss Wendy is going to carry that amount of knowledge?

I'm just fooling around over here and voicing my opinion, truth, they had me at 2 square meals and a free pint. The bonus of watching the train wreck of biting off more than they can chew is worth the rest of the ticket fee....

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Re: Blood Bowl back at Warhammer World

Post by Olaf the Stout »

Loki wrote:
spubbbba wrote:The rules changes look to be pretty huge
Rules in use: We will be slightly modifying the Blood Bowl Living Rulebook v.5, last published in 2006. Modifications will include:
[*]Higher starting gold pieces count to allow for greater variety to teams.
[*]Star Players can be bought as part of your team
[*]No players actually killed or can miss games – means you have your whole team all weekend.
[*]Bugman’s Sponsorship available for one of your players.
[*]One player of your choice earns one skill every game, guaranteed.
[*]No need to record Star Player Points, expenses, treasury etc; very simple league play.
[*]League Points earned for Completions, Touchdowns, Casualties, Interceptions and Players Sent Off for Fouling. Whether you win the games doesn’t actually matter.
Without seeing full caveats and small print that sound a lot like a fairly standard 1.1M gc Resurrction tournament, one skill per game, little fluffy bonus - Bugmans thing, lots or tourneys allow stars
Yeah, apart from the bolded bit, which makes it uncertain as to whether it matters whether you win or lose, or if you can just "win" the tournament by making quick passes in the backfield.

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Re: Blood Bowl back at Warhammer World

Post by GalakStarscraper »

Shteve0 wrote:Well to play devil's advocate, I suppose because the comms around this has been sketchy and rolling back the rules on a whim for a flagship event doesn't particularly look like "support". Lots of people worked hard to build and establish a stable ruleset, so arguably this move is less supportive of the community, more a bit of an up yours. Not necessarily my opinion, but I can see how one might reach that conclusion.
Yeah this was were I was coming from.

I really wanted to praise GW for getting back to looking at BB. I really did. This is not the opening I had hoped for.

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Re: Blood Bowl back at Warhammer World

Post by spubbbba »

Olaf the Stout wrote: Yeah, apart from the bolded bit, which makes it uncertain as to whether it matters whether you win or lose, or if you can just "win" the tournament by making quick passes in the backfield.
My first impression was that points for each match were awarded for completions, TD's, interceptions and getting sent off for fouling with none for winning or drawing. But on reflection I think it is a badly worded way of saying there will be a prize for the most TD's, Casualties, interceptions, and send offs.

So very similar to what you have at most tourneys and they do mention that earlier in the normal text.

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Re: Blood Bowl back at Warhammer World

Post by Verbal_HM »

Rough sums on rosters?

They seem to be looking at TV as something that is important? Over say other things like, erm, skill packs?

Norse Roster:

1300, no holes bared...

1 ) 110K Ulf
2 ) 110k Ulf
3 ) 50k Lino
4 ) 50K Lino
5 ) 50K Lino
6 ) 50K Lino
7 ) 50K Lino
8 ) 50K Lino
9 ) 50K Lino
10) 140k Troll (induced merc, adding MB for a paid skill) (+80K)
11) 240K Wilhelm Chaney

Wizard
2 RR

Is that legal?

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Re: Blood Bowl back at Warhammer World

Post by Be4ch »

harvestmouse wrote: What in game differences between CRP and LRB 5 are there apart from riot? Maybe one or two more? All skill changes and new skills were from 5 onwards......right?

Most of the differences are out of game, which would be done making your roster and your inducement decisions. All of which would be done by consulting the rulespack prior to starting a game.

No biggy.
I believe a couple of the skill descriptions are different. Tentacles and Shadowing spring to mind where the calculation for success differs between LRB 5.0 and CRP. I imagine they would be difficult for anyone who's only played Cyanide anyway as the PC does all the donkey work but the differences are there and most people who would have used them on TT for the last 6 years will be used to the CRP rule.

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Re: Blood Bowl back at Warhammer World

Post by Be4ch »

Verbal_HM wrote:Rough sums on rosters?

They seem to be looking at TV as something that is important? Over say other things like, erm, skill packs?

Norse Roster:

1300, no holes bared...

1 ) 110K Ulf
2 ) 110k Ulf
3 ) 50k Lino
4 ) 50K Lino
5 ) 50K Lino
6 ) 50K Lino
7 ) 50K Lino
8 ) 50K Lino
9 ) 50K Lino
10) 140k Troll (induced merc, adding MB for a paid skill) (+80K)
11) 240K Wilhelm Chaney

Wizard
2 RR

Is that legal?
The limited rules they've posted so far don't make it clear. It says that Star Players can be bought as part of your team but it's not clear if that means they can be part of the 1-11 or if they are just a permanent addition to the team for the tournament but you still need 11 players first.

A bit like it says that "One player of your choice earns one skill every game, guaranteed." Does that mean after each game you can choose any player to receive 1 skill so that you could choose the same player 5 times and give him 5 skills OR chosen players can only earn 1 skill? I think it needs a more detailed rules pack before we'll know for sure.

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Re: Blood Bowl back at Warhammer World

Post by Verbal_HM »

It just seems to hammer home that we're back to a place where the organisers need to learn all these lessons again.

I was getting used to the NAF running everything and the bosses having learned from past mistakes...

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Re: Blood Bowl back at Warhammer World

Post by harvestmouse »

Be4ch wrote:
harvestmouse wrote: What in game differences between CRP and LRB 5 are there apart from riot? Maybe one or two more? All skill changes and new skills were from 5 onwards......right?

Most of the differences are out of game, which would be done making your roster and your inducement decisions. All of which would be done by consulting the rulespack prior to starting a game.

No biggy.
I believe a couple of the skill descriptions are different. Tentacles and Shadowing spring to mind where the calculation for success differs between LRB 5.0 and CRP. I imagine they would be difficult for anyone who's only played Cyanide anyway as the PC does all the donkey work but the differences are there and most people who would have used them on TT for the last 6 years will be used to the CRP rule.
Just had a look and you are correct. Stuff like that would be problematic.

As for computer based players, playing TT. The throwing table is complex enough for onliners. There'll be plenty of potential pitfalls........but that's how you learn. More than likely you'll be able to play skills how you like and get away with it, but yeah........I didn't realise there were as many differences as there are.

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Re: Blood Bowl back at Warhammer World

Post by Olaf the Stout »

Verbal_HM wrote:Rough sums on rosters?

They seem to be looking at TV as something that is important? Over say other things like, erm, skill packs?

Norse Roster:

1300, no holes bared...

1 ) 110K Ulf
2 ) 110k Ulf
3 ) 50k Lino
4 ) 50K Lino
5 ) 50K Lino
6 ) 50K Lino
7 ) 50K Lino
8 ) 50K Lino
9 ) 50K Lino
10) 140k Troll (induced merc, adding MB for a paid skill) (+80K)
11) 240K Wilhelm Chaney

Wizard
2 RR

Is that legal?
It depends what your aim is. I think a better Norse team would drop Wilhelm Chaney in favour upgrading 2 Linemen to Runners (80k), 2 Linemen to Bezerkers (80k) and spending another 60k on a third re-roll.

At 1.3m you're going to see all races take all the positionals they wish and many still have money left over to also get a Star.

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