
Blood Bowl back at Warhammer World
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- frogboy
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Re: Blood Bowl back at Warhammer World
So is anyone planning on buying a ticket then? 

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I'm a British Freebooter, will play for any team including Undead (I have my own Apothecary). Good rates.
- Shteve0
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Blood Bowl back at Warhammer World
Quite possibly this.Joemanji wrote:I doubt one single person in GW has given one single second of thought to engaging the community or regular tournament players. We are the suckers who will buy the box if they wrap a turd up in a cardboard box.![]()
The new box's only goal will be to shift units with new players, and it will be designed with only that goal in mind.
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- Verbal_HM
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Re: Blood Bowl back at Warhammer World
Looking at the logistics?
Who will understand the rules enough to ref this event?
Cyanide players use LRB6? The NAF use LRB6, FUMBBL use LRB6?
Is Granny expecting their own staff to police this riot?
Who will understand the rules enough to ref this event?
Cyanide players use LRB6? The NAF use LRB6, FUMBBL use LRB6?
Is Granny expecting their own staff to police this riot?
Reason: ''
'Well it's the Verbal Herman Munster, word enhancer, sick of phony mobsters controlling the dance floor. I'm in those dark places, catch you when you're stark naked, your heart races as I bump you for your chart spaces!'
- axiom
- Ex-Mega Star, now just a Super Star
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Re: Blood Bowl back at Warhammer World
I believe the comms about the development and the game are sketchy purely because the long term plan is pretty fluid and undefined, rather than some kind of deliberate snub. As for the event itself, the Warhammer World events team is not the experienced and dedicated multi-person team it was a decade ago. I would strongly suspect that the event has come about because it's a cool thing to do, rather than being a part of a strategic plan to wipe out efforts of those who sweated over the rules and have invested into the community.Shteve0 wrote:Well to play devil's advocate, I suppose because the comms around this has been sketchy and rolling back the rules on a whim for a flagship event doesn't particularly look like "support". Lots of people worked hard to build and establish a stable ruleset, so arguably this move is less supportive of the community, more a bit of an up yours. Not necessarily my opinion, but I can see how one might reach that conclusion.
It would be wrong to assume that this has not been attempted and is not continuously a topic under discussion. Rest assured that all options in this direction are being actively explored.Whatever the reasons for the selection of the ruleset, this would seem to be a perfect opportunity for NAF to offer a new olive branch to GW to represent the interests of the BB community.
I didn't mean to suggest that NAF doesn't have open comms channels with GW, rather to suggest that this event could be a specific topic of conversation

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Re: Blood Bowl back at Warhammer World
NAF and FUMBBL (as the client allows) use Icepelt (LRB6). Cyanide kind of uses CRP but with their own flavour.Verbal_HM wrote:Looking at the logistics?
Who will understand the rules enough to ref this event?
Cyanide players use LRB6? The NAF use LRB6, FUMBBL use LRB6?
Is Granny expecting their own staff to police this riot?
What in game differences between CRP and LRB 5 are there apart from riot? Maybe one or two more? All skill changes and new skills were from 5 onwards......right?
Most of the differences are out of game, which would be done making your roster and your inducement decisions. All of which would be done by consulting the rulespack prior to starting a game.
No biggy.
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- Verbal_HM
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Re: Blood Bowl back at Warhammer World
Does the standard rule set state that you can only induce a star player after your original 11 players have been paid for?harvestmouse wrote:
No biggy.
I've not done my homework and I would like to see a quote spat back in my face, mostly to give me peace of mind.
But from what I remember the general rule set is written for perpetual league format, and not specifically aimed at one off resurrection events?
Also, as I stated, who is going to enforce these rules if the NAF isn't involved?
I've seen utterly experienced players review rosters and have to double check the rule book before accepting it, who at Little Miss Wendy is going to carry that amount of knowledge?
I'm just fooling around over here and voicing my opinion, truth, they had me at 2 square meals and a free pint. The bonus of watching the train wreck of biting off more than they can chew is worth the rest of the ticket fee....
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'Well it's the Verbal Herman Munster, word enhancer, sick of phony mobsters controlling the dance floor. I'm in those dark places, catch you when you're stark naked, your heart races as I bump you for your chart spaces!'
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Re: Blood Bowl back at Warhammer World
Yeah, apart from the bolded bit, which makes it uncertain as to whether it matters whether you win or lose, or if you can just "win" the tournament by making quick passes in the backfield.Loki wrote:Without seeing full caveats and small print that sound a lot like a fairly standard 1.1M gc Resurrction tournament, one skill per game, little fluffy bonus - Bugmans thing, lots or tourneys allow starsspubbbba wrote:The rules changes look to be pretty huge
Rules in use: We will be slightly modifying the Blood Bowl Living Rulebook v.5, last published in 2006. Modifications will include:
[*]Higher starting gold pieces count to allow for greater variety to teams.
[*]Star Players can be bought as part of your team
[*]No players actually killed or can miss games – means you have your whole team all weekend.
[*]Bugman’s Sponsorship available for one of your players.
[*]One player of your choice earns one skill every game, guaranteed.
[*]No need to record Star Player Points, expenses, treasury etc; very simple league play.
[*]League Points earned for Completions, Touchdowns, Casualties, Interceptions and Players Sent Off for Fouling. Whether you win the games doesn’t actually matter.
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- GalakStarscraper
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Re: Blood Bowl back at Warhammer World
Yeah this was were I was coming from.Shteve0 wrote:Well to play devil's advocate, I suppose because the comms around this has been sketchy and rolling back the rules on a whim for a flagship event doesn't particularly look like "support". Lots of people worked hard to build and establish a stable ruleset, so arguably this move is less supportive of the community, more a bit of an up yours. Not necessarily my opinion, but I can see how one might reach that conclusion.
I really wanted to praise GW for getting back to looking at BB. I really did. This is not the opening I had hoped for.
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- spubbbba
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Re: Blood Bowl back at Warhammer World
My first impression was that points for each match were awarded for completions, TD's, interceptions and getting sent off for fouling with none for winning or drawing. But on reflection I think it is a badly worded way of saying there will be a prize for the most TD's, Casualties, interceptions, and send offs.Olaf the Stout wrote: Yeah, apart from the bolded bit, which makes it uncertain as to whether it matters whether you win or lose, or if you can just "win" the tournament by making quick passes in the backfield.
So very similar to what you have at most tourneys and they do mention that earlier in the normal text.
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- Verbal_HM
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Re: Blood Bowl back at Warhammer World
Rough sums on rosters?
They seem to be looking at TV as something that is important? Over say other things like, erm, skill packs?
Norse Roster:
1300, no holes bared...
1 ) 110K Ulf
2 ) 110k Ulf
3 ) 50k Lino
4 ) 50K Lino
5 ) 50K Lino
6 ) 50K Lino
7 ) 50K Lino
8 ) 50K Lino
9 ) 50K Lino
10) 140k Troll (induced merc, adding MB for a paid skill) (+80K)
11) 240K Wilhelm Chaney
Wizard
2 RR
Is that legal?
They seem to be looking at TV as something that is important? Over say other things like, erm, skill packs?
Norse Roster:
1300, no holes bared...
1 ) 110K Ulf
2 ) 110k Ulf
3 ) 50k Lino
4 ) 50K Lino
5 ) 50K Lino
6 ) 50K Lino
7 ) 50K Lino
8 ) 50K Lino
9 ) 50K Lino
10) 140k Troll (induced merc, adding MB for a paid skill) (+80K)
11) 240K Wilhelm Chaney
Wizard
2 RR
Is that legal?
Reason: ''
'Well it's the Verbal Herman Munster, word enhancer, sick of phony mobsters controlling the dance floor. I'm in those dark places, catch you when you're stark naked, your heart races as I bump you for your chart spaces!'
- Be4ch
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Re: Blood Bowl back at Warhammer World
I believe a couple of the skill descriptions are different. Tentacles and Shadowing spring to mind where the calculation for success differs between LRB 5.0 and CRP. I imagine they would be difficult for anyone who's only played Cyanide anyway as the PC does all the donkey work but the differences are there and most people who would have used them on TT for the last 6 years will be used to the CRP rule.harvestmouse wrote: What in game differences between CRP and LRB 5 are there apart from riot? Maybe one or two more? All skill changes and new skills were from 5 onwards......right?
Most of the differences are out of game, which would be done making your roster and your inducement decisions. All of which would be done by consulting the rulespack prior to starting a game.
No biggy.
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- Be4ch
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Re: Blood Bowl back at Warhammer World
The limited rules they've posted so far don't make it clear. It says that Star Players can be bought as part of your team but it's not clear if that means they can be part of the 1-11 or if they are just a permanent addition to the team for the tournament but you still need 11 players first.Verbal_HM wrote:Rough sums on rosters?
They seem to be looking at TV as something that is important? Over say other things like, erm, skill packs?
Norse Roster:
1300, no holes bared...
1 ) 110K Ulf
2 ) 110k Ulf
3 ) 50k Lino
4 ) 50K Lino
5 ) 50K Lino
6 ) 50K Lino
7 ) 50K Lino
8 ) 50K Lino
9 ) 50K Lino
10) 140k Troll (induced merc, adding MB for a paid skill) (+80K)
11) 240K Wilhelm Chaney
Wizard
2 RR
Is that legal?
A bit like it says that "One player of your choice earns one skill every game, guaranteed." Does that mean after each game you can choose any player to receive 1 skill so that you could choose the same player 5 times and give him 5 skills OR chosen players can only earn 1 skill? I think it needs a more detailed rules pack before we'll know for sure.
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- Verbal_HM
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Re: Blood Bowl back at Warhammer World
It just seems to hammer home that we're back to a place where the organisers need to learn all these lessons again.
I was getting used to the NAF running everything and the bosses having learned from past mistakes...
I was getting used to the NAF running everything and the bosses having learned from past mistakes...
Reason: ''
'Well it's the Verbal Herman Munster, word enhancer, sick of phony mobsters controlling the dance floor. I'm in those dark places, catch you when you're stark naked, your heart races as I bump you for your chart spaces!'
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Re: Blood Bowl back at Warhammer World
Just had a look and you are correct. Stuff like that would be problematic.Be4ch wrote:I believe a couple of the skill descriptions are different. Tentacles and Shadowing spring to mind where the calculation for success differs between LRB 5.0 and CRP. I imagine they would be difficult for anyone who's only played Cyanide anyway as the PC does all the donkey work but the differences are there and most people who would have used them on TT for the last 6 years will be used to the CRP rule.harvestmouse wrote: What in game differences between CRP and LRB 5 are there apart from riot? Maybe one or two more? All skill changes and new skills were from 5 onwards......right?
Most of the differences are out of game, which would be done making your roster and your inducement decisions. All of which would be done by consulting the rulespack prior to starting a game.
No biggy.
As for computer based players, playing TT. The throwing table is complex enough for onliners. There'll be plenty of potential pitfalls........but that's how you learn. More than likely you'll be able to play skills how you like and get away with it, but yeah........I didn't realise there were as many differences as there are.
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Re: Blood Bowl back at Warhammer World
It depends what your aim is. I think a better Norse team would drop Wilhelm Chaney in favour upgrading 2 Linemen to Runners (80k), 2 Linemen to Bezerkers (80k) and spending another 60k on a third re-roll.Verbal_HM wrote:Rough sums on rosters?
They seem to be looking at TV as something that is important? Over say other things like, erm, skill packs?
Norse Roster:
1300, no holes bared...
1 ) 110K Ulf
2 ) 110k Ulf
3 ) 50k Lino
4 ) 50K Lino
5 ) 50K Lino
6 ) 50K Lino
7 ) 50K Lino
8 ) 50K Lino
9 ) 50K Lino
10) 140k Troll (induced merc, adding MB for a paid skill) (+80K)
11) 240K Wilhelm Chaney
Wizard
2 RR
Is that legal?
At 1.3m you're going to see all races take all the positionals they wish and many still have money left over to also get a Star.
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