Handicap as a growth accelerator
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- MistWraith
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I would sujest somthing similar to the Mordhiem underdog table. Nor would I reward MVP's but SPP'sto each player that played in the game.
For example, if I played a team with say a TR that was 75 above mine, then everyone on my team that played them would get an extra SPP.
Fluffwise, they picked up some pointers by watching how the more experianced team did things.
For example, if I played a team with say a TR that was 75 above mine, then everyone on my team that played them would get an extra SPP.
Fluffwise, they picked up some pointers by watching how the more experianced team did things.
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- Sixpack595
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I like that idea, but it would encourage people to weasel their TR down. I would play a big mismatch game if I had 3 BOBs waiting on a SPP for a skill.
MistWraith wrote:I would sujest somthing similar to the Mordhiem underdog table. Nor would I reward MVP's but SPP'sto each player that played in the game.
For example, if I played a team with say a TR that was 75 above mine, then everyone on my team that played them would get an extra SPP.
Fluffwise, they picked up some pointers by watching how the more experianced team did things.
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- MistWraith
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Ahh, but trying to keep your TR down while maintaining a good team is already part of the game. The lower your TR the more money you make.
In mordhiem they have a similar handicap on earnings. The more people you have in your warband, the less money you make.
Adding experiance to everyone that plays workes out well in that game. Warband Ratings tend to close very fast, then stay close. Ocasionaly a warband will get realy unlucky and lose a lot of rating due to deaths. The extra experiance quicly brings them back up into competition with the rest of the leauge. We have had an almost constant leuage going here since the realese of Mordhiem, and we have never had a problem with the bonus experiance.
In mordhiem they have a similar handicap on earnings. The more people you have in your warband, the less money you make.
Adding experiance to everyone that plays workes out well in that game. Warband Ratings tend to close very fast, then stay close. Ocasionaly a warband will get realy unlucky and lose a lot of rating due to deaths. The extra experiance quicly brings them back up into competition with the rest of the leauge. We have had an almost constant leuage going here since the realese of Mordhiem, and we have never had a problem with the bonus experiance.
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- tchatter
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Here is what the REBBL Challenge league uses... an open league format:
http://www.rebbl.com/Challenge/CRules.htm
http://www.rebbl.com/Challenge/CRules.htm
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- Sixpack595
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Absolutely, but its kind of cheesey to retire a guy just before a match when you realize that doing so will get you 3 advances, then hire another right back afterwards. It would be foolish not to. I think that would make it ripe for abuse.
MistWraith wrote:Ahh, but trying to keep your TR down while maintaining a good team is already part of the game. The lower your TR the more money you make.
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- wesleytj
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Sixpack595 wrote:I like that idea, but it would encourage people to weasel their TR down. I would play a big mismatch game if I had 3 BOBs waiting on a SPP for a skill.
doesn't everybody do that anyway? what am i missing?
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Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
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- Sixpack595
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- MistWraith
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We house rule, that if you are the underdog, you get extra MVPs. You get as many MVPs as rolls on the handicap table. That includes the standard MVP. And of course, you get standard MVP even though you have NO handicap rolls.
That makes:
1 MVP, if equal team rating
1 MVP, if you have one handicap roll
2 MVPs, if you have two rolls
3 MVPSs, if 3 rolls...
and so on...
Works good for us, we have a quite fluent league, teams (or coaches) dropping in or out from time to time, we still see some substantial differences in team ratings, but after a few games this equals out eventually. Actually we rarely see differences large enopugh to allow 2 handicap rolls (not considering completely new teams)...
That makes:
1 MVP, if equal team rating
1 MVP, if you have one handicap roll
2 MVPs, if you have two rolls
3 MVPSs, if 3 rolls...
and so on...
Works good for us, we have a quite fluent league, teams (or coaches) dropping in or out from time to time, we still see some substantial differences in team ratings, but after a few games this equals out eventually. Actually we rarely see differences large enopugh to allow 2 handicap rolls (not considering completely new teams)...
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