Handicap as a growth accelerator

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MistWraith
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Post by MistWraith »

I would sujest somthing similar to the Mordhiem underdog table. Nor would I reward MVP's but SPP'sto each player that played in the game.

For example, if I played a team with say a TR that was 75 above mine, then everyone on my team that played them would get an extra SPP.

Fluffwise, they picked up some pointers by watching how the more experianced team did things.

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Sixpack595
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Post by Sixpack595 »

I like that idea, but it would encourage people to weasel their TR down. I would play a big mismatch game if I had 3 BOBs waiting on a SPP for a skill.
MistWraith wrote:I would sujest somthing similar to the Mordhiem underdog table. Nor would I reward MVP's but SPP'sto each player that played in the game.

For example, if I played a team with say a TR that was 75 above mine, then everyone on my team that played them would get an extra SPP.

Fluffwise, they picked up some pointers by watching how the more experianced team did things.

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MistWraith
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Post by MistWraith »

Ahh, but trying to keep your TR down while maintaining a good team is already part of the game. The lower your TR the more money you make.

In mordhiem they have a similar handicap on earnings. The more people you have in your warband, the less money you make.

Adding experiance to everyone that plays workes out well in that game. Warband Ratings tend to close very fast, then stay close. Ocasionaly a warband will get realy unlucky and lose a lot of rating due to deaths. The extra experiance quicly brings them back up into competition with the rest of the leauge. We have had an almost constant leuage going here since the realese of Mordhiem, and we have never had a problem with the bonus experiance.

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Post by Cervidal »

One note: there are a small number of events that do aid development. Inspiration, for example. I simply think there should be more such events.

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Post by tchatter »

Here is what the REBBL Challenge league uses... an open league format:

http://www.rebbl.com/Challenge/CRules.htm

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Post by Sixpack595 »

Absolutely, but its kind of cheesey to retire a guy just before a match when you realize that doing so will get you 3 advances, then hire another right back afterwards. It would be foolish not to. I think that would make it ripe for abuse.

MistWraith wrote:Ahh, but trying to keep your TR down while maintaining a good team is already part of the game. The lower your TR the more money you make.

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Post by wesleytj »

Sixpack595 wrote:I like that idea, but it would encourage people to weasel their TR down. I would play a big mismatch game if I had 3 BOBs waiting on a SPP for a skill.

doesn't everybody do that anyway? what am i missing?

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Post by Sixpack595 »

Not everyone (if anyone) is using the method refered to. Theres a big difference between dropping an extra lineman for another roll on the handicap chart, and dropping him so that everyone on your team gets 1 SPP.
wesleytj wrote:doesn't everybody do that anyway? what am i missing?

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MistWraith
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Post by MistWraith »

It more has to do with droping him so get more money on the earnings chart, so you can buy that positional player or another re-roll (which drops your TR even more).

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Post by Fronko »

We house rule, that if you are the underdog, you get extra MVPs. You get as many MVPs as rolls on the handicap table. That includes the standard MVP. And of course, you get standard MVP even though you have NO handicap rolls.

That makes:
1 MVP, if equal team rating
1 MVP, if you have one handicap roll
2 MVPs, if you have two rolls
3 MVPSs, if 3 rolls...

and so on...

Works good for us, we have a quite fluent league, teams (or coaches) dropping in or out from time to time, we still see some substantial differences in team ratings, but after a few games this equals out eventually. Actually we rarely see differences large enopugh to allow 2 handicap rolls (not considering completely new teams)...

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