The Crush, Bidding Wars and Free Agents.

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wolvendancer
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I AM AN IMBA... INBE... REALLY DUMB.

Post by wolvendancer »

Note to self: Check board before posting new thread. That is all.

:oops:

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lawquoter
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Post by lawquoter »

Milo, these Draft rules look really good. How many rounds of a draft would you suggest using?

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Milo
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Post by Milo »

Probably not more than one. You don't want to flood the league with skilled rookies.

You could make an argument for doing half a round (giving star rookies ONLY to the worst teams), or doing a round and a half (giving everyone one star rookie, and two to the worst teams), but I think one per team is probably reasonable.

Of course, you can always allow trading of draft rights and that sort of thing if you want to.

Milo

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Post by Munkey »

I definately like these draft rules, neatly sidesteps the race issue and allows some slightly more characterful additions to the teams in the league.

I can't see any problems with trading rights, that way a badly damaged team could sell it's rights for a good player for enough cash to buy maybe two rookie players (for example).

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[size=75]The short answer is "no", but it is a qualified "no" because there are odd ways of interpreting the question which could justify the answer "yes".[/size]
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Anthony_TBBF
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Post by Anthony_TBBF »

Let us know how your draft goes Milo, I'm really interested in seeing how it turns out.

Anthony

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neverdodge
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Post by neverdodge »

Just another question about this system.

How do you count the value of the player in team rating ?

For example a human rookie with one skill will be paid 110.000 but do you count him as 110 or 90 ?

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Milo
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Post by Milo »

I'm counting them as their full value plus the signing bonus. So, for instance, a Gutter Runner with a 30k signing bonus would be worth 11 points of Team Rating.

Incidentally, I've got the beginnings of the draft available on our website at http://www.chubbleague.com/chubb/default.asp?p=dr if anyone wants to check it out. As each team joins the upcoming season, a new draftee is automatically created, so every team will be guaranteed to have a draft pick available to them.

Milo

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neverdodge
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Post by neverdodge »

wow that number 10 is crazy !!!!!

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Milo
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Post by Milo »

Yeah, he's going to make some team very very happy.

On the other hand, he's only one player, and he'll be going to one of the worst teams in the league, and it'll be a while before they can afford him.

Milo

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Post by neverdodge »

Milo wrote:Yeah, he's going to make some team very very happy.

On the other hand, he's only one player, and he'll be going to one of the worst teams in the league, and it'll be a while before they can afford him.

Milo
Yup that s true, btw i really like your system.

One more question, you ve just make a skill 15k value instead of 20k right, is there a reason for that ?

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Post by Milo »

It just felt right. It may get massaged for future drafts. That's what playtesting is for.

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Relborn
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Post by Relborn »

Looks like a very cool draft system ... I am going to try this one too in our next league.

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Post by Zombie »

I think we'll try it in my league as well. I can think of at least two coaches who always finish last and could use the help.

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Post by TiMuN »

I really like the system, Milo ...

If we ever go on for a closed season, i will try and implement this into the website.

Aros and the Chubb sites are a great source of 'inspiration' (ok, call me a copycat) :lol:

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[b]TiMuN[/b]
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[url=http://www.bloodbowlforo.org]BloodBowlForo.org[/url] | [url=http://spanishteam.tbbl.org]Spanish Team[/url][/size]
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Post by Milo »

For what it's worth, we're now in the drafting process in our second season. I've made one small change to the rules based on player feedback -- they thought that giving a player these skills and starting them at 0 SPPs would be unbalancing. We're now going to start these players at the breakpoint for one less skill roll than they start with. For example:

1 skill roll: 0 SPPs
2 skill rolls: 6 SPPs
3 skill rolls: 16 SPPs

This gives them a "free" skill and a headstart, plus the ability for the lowest teams to pick a player who is custom made for stardom. That should be enough of an advantage.

You can check out the progress at: http://www.chubbleague.com/chubb/default.asp?p=dr

Milo

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