Cyanide releases their Khorne Roster

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Smeborg
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Re: Cyanide releases their Khorne Roster

Post by Smeborg »

sann0638 wrote:Taking Khorne in my next tabletop season. Any consensus on best starting line up etc? Don't fancy the 32 pages...
It's not 32 pages, it's a mere 15. That's a breeze compared to the 104 page Nurgle thread.

I would recommend that you start with 4 Bloodletters and 3 Re-rolls. Whether you take a Bloodthirster or not is a matter of taste (and environment). The rest of the roster will be obvious after that.

The Bloodletters are the only reliable players in general play, having all 4 of them matters a lot if you want any reliability on the team. With a starting team I typically take my 3 blocks on the LoS with Bloodletters. It's easy for the defender to set up traps for rookie Pit Fighters on the LoS or in general play. I typically use a Bloodletter to run the ball on a starting team, I know I can blitz my way out of trouble without having to follow up due to Frenzy.

A rookie pit Fighter has a 4/27 chance (15%) of skulling himself when taking a 2-die block, much higher (say 30%) if facing a Frenzy trap. I cannot over-emphasise the importance of the Bloodletters to the starting team, nor the importance of 3 RR from the start.

Hope that helps.

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Re: Cyanide releases their Khorne Roster

Post by Khrage »

I would go with the Bloodletter X4 + Thirster start.

Bloodthirster
4 Bloodletters
6 Pit Fighters
2 Re-rolls

Starting with an extra 100k, I would go for the Herald before the Apoth, bank the 20k and get apoth after the first game. The 7av guys have regen, so I would take a gamble on making it through the first match intact. Then buy 2nd herald. Then one more reroll and done except for replacements. But then I have well over 20+ matches with them.

However, if you aren't used to frenzy (and I mean had it on more than 25% of a team at one time), swap the first Herald and the 3rd reroll in the starting lineup. Then buy the apoth, then the two heralds.

Bloodthirster is critical for early success with this team. That can't be emphasized enough in my opinion. He is what makes this team effective. Frenzy can scare a lot of coaches. The Bloodthirster can scare EVERY opponent. Got to get used to using him.

This is a fun and crazy team. Embrace that and you will do great.

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Re: Cyanide releases their Khorne Roster

Post by Nephron »

Hey guys,

so the league started 2 weeks ago and I just finished my second match.

First was against WoodElves. I lost 1:3. I am really having trouble with these fast teams. I KOed a few of his players in my first drive, but they all came back. Just got 1 CAS the whole match. In return I took 3 CAS and wasnt really able to defend against the fast players.
My Herald with MB and Tackle reached his next Level and got Block.


Second match was against a new Undead team. They had 710k Inducements and took a Wizard, Bribe, 2Babes and the Mummy Starplayer.

I lost 1:2 in a Standard grind. I was down 2 players in the first turn and had to use my apo. It didnt really get better after that. I received and scoren in Turn 3. In turn 4 my Bloodthirster got KOed. He scored in Turn 7 after doing a 4+ 3+ dodge and a gfi without RR.
In the second half of the match my Bloodthirster got KOed again pretty soon, but was able to finally get to 6SPP first. Hopefully he will continue to do some more damage now :D
I got a CAS on RamTut but unfortunately he regenerated. One of my Bloodletters got killed and didn't regenerate. Luckily he had only 1SPP.
The final straw was a Lightning Bolt on my Thrower in Turn 16 which negated my chance at a 2Turner after he scored in turn 14. Of course it was a CAS (-1AV).

So far it is a pretty bad start in the season, but hopefully my team and I will recover soon.
I am not sure if I should keep the thrower. He is at 20SPP now and has SureHands and Accurate, but as I mentioned, just got -1AV. What do you guys think?

Next match will be Norse, who also will get a lot of Inducements (about 500-600k I think)

Bye,
Nephron

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Re: Cyanide releases their Khorne Roster

Post by MKL »

Nephron wrote:(...)
I am not sure if I should keep the thrower. He is at 20SPP now and has SureHands and Accurate, but as I mentioned, just got -1AV. What do you guys think?
(...)
League format?
In short/medium leagues I would keep him. The thrower is the player who *should* take less hits in the whole team, after all, and 20 spp aren't few.

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Re: Cyanide releases their Khorne Roster

Post by Nephron »

Yes it is a league format.

4 seasons until there is a complete reset with new teams. 14 matches per season.
So atm the team is at 16 matches. 12 to go this season.

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Re: Cyanide releases their Khorne Roster

Post by babass »

i would keep it.

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Re: Cyanide releases their Khorne Roster

Post by Nephron »

Hi guys,

had the third match yesterday. As I had mentioned earlier it was against Norse but I miscalculated his Inducements. He could afford 2 Bribes and 2 Babes.
I won 3:0. The match was pretty onesided. 2 Blitz KickOff Events for me and I did a total of 5 CAS (compared to his 2 which both came from fouls on players that regenerated).
Until the first Blitz! it was a pretty even match. Both sides had an early turnover. Also throughout the match there were 8 Doubleskulls. 4 for each of us.

My Bloodthirster was pretty useless again. He blocked him and fouled him for several turns afterwards. Luckily nothing major happened (BH in the middle of half 2 due to a foul). Again no CAS for the Bloodthirster, despite having MB/Claw now.

I got 2 UPs in the game.
The first is a normal up on a Cultist with Block. I was thinking about giving him tackle, since my team is lacking in that department. Would also help against my next opponent (High Elves).
The second is also a normal up, but on a Bloodletter with Blodge. Here I will most likely take Guard.

That will take my TV to 180

I am still unsure about my "thrower" (Accurate, SureHands). He is at AV7 now. I don't really want to kick him off the team, but I am really not sure. Despite being mostly AV8, the team feels really squishy at times. Some of you recommended that I should keep him. Could you elaborate on why you think I should keep him, or kick him if you have the opposite opinion?

I guess, that is it for now :D

Bye,
Nephron

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Re: Cyanide releases their Khorne Roster

Post by sann0638 »

Played my first Khorne game last night, loved them! Took a 1200 tournament roster, 4 block pit fighters, 3 rookies, 4 bloodletters and a block bloodthirster. Drew 1-1 with CDs, but loved the frenzy all over the place. Really looking forward to this season!

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Re: Cyanide releases their Khorne Roster

Post by Nephron »

Hi guys,

had the fourth match yesterday. I won 2:1 against High Elves. Before the match I decided to keep the AV7 Cultist for now.
My opponent used the inducements to buy a Wizard and an Apo.

I received and scored on turn 7. By then he had used his Wizard for a Fireball , which did nothing much (stunned my BigGuy). I got in 2 KOs and a CAS but he used an Apo to keep the player in the game.
He was able to score in his last 2 remaining turns thanks to his 2 Strength 4 players and a pitch invasion which downed a few players too much on my side.

On the second half his offence faltered pretty quickly. He only got one Catcher in my half which was directly removed from the game by one of my Heralds. It went downhill from there for him. He got a few KOs and another CAS. I also surfed 2-3 players. In the end, I still had 11 players on the pitch and my opponnent 2. I got the ball from him at turn 12 and scored in turn 16.

It was a pretty solid match. The rolls were pretty even until I had more players on the pitch. Nearly all of his dodges worked and since I only have 2Tacklers in my team so far, I couldnt really mark all of his important players. But it worked out in the end.

My Bloodthirster again didnt manage to get a CAS, but he KOed 1 or 2 players. Since my Heralds are pretty well developed by now, I dont really force the Blitz with my BigGuy. I try to bind other players as best as I can with him and only blitz with him, if I can really afford it. It is a little adjustement, but my Heralds are doing very well so far as killers.

I got one LevelUp out of the game on my Leader, so he finally got Block now. So out of my 13 players, 8 have Block now. That really makes a difference.

Next up is a fresh skaven team with a TV under 1100. That will be a lot of Inducements again. Looks like my Bloodthirster gets another try at killing a Starplayer :D

Bye,
Nephron

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Re: Cyanide releases their Khorne Roster

Post by Nephron »

And hi again :D

Won the next match against Skaven 2:1 yesterday. It was a pretty strange match with lots of bad rolls on both sides. But in the second half my team got the upper hand and in the ende there were only 3 or 4 Skaven left on the pitch. I inflicted 5 CAS and got only 1 (nothing permanent).

I got one level up out of the match. My Herald with MB und JumpUp. It is a normal roll. Right now, I am thinking that I should give him PilingOn before going for Block. What do you guys think? It might be risky, especially since my next match is against a dwarf team, that doesnt want to win, it just wants to destroy your team, so I can expect lots of fouling.

I will let you now how it went :)

Bye,
Nephron

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Re: Cyanide releases their Khorne Roster

Post by Khrage »

Since you seem to be Blitzing with your Herald more than with your Big Guy, I think Piling On is a good choice before Block on him, especially since he already has mighty blow and jump up. Just make sure you are backing him up and choosing your targets well and he will be okay.

It does sound like you are getting nothing much out of your Blood Thirster, which surprises me. How many KOs has he gotten so far? I ask because I am 3 games into a new season with a rookie Khorne team (1-0-2) and my Blood Thirster has 4 kos and 1 casualty. For me that is a very well performing piece, despite the fact that he hasn't gotten mighty blow yet. If your Heralds start becoming your killers and sucking up your blitzs, and you are fine with that, you might consider dropping the BT after all. He is a ton of team value to be soaking up.

I really would try to use him in the blitzing role as much as possible. With one assist he has 3 dice against most pieces and is the MOST reliable of all the big guys. Otherwise he is not worth the cost, IMHO.

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Re: Cyanide releases their Khorne Roster

Post by neverworking »

I intend to build my "killer" herald as mighty blow/piling on w/block third and blitz with him regularly. so i support the move.

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Re: Cyanide releases their Khorne Roster

Post by Nephron »

I tried blitzing with him a lot in the beginning, but unfortunately didnt get really good results.
Since then my Heralds took of and pretty much took over the role of blitzing when necessary. I only blitz with the Bloodthirster now, if I can really afford it.
Hes at 4 CAS and 10 KO so far (and 20 stuns if I read our forums statistics correct). You are right, it is a lot of wasted potential, but I still like him because of his ST5 and potential threat on the pitch. My group consists of mostly ST3 teams, so he is pretty valuable in binding players.
I am ok with this role for him atm. It would be better for my TV to kick him, but I am not really sure if I really want to play without him permanently.

I think it will be PO for the Herald then. Hopefully he will get the next level quickly so he can get Block. After that I will probably go for Tackle.

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Re: Cyanide releases their Khorne Roster

Post by Khrage »

Sorry if I missed it, but what game are you on? 4 Casualties and 10 KOs could be a great deal of impact or not that great depending on how many games you are in. I personally love using him, and I try to get 3 die blitzs as much as possible with him and only don't blitz with him if I can get a shot at the ballcarrier or a crowd surf with a herald or blood letter. Anyway, if you enjoy using him as well, I sure don't recommend dropping him. But damn he is expensive TV.

In my current league team, my BloodThirster has now gotten 3 casualties and 5 KOs in 4 games, so that is taking 2 guys off the pitch each game, and I expect that will increase now that he has mighty blow and I am strongly considering Piling On for him based on the way that I use him (though I expect he will get targeted hard from here on out). That to me is worth giving an opponent a wizard and a Babe each game (his TV).

To resurrect another possible odd skill up, I got another rookie Bloodletter with a +1 Ag. I am probably going to give him leap to test an earlier theory I had. He is at 12spps so I should be able to test it soon.

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Re: Cyanide releases their Khorne Roster

Post by Nephron »

I am at 17 games right now so his impact so far has been pretty bad. I dont know if I didnt use him enough in the beginning or I was just really unlucky with the Armour/Casualty-Rolls but I couldnt get a CAS with him. After 14 games (1 season) he had 4SPP. Has yet to get an MvP. Since my Heralds are pretty well developed by now, I dont really rely on him anymore with important blitzes. I blitz when I can afford it with him, otherwise I use my Heralds.
It is probably due to the fact that I got a little superstitious, because he refused to send other players of the pitch ^^
A few other players in the league who frequently watch my matches alread suggested I should fire him and hire a new one, because he cant do his job :D So I am not the only one who thinks he is underperforming.
I think he might get more action against the dwarves next week where he can shine because of his Claw.

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