24 HRS MIDWINTER MADNESS – 26/27 JANUARY 2013 (BELGIUM)

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Da_Great_MC
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24 HRS MIDWINTER MADNESS – 26/27 JANUARY 2013 (BELGIUM)

Post by Da_Great_MC »

24 HRS MIDWINTER MADNESS – 26/27 JANUARY 2013

Where? HQ Gaming Club.
Gasmeterstraat 19. 9100 Sint-Niklaas. Belgium.

What? NAF Sanctioned Blood Bowl resurrection tournament
TV 110
Blood Bowl Competition Rules
Swiss Pairings

Registration Fee? 13 Euros (early registration) / 15 euros (on site registration)
Lunch + Dinner + Breakfast are included

Early Registration? Possible until January 10th

How? Deposit 13 euros on IBAN BE87 0631 9604 2994 (Mats Clays)
Pay me cash @ Brassbowl or when you see me

TIME TABLE

SATURDAY
09u15 Doors + Registration
10u00 - 12u00 Round 1
Round 2
Round 3
...
SUNDAY ...
08u00-10u00 Round 11
10u00 Prize ceremony

PRIZES

Winner gets a NAF trophy and a 16 player painted Skaven team (all positionals)

If we have 16+ coaches, a randomly determined coach will win a 16 player painted Human team (Ogre included). Draw will be during round 1.

We will provide small prizes for most casualties, most touchdowns...

24 HRS MIDWINTER MADNESS RULES PACKAGE

Tier 1 Teams Amazons, Chaos Dwarves, Dark Elves, Dwarves, Lizardmen, Necromantic, Norse, Orcs, Skaven, Undead, Wood Elves

Tier 2 Teams Chaos, Chaos Pact, Elves, High Elves, Humans, Khemri, Nurgle, Slann

Tier 3 Teams Goblins, Halflings, Ogres, Vampires, Underworld

Halflings can buy a Master Chef, Goblins can buy 0-3 Bribes.
No other inducements or Star Players are allowed.

SKILL SET A 10 skills

SKILL SET B 12 unique skills (you can assign each skill only once)

Both skill sets have following limitations:
- Tier 1 teams can assign two ‘double’ skills
- Tier 2 teams can assign three ‘double’ skills
- Tier 3 teams can assign four ‘double’ skills
- One player (only one!) can have two skills assigned
- All other players can have only one skill assigned

After each round, you will lose a randomly decided skill. When your match ends your opponent rolls a dice to see which skill you lose.
- Teams that use skill set A will play the last round with zero skills left
- Teams that use skill set B will play the last round with two skills left

When you assign your skills before the tournament, you can mark one ‘golden skill’. You can’t lose this skill when you lose a randomly decided skill.
- Teams that use skill set A will lose the ‘golden skill’ after round 10
- Teams that use skill set B will not lose the ‘golden skill’

ONLY THE STRONG SURVIVE, BUT THE WEAK ALSO GET TO PLAY

We will allow players to join the tournament, even if they can’t/won’t play for 24hrs. If you decide to join as a ‘weakling player’ please let us know before the tournament.

- You have to enter the tournament in round 1 and play a minimum of three rounds
- We will allow ‘weakling players’ two by two on a first come, first served basis. This way we can guarantee our reserve player that he either plays the full tournament or not at all.
- You have to exit the tournament two by two, please make arrangements before the tournament. Round 3 will end around 16u30, round 4 18u30, round 5 20u30...
- Registration fee will be the same. Lunch and dinner are included and you will have a chance to win the Human team.

Registered players
1. JJ
2. Dude
3. Driesfield
4. jelmer (NL)
5. LuintosT
6. Da Great MC
7. Zoror - reserve player
8. Magictobe
9. Gninocker
10. Aino
11. Pelle
12. Xod
13. Hellboy
14. Babass (early drop-out with Simon HQ)
15. Bart HQ
16. MeneerTim
17. Simon HQ (early drop-out with Babass)

Confirmed, paying on site
18. OON (FR)
19. Buck's (FR)
20. Darkstorm (FR)
21. Woete
22. David HQ
23. Vinz_D (NL)
24. Willi (GE)
25. harti (FR)
26. knox (FR)
27. Dr. Von Richten (NL)
28. Philip HQ
29. Nathaniël (FR)
30. Simon_MLF (FR)
31. Carloz (early drop-out with Quetzal)
32. Quetzal (early drop-out with Carloz)
33. ceetee (UK)

Waiting for...

Tijs HQ, gesmachiene, Kwèk, elminster....

Reason: ''
Never forget Bologna

- Da Great MC has Dutchies for breakfast -
Vinz D.
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Re: 24 HRS MIDWINTER MADNESS – 26/27 JANUARY 2013 (BELGIUM)

Post by Vinz D. »

*ponders*... I like the options with the skill set. I like them very much.
I will propably know somewhere around Christmas whether I can make it, but I'm looking forward to make an appearance.

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Da_Great_MC
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PREVIEW - SLANN

Post by Da_Great_MC »

PREVIEW: SLANN

What better way to start the previews than with the team I plan on playing myself?

12 players + apothecary + 3RR

I normally play three Catchers, but with this skill set a fourth Catcher becomes mandatory. This will make the team even more squishy (which I have covered with 12 players + apo), but also more reliable when receiving.

Kroxigor - Leader & Pro
Catcher - Dodge
Catcher - Sure Hands
Catcher - Guard
Catcher - Sidestep
Linefrog - Block
Linefrog - Wrestle
Linefrog - Strip Ball
Linefrog - Kick
Linefrog - Fend
Linefrog - Frenzy
Linefrog

Golden skill: Dodge

Skills I would hate to lose early in the tournament: not a single skill loss would be dramatic. But I'd like to keep Leader, Sure Hands, Block, Wrestle & Strip Ball around as long as possible.

Not sure about: Fend & Frenzy. Tackle is still an option.

I first had Block on the Kroxigor, but this left me with too many sub-par skills on the Linefrogs. Giving the big guy Pro solved that problem. You'll notice most of the big guys in my preview will get Pro 8)

Sooo, what team do you want previewed? Feel free to drop a reaction. Only six weeks untill the tournament!

Reason: ''
Never forget Bologna

- Da Great MC has Dutchies for breakfast -
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Re: 24 HRS MIDWINTER MADNESS – 26/27 JANUARY 2013 (BELGIUM)

Post by Aino »

Undead?
12sklills please, just to check... (Last tournament I did no go your way MC and.. I won, so :D )
Have my line-up written down already (very much looking forward to the 24h), so it's really a matter of checking I did not forget about something obvious.

W

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Re: 24 HRS MIDWINTER MADNESS – 26/27 JANUARY 2013 (BELGIUM)

Post by Willi »

Like the skill rules as well.
How about Goblins:
15 Players, 3 RR, 1AC, 1 CL, 2 Bribes, who needs an apo

Player - 12 Skill option - 10 Skill option (Dobles underlined)
Troll - Block - Block
Troll - Wrestle - Block
Looney - Dodge - Dodge
Pogoer - side step - n/a
Fanatic - Mighty Blow - Mighty Blow
Bomber - HMP - HMP
Gobbo - DP + sneaky Git - DP
Gobbo - catch - side step
Gobbo - Jump up - side step
Gobbo - Sprint - side step
Gobbo - DT - side step
4 Gobbos with nothing

Golden Skill: HMP
Skillls I would hate to loose: Block on the Troll(s), Dodge and DP but nothing could wreck the game more than the team being Gobbos in the first place.

Reason: ''
Rent me. I`m German.
Da_Great_MC
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Re: 24 HRS MIDWINTER MADNESS – 26/27 JANUARY 2013 (BELGIUM)

Post by Da_Great_MC »

Thanks Willi! I will copy/paste your Goblin preview on the other fora.

If a 24hrs tournament is your thing, you are very welcome to join us!! Belgium's not that far away :D

Reason: ''
Never forget Bologna

- Da Great MC has Dutchies for breakfast -
Willi
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Re: 24 HRS MIDWINTER MADNESS – 26/27 JANUARY 2013 (BELGIUM)

Post by Willi »

I probably have to go to Belgium business wise and will try to schedule it so that I can attend the tourney.
As it is playing the whole night you don´t even need a hotel.

I´ll tell you as soon as I know.

Reason: ''
Rent me. I`m German.
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Re: 24 HRS MIDWINTER MADNESS – 26/27 JANUARY 2013 (BELGIUM)

Post by Da_Great_MC »

Oooh, that would be great! 24hrs might have five nationalities now!

Reason: ''
Never forget Bologna

- Da Great MC has Dutchies for breakfast -
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Re: 24 HRS MIDWINTER MADNESS – 26/27 JANUARY 2013 (BELGIUM)

Post by Vinz D. »

Willi wrote:Golden Skill: HMP
:o
WHY?

No disrespect meant, as I see an awful lot of Goblin coaches choosing Hail Mary Pass when being allowed to take a 'doubles' skill roll, but actually selecting it as the skill you'd want to keep throughout the tournament is something you need to explain to me.

I, personally, would (and propably am) go(ing) for the following set-up:

2x Troll w. Block
Pogoer w. Sure Feet
Fanatic w. Block (golden skill) + Mighty Blow
Looney w. Dodge
Bombardier w. Pass
3x Goblin w. Side Step
5x Goblin w/o skill
3x Re-Roll
3x Bribe
1x either Fan Factor, Assistant Coach, or Cheerleader

I will admit that it acts as a glass cannon at times and aren't a fool-proof way to win games, but when receiving at turn 1 (assuming you don't roll too poorly), this team can punch through high-armoured opponents like there's no tomorrow... and go om-nom-nom on AV7 teams. :D

Reason: ''
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Re: 24 HRS MIDWINTER MADNESS – 26/27 JANUARY 2013 (BELGIUM)

Post by Da_Great_MC »

Vinz D. wrote:I, personally, would (and propably am) go(ing) for the following set-up:

2x Troll w. Block
Pogoer w. Sure Feet
Fanatic w. Block (golden skill) + Mighty Blow
Looney w. Dodge
Bombardier w. Pass
3x Goblin w. Side Step
5x Goblin w/o skill
3x Re-Roll
3x Bribe
1x either Fan Factor, Assistant Coach, or Cheerleader
If you give three times Block & three times Sidestep, you can give only 10 skills in total.

It's either 10 skills or 12 unique skills.

Reason: ''
Never forget Bologna

- Da Great MC has Dutchies for breakfast -
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Preview - Chaos Pact

Post by Da_Great_MC »

PREVIEW - CHAOS PACT

When the rules for this 24hrs tournament were first posted, a lot of players were looking towards Chaos Pact. Most of these players have moved on since, opting to play another team. Strange, since Chaos Pact is a really strong choice for the 24hrs Midwinter Madness.

13 players + apothecary + 2RR's

Minotaur - Claw & Piling On
Ogre - Pro
Troll - Tentacles
Dark Elf - Dodge
Skaven - Wrestle
Goblin - Two Heads
Marauder - Block
Marauder - Guard
Marauder - Leader
Marauder - Dirty Player
Marauder - Tackle / Pro / Horns / Stand Firm / Sure Hands / Fend / Dauntless / Mighty Blow / Frenzy (whatever skill suits your playing style)
Marauder
Marauder

Golden skill: Dodge

Skills I would hate to lose early in the tournament: Block, Guard, Leader, Tentacles.

With 11 obvious skill picks, I believe Chaos Pact is a very strong team to bring to the tournament. You should know though that your Big Guys will be as unreliable as ever, losing you a couple of games in the process.

A lot of people have told me they will be attending the tournament, so we're looking at what will probably be the biggest 24hrs Midwinter Madness yet. You don't want to miss out on this one!

Ho ho merry Christmas!

Reason: ''
Never forget Bologna

- Da Great MC has Dutchies for breakfast -
Willi
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Re: 24 HRS MIDWINTER MADNESS – 26/27 JANUARY 2013 (BELGIUM)

Post by Willi »

Vinz D. wrote:
Willi wrote:Golden Skill: HMP
:o
WHY?
The reasoning behind HMP as golden skill is that with HMP you can throw the bomb from anywhere on the field to anywhere on the field on a 2+. The bomb may be inaccurate but who cares, most bombing passes are anyway, and the bomb cannot be intercepted and is more difficult to catch.

That threat and the fun of throwing bombs everywhere is the reasoning.

Fair enough?

Hopefully I can make the tournament and we have a match against each other. Would be great fun.

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Rent me. I`m German.
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Re: 24 HRS MIDWINTER MADNESS – 26/27 JANUARY 2013 (BELGIUM)

Post by Da_Great_MC »

Updated the list of preregistered and confirmed players.

Many more to confirm, one large 24hrs tournament coming up 8)

Preregistration possible till January 10th !!

Reason: ''
Never forget Bologna

- Da Great MC has Dutchies for breakfast -
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Re: 24 HRS MIDWINTER MADNESS – 26/27 JANUARY 2013 (BELGIUM)

Post by Da_Great_MC »

PREVIEW - KHEMRI

Eight positionals take nine unique skills. Shouldn't be too much of a problem to fit in twelve? Right?

13 players + 2 Re-rolls*

Tomb Guardian - Block
Tomb Guardian - Mighty Blow (& Piling On)**
Tomb Guardian - Break Tackle
Tomb Guardian - Guard
Blitz-Ra - Frenzy (& Stand Firm)**
Blitz-Ra - Tackle
Thro-Ra - Dodge (& Kick-off Return)**
Thro-Ra - Leader
Skeleton - Wrestle
Skeleton - Dirty Player
Skeleton - Sidestep
Skeleton
Skeleton

2x Re-roll

50K left to win as many re-rolls as possible

1/3 fans
1/2 Cheerleader
1/2 Assistant coach

Golden skill: Block or Leader

Skills I would hate to lose early in the tournament: Block or Leader, Dodge

* You can take a third Re-roll instead of the 13th player and some of the coaching staff. If you do so, Dirty Player loses a lot of it's value, Fend or Pro probably becomes a better choice. And Leader obviously shouldn't be your golden skill.

** Three options to stack a skill, all of them could add some value to the way the team performs. I'd probably go with Kick-off Return on the Thro-Ra, but both other choices would be defendable.

Confirmations and payments are coming in very quick now. Thank you all for joining this great tournament! Only five days left to enjoy the discount!!

Reason: ''
Never forget Bologna

- Da Great MC has Dutchies for breakfast -
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Re: 24 HRS MIDWINTER MADNESS – 26/27 JANUARY 2013 (BELGIUM)

Post by Buck's »

We will be 7 french coaches !

Buck's
Oon
Darkstorm
Nathaniël
Harti
Knox
Simon_MLF

:)

Reason: ''
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