How powerful would 40K AG4 halflings be?

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Which tier would this halfling house rule team be?

Above tier 1
6
14%
Middle to Top of tier 1
13
31%
Bottom of tier 1
10
24%
Tier 2
10
24%
Still tier 3
3
7%
 
Total votes: 42

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JaM
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Re: How powerful would 40K AG4 halflings be?

Post by JaM »

RogueThirteen wrote:The last thing 40k needs is halflings. Ratling snipers are more than enough.
:lol:

I like.

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Re: How powerful would 40K AG4 halflings be?

Post by BillyDee »

Valen wrote:I really dont get thios idea that all teams must balance, screw it, I love that there are some sucky teams out there, adds to the flavour
This.

Oh, and I also immediately thought of Ratlings too...

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Re: How powerful would 40K AG4 halflings be?

Post by plasmoid »

Valen said:
I really dont get thios idea that all teams must balance, screw it, I love that there are some sucky teams out there, adds to the flavour
And I salute you for it :D
This is a discussion of a house rule for people that feel differently.

Oh, and to explain why I'm personally leaning the other way:
In the MBBL, which is a pretty competitive league, we've just a wrapped up a season. Just 2 stunty teams finished a full season. 1 ogre team & 1 halfling team. I don't think teams that don't really get played add any flavour. IMO the stunty teams are interesting and flavourful not because they suck, but they play differently then the other teams.

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Re: How powerful would 40K AG4 halflings be?

Post by Darkson »

valen wrote:I really dont get thios idea that all teams must balance, screw it, I love that there are some sucky teams out there, adds to the flavour
+1
That's the reason I kept out of the "balanced tiers" thread, as I think the whole premise is flawed.

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Re: How powerful would 40K AG4 halflings be?

Post by Darkson »

plasmoid wrote: Oh, and to explain why I'm personally leaning the other way:
In the MBBL, which is a pretty competitive league,
There's the problem.

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Re: How powerful would 40K AG4 halflings be?

Post by plasmoid »

There's the problem
Fair enough. At least it's not an uncommon problem.
Personally, I'd love it if there was more of an even team spread in events such as the world cup.

But I guess what I really should have responded to was this:
I really dont get thios idea that all teams must balance
I do not wish to make all teams equal. I wish to make them less un-equal. Not the same thing.

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Re: How powerful would 40K AG4 halflings be?

Post by voyagers_uk »

why not just add them as an 0-4 positional.... minor impact, added flavour

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Re: How powerful would 40K AG4 halflings be?

Post by DoubleSkulls »

plasmoid wrote:I'd love it if there was more of an even team spread in events such as the world cup.
I would understand if the focus was then looking at the teams that have very low representation, but halflings are more popular than 9 other teams (including Chaos and High Elves) so would not appear to be a high priority. Given they are intentionally worse than other teams I'd say they amount of games played with them is about right.

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Re: How powerful would 40K AG4 halflings be?

Post by Afroman »

The way I see it only Ogres are harder to play with than halflings.
Make the suggested change and they will completely rule the bottom tier. But when it come to the other teams..... The AV6 still makes them easily dispatchable. They will certainly win more. Opponents will not dare to drop the ball but once they have the ball it's still ST2 vs ST3 or more.

So my speculations are that they will move to the bottom Tier 2/Top Tier 3.

If I was to make any change, I would add positionals with skills(landing,dauntless or maybe the classical "Double Dauntless"!). The stats I would leave untouch I think.... Mainly because I feel the change would be too drastic otherwise.


Needless to say, I would play a AG4 Fling team anyday :P

PS: I'm very interested in hearing the arguments of those who voted "Above Tier 1"

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Re: How powerful would 40K AG4 halflings be?

Post by Purplegoo »

Whilst I agree with the idea this (overall) concept isn’t really at all desirable or positive, it’s a house rule, so we don’t really have to like it if we don’t play with plasmoid, it’ll never affect us!

If you’re going to bump Halflings, do it in an interesting way, it’s a house rule! Tweaking stats is a bit bland, give them a free Custard Pie, a new positional, something interesting. Removal of the T3 appeal with nothing interesting added just makes them dull. 

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Re: How powerful would 40K AG4 halflings be?

Post by garion »

I think you guys are side tracking Plasmoids thread somewhat, I also largely disagree with balancing the tiers, I would personally hate to see it happen, but plasmoid isnt really asking for our critique here. He is just saying "I AM running a balance the tiers league, and do you think this change would put flings in the same bracket as norse, lizardmen etc.... in terms of competativeness"

Regardless of whether or not you agree with his crazy idea ;) , do you think this will be enough?

Personally i think it would be pretty big, but we have to remeber they have the worst AV in the game and their Ma really sucks. So i dont think it would be too big a deal. However I think this is kind of missing the biggest problem flings experience which is treemen suck. The easiest way to balance flings is to get rid of take root all together. It is the worst negatrait by miles and that one roll can completely ruin your drive.

Also Treemen cannot use Pilling On the most effective bash weapon out there. Now I dont like any of these changes, but how about just giving trees access to G skills. It would give them the chance to get Block, which is good protection and added bash, they could also get Pro which would protect them from failing their Take root roll a little more. It would also mean they might be able to hurt elf teams with tackle or frenzy, which are the hardest opponents for them by miles. But which of those skills would they take over guard? Probably block first then guard, then look at tackle pro or frenzy next.

I dont think that would be too big really.

Edit: Purplegoo ninja'd some of my points there ;)
Afroman wrote: PS: I'm very interested in hearing the arguments of those who voted "Above Tier 1"
and I voted that one i think, but I wasn't being entirely serious :D

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Re: How powerful would 40K AG4 halflings be?

Post by DoubleSkulls »

I agree with PurpleGoo - if you are looking for house rules to make things more balanced then more fun is better. Perhaps having a 0-2 "Chef" positional that start with Dauntless and +AV for instance, or has a "Custard Pie weapon" (which works exactly like Hypnotic Gaze).

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Re: How powerful would 40K AG4 halflings be?

Post by Thadrin »

DoubleSkulls wrote:I agree with PurpleGoo - if you are looking for house rules to make things more balanced then more fun is better. Perhaps having a 0-2 "Chef" positional that start with Dauntless and +AV for instance, or has a "Custard Pie weapon" (which works exactly like Hypnotic Gaze).
0-2 Halfling Baker 6/2/3/6 Dodge, Stunty, Right Stuff, Custard Pie, Sneaky Git A/GSP 60k

0-2 Halfling Blitzer 6/2/3/6 Dodge, Stunty, Dauntless, Strip Ball A/GSP 70k

Just putting some numbers and embellishing Ian's idea. LOVE the Custard pie as Hypno gaze thing.
Also makes the Halflings marvellous little cage busters if you can manoever it right, which would encourage somewhat different tactics from teams like...oh...Dwarfs.

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Re: How powerful would 40K AG4 halflings be?

Post by bouncergriim »

totally misread topic:

How would AG4 Halflings do in 40k?, Well I think that the space marines would still pretty much stomp them with all due prejudice. Tyranids would think them tasty...etc.

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Re: How powerful would 40K AG4 halflings be?

Post by plasmoid »

Hi all,
thanks for your replies :D

Valen said:
They would be no longer allowed in the stunty cup awards anyway, compared to the other stunties they would rule.
And Afroman said:
Make the suggested change and they will completely rule the bottom tier.
Well, you're both assuming I'm not buffing the other tier 3 teams... :wink:

Doubleskulls said:
Given they are intentionally worse than other teams I'd say they amount of games played with them is about right.
I agree that they are spot on for their intention.
These are suggested house rules for anyone disagreeing with the intention.
I agree with PurpleGoo - if you are looking for house rules to make things more balanced then more fun is better.
I'm after fun.
On the other hand, as stated elsewhere, one man's 'stroke of genius awesome proxy invention' is another man's 'ass-hattery'.
I'm trying to come up with house rules that are simple, fun, and have a wide appeal.

Voyagers_uk said:
why not just add them as an 0-4 positional.... minor impact, added flavour
Not a bad idea :D. Not bad at all. Or 0-6 - I mean, I'm not really looking for minor impact.
On the other hand, the poll doesn't give a clear inducation that a full roster of AG4 halflings is too much.

Then again...
and I voted that one i think, but I wasn't being entirely serious
Ah Garion, I see you're brought up in the FUMBBL tradition :roll:
Maybe I should have included a pie option...

Either way - concerning messing with treeman stats - I'm not a fan as long as the wood elf roster also includes a treeman.

Cheers
Martin

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