Smeborg wrote:FINAL REPEAT OF MY QUESTIONS
Have you genuinely and sincerely tried to play stymie Nurgle in the same environment in which you play slayer Nurgle? If not, what is the basis for your opinion on the relative performance of the 2 styles?
Have I tried to play stymie nurgle?
There are a number of reasons I would never go "full stymie" as you require it (no mb, no claw, no piling on, no dirty player) simply because of the numbers which are mindnumbingly against it, giving up the ability to remove 2/3 of an opponent per turn per killer. Hence I will have to say no, I haven't and I won't.
As for hitonagashi's example (Stonetroll's Nurgle, a working stymie-slayer hybrid), I think it's very valid to build control + kill into the same team. In fact in my view the optimal nurgle team nowdays has only 3.5 killers, with the rest of the team specializing in ballcarrying (+AG, Surehands, blodge), control (guard), and ball-stealing skills (+AG, tackle, strip, even wrestle). I would not mass MB as skill #1 on all my NWs either, if I thought they could realistically gain skills before death otherwise.
Vicius also has a full stymie build team, but the record is not impressive:
http://fumbbl.com/FUMBBL.php?page=team& ... _id=647576
He also has an impressive CD record with a stymie build:
http://fumbbl.com/FUMBBL.php?page=team& ... _id=645063
My own record against him (all his teams) is 3-3-1 though...
Then to as to what is my basis of opinion then?
Experience playing such teams and lack of problems facing / beating them repeatedly.
Playing against opponents without killing skills or massive ballgrabbing skills (blodge/SS, high ma, high ag, lots of guard) on their side is extremely easy to outbash, outcas and outscore as a killer nurgle. The recipe is almost too easy to follow:
T1: Pickup ball, go out of blitzrange +1 square with the ballcarrier. High MA/AG ballcarrier good here.
T1-3: Secure own side of pitch, kill/KO players. Clawpombs & fouls good here.
T4-6: Form a midpitch cage, bring the ballcarrier into blitzing range. Guards & Tents good here.
T6-8: Move the ball to a player who needs the score (A nurgle warrior, potential pestigor), finish off opponents team (take targets of opportunity, claw them, if they are worthy, foul them).
On your defense half take the blitzes on ball that you can get, if you cant, then kill his players until he either a) has to score, b) has to let you blitz the ball. Focus on his killers and his dirty players first..
In my experience, wrestle/fend is not an issue to face as a killy/control-nurgle, simply put, the skills that would allow you to steal the ball will never actually get into base contact if you play good control/kill game.