Should Big Guys be allowed to use Team ReRolls.
Moderator: TFF Mods
-
- Rookie
- Posts: 2
- Joined: Tue Jan 14, 2003 9:14 pm
- Location: St. Louis
I agree with zombie for the most part. I do think that they should get to keep their treeman however. Take root is a nasty flaw so it's a big risk having them on the team to begin with. I play wood elves tho, so I may be greedy. I have deeproot on my team but with the appearance fee rules we are using, he only plays against teams that are going to hit me hard.
To answer the topic however, no big guys should not get to use team rerolls. Allied races.. well that's another topic
Sidestepper
To answer the topic however, no big guys should not get to use team rerolls. Allied races.. well that's another topic
Sidestepper
Reason: ''
A Dwarf Lineman and a Wood Elf Lineman are talking shop at a bar. The Wood Elf says, "Well, you guys are strong, but we're really fast." The dwarf replies "Well only until we break your legs."
- GalakStarscraper
- Godfather of Blood Bowl
- Posts: 15882
- Joined: Tue Jun 26, 2001 12:00 am
- Location: Indiana, USA
- Contact:
Well said.Zombie wrote:I would drop the treeman and give them nothing more. A wood elf team with 4 wardancers would be an atrocity. Wardancers are way too good, and their only weakness is that there are only two so it's possible to get rid of them.
Wood elves are one of the best teams around anyway, they need neither a treeman nor more than 8 positional players. Amazons have only 8 as well and no big guy, and nobody's complaining.
Galak
Reason: ''
- wesleytj
- Legend
- Posts: 3260
- Joined: Sun Jul 07, 2002 3:41 pm
- Location: Terre Haute, IN USA
- Contact:
Dude they're WOOD elves...you can't take away their WOOD!GalakStarscraper wrote:Well said.Zombie wrote:I would drop the treeman and give them nothing more. A wood elf team with 4 wardancers would be an atrocity. Wardancers are way too good, and their only weakness is that there are only two so it's possible to get rid of them.
Wood elves are one of the best teams around anyway, they need neither a treeman nor more than 8 positional players. Amazons have only 8 as well and no big guy, and nobody's complaining.
Galak
Besides, of all the big guys they have the worst neg skill...AND when they ARE on the field they aren't that scary anyway...have to roll to get up, AG1, MA3....what are you people scared of?
Reason: ''
____________________________________
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
- Zombie
- Legend
- Posts: 2245
- Joined: Tue Aug 13, 2002 4:07 pm
- Location: Montreal, Quebec, Canada
I disagree. For halflings, take root is the most negative skill because they need the treemen on the field. For wood elves, it's the least negative skill! If he doesn't show up, replace him in first half with a player of almost equal value. If he does show up, there's no negative at all. A wood elf team in my league have a treeman that got +1MA. What's the negative left for having him?wesleytj wrote:Besides, of all the big guys they have the worst neg skill...AND when they ARE on the field they aren't that scary anyway...have to roll to get up, AG1, MA3....what are you people scared of?
Reason: ''
- wesleytj
- Legend
- Posts: 3260
- Joined: Sun Jul 07, 2002 3:41 pm
- Location: Terre Haute, IN USA
- Contact:
It's all a matter of getting your money's worth...or opportunity costs if you remember that from your econ class.Zombie wrote: I disagree. For halflings, take root is the most negative skill because they need the treemen on the field. For wood elves, it's the least negative skill! If he doesn't show up, replace him in first half with a player of almost equal value. If he does show up, there's no negative at all. A wood elf team in my league have a treeman that got +1MA. What's the negative left for having him?

Reason: ''
____________________________________
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
-
- Legend
- Posts: 4805
- Joined: Thu Jan 01, 1970 12:00 am
- Location: West Palm Beach, florida
- Contact:
I would not mind seeing the treeman replaced with dryads for the wood elves, still just as fluffy, but the wood elves still do alrite without treemen anyways.
Reason: ''
Hermit Monk of the RCN
Honourary Member of the NBA!
NAF Member #4329
Vault = putting in a 4 barrel Holley because the spark plugs need gapping.
Honourary Member of the NBA!
NAF Member #4329
Vault = putting in a 4 barrel Holley because the spark plugs need gapping.
-
- Legend
- Posts: 4567
- Joined: Fri Oct 11, 2002 5:48 pm
- Location: Camping on private island, per BBRC advice.
- Munkey
- Ex-Mega Star, now just a Super Star
- Posts: 1534
- Joined: Fri Oct 25, 2002 12:31 am
- Location: Isle Of Wight, UK
- Contact:
While we are off topic I would agree that the Treeman could easily be dropped from the WE team with no negative effect. The only reason for them being there is for the fluff, there's no gameplay reason for the uber passing team to have what amounts to a big guy mummy in stat terms.
In defence of the Orcs amount of position players, they are a completely different team and unlike elf linemen, orc linemen are pretty useless. In other words Orcs need the extra position players, wheras i've seen advice on starting elf teams with only one or sometimes no position players.
Having said that Orcs are a bad example as they are IMO one of the strongest teams, but the point is valid, teams are not directly comparable in this way, especially where they have wildly differing playing styles.
In defence of the Orcs amount of position players, they are a completely different team and unlike elf linemen, orc linemen are pretty useless. In other words Orcs need the extra position players, wheras i've seen advice on starting elf teams with only one or sometimes no position players.
Having said that Orcs are a bad example as they are IMO one of the strongest teams, but the point is valid, teams are not directly comparable in this way, especially where they have wildly differing playing styles.
Reason: ''
[size=75]The short answer is "no", but it is a qualified "no" because there are odd ways of interpreting the question which could justify the answer "yes".[/size]
- Zombie
- Legend
- Posts: 2245
- Joined: Tue Aug 13, 2002 4:07 pm
- Location: Montreal, Quebec, Canada
He only misses half the game every second game, and only ever misses the first half. It's in the second half that you're usually short on bench, in the first half you're ok. It's much better for wood elves to have a big guy who misses 1 out of 4 halves than one who's there but doesn't know what to do every 6th turn, because then you're better off with an elf who does know what to do.wesleytj wrote:It's all a matter of getting your money's worth...or opportunity costs if you remember that from your econ class. :) Wood elves are all av7, they need every roster spot in most games because they get guys ko'd or cas'd and have to have a deep bench. Then you have a guy who costs 100k and doesn't show up for 1/2 a game? That's a waste of a roster spot and 10tr that could have been better used elsewhere.Zombie wrote: I disagree. For halflings, take root is the most negative skill because they need the treemen on the field. For wood elves, it's the least negative skill! If he doesn't show up, replace him in first half with a player of almost equal value. If he does show up, there's no negative at all. A wood elf team in my league have a treeman that got +1MA. What's the negative left for having him?
Reason: ''
- Munkey
- Ex-Mega Star, now just a Super Star
- Posts: 1534
- Joined: Fri Oct 25, 2002 12:31 am
- Location: Isle Of Wight, UK
- Contact:
I have to agree with zombie on this one, Take Root is of no detriment to the WE team as once the treeman is on the pitch he plays as a normal player.
If you gave him an on the pitch disadvantage there would be less incentive to use him.
Personally I would be quite happy for the WE not to have access to Treemen at all.
If you gave him an on the pitch disadvantage there would be less incentive to use him.
Personally I would be quite happy for the WE not to have access to Treemen at all.
Reason: ''
[size=75]The short answer is "no", but it is a qualified "no" because there are odd ways of interpreting the question which could justify the answer "yes".[/size]
- roysorlie
- Emerging Star
- Posts: 449
- Joined: Thu Dec 05, 2002 1:12 pm
- Location: Stavanger, Norway
TOtally Agree.Toby wrote:We allow WE 2 Treemen... they still suck.
One Game of bad Luck and the complete Team is dead & injured...
The treeman sucks!!
You pay 110 K for a player who doesn't show up half the time, who is incredibly easy to avoid, and who needs a 4+ roll, just to stand up, and who doesn't get to use rerolls.
He isn't worth it. Noway.
Seriously, how difficult is it, to stay away from a single MA2 player.
It's a joke.
I would rather have any other Big guy than the treeman. Without a second of doubt. I would rather have another Wardancer.
The treeman is a joke.
And I've played woodelves for 6 years, so I'm no rookie who doesn't know what he's talking about.
Reason: ''
Roy
Norwegian National Tournament Organizer.
Coachname [url=http://fumbbl.com/~SnakeEyes]SnakeEyes[/url] on [url=http://fumbbl.com/]fumbbl.com[/url]
NAF member 187
Norwegian National Tournament Organizer.
Coachname [url=http://fumbbl.com/~SnakeEyes]SnakeEyes[/url] on [url=http://fumbbl.com/]fumbbl.com[/url]
NAF member 187