Ideas for nerfing wood elfs - round 4: Proposal

Got some ideas for rules? Maybe a skill change or something completely different!!! Tell us here.

Moderator: TFF Mods

Which nerf best suits wood elfs?

Remove the treeman (Deeproot returns as star)
22
35%
Throwers become ST2, but gain a week skill to keep price up
2
3%
Catchers lose sprint
9
14%
Crucial that WDs like block - [new polls for further tweaks]
12
19%
Crucial that WDs like dodge - [new polls for further tweaks]
18
29%
 
Total votes: 63

plasmoid
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Ideas for nerfing wood elfs - round 4: Proposal

Post by plasmoid »

ARH BUGGER - POLLs SUPPOSED TO SAY LOSE BLOCK/DODGE. NOT "LIKE".

Round 3: The poll!

The list was
Remove the treeman
Throwers dropped to ST2 - possibly with a cruddy skill to keep the price up.
Linemen dropped to ST2 (now that would change the team!)
Only 0-2 catchers
Rerolls 60K

Wardancers to 130K
Wardancers get MA7
Wardancers lose block
Wardancers lose block, gain side step.
Wardancers lose block, gain jump up.
Wardancers lose block, gain grab.
Wardancers lose block, get MA7, but gain fend
Wardancers lose block, get MA7, but gain side step
Wardancers lose dodge
Wardancers lose dodge, get MA7
Wardancers lose dodge, get MA7, but gain fend

I've not included any suggestions that reversed the LRB6 tweak to catchers, nor any suggestions considered by their original poster to be downright wacky (I'm looking at you Mattgslater)

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Post by plasmoid »

Right. Arguably the most hated team in the game.
But what to do.

I might as well mention "Remove the Treeman" before someone else does.
But I have to say, hoenestly, that I don't think it's a good idea myself.
It isn't used by most starting WE teams (when they're at their best).
And perhaps even more than undead, these guys start out extremely strong, but crumble hard at high TV.
Nixing the tree will just hurt them when they don't need to be hurt.

Cheers
Martin

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Post by SillySod »

Make the catchers Ma9 but lose sprint. Hurt the wardancers by taking away dodge, block, Ma8.... there are lots of ways to nerf wardancers and they will still be great pieces.

Alternative package:
- make woodie linemen 60k
- make catchers LRB5 catchers (possibly with a 10k price hike)
- nuke wardancers
- possibly raise their RRs to 60k

Similarly I'd make pro elf linemen 50k.

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Post by Grumbledook »

simple, remove block from wardancers

it is them that is the problem

leaving them with dodge and leap still fits the fluff as being prancing show offs

stops them being overpowered straight off and shifts their skill progression back one (though they might take wrestle instead of block as well, meaning wood elf teams might have a slightly different build)

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Post by Digger Goreman »

All elves Ag3... done....

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Post by mattgslater »

0-16 Line-Elf
0-2 Catcher
0-2 Thrower
0-2 Wardancer 8/3/4/7 Block, Leap 110k
0-1 Treeman
TRR: 50k

Now only up to 2 guys start with Dodge. Since Dodge builds on itself, this is a big deal. Heck, you could keep 0-4 Catchers, or if you go down to 2 you can go back to MA9. But take WDs down a peg, and taking off Dodge is both fluffier and more BB-consistent than taking off Block (after all, he is a Blitzer-type positional). Dropping Dodge also reduces the cheese factor more without a disproportionate reduction in utility, which is a benefit in this context.

So at the same price...
Pro Blitzer: +AV, Block, Side Step
Wardancer: +MA, Block, Leap
Witch Elf: Dodge, Frenzy, Jump Up on a team with 2 more positionals (sort of)

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What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
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Post by atropabelladonna »

Grumbledook wrote:simple, remove block from wardancers

it is them that is the problem

leaving them with dodge and leap still fits the fluff as being prancing show offs

stops them being overpowered straight off and shifts their skill progression back one (though they might take wrestle instead of block as well, meaning wood elf teams might have a slightly different build)
I agree with this. All that is needed.

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Post by Mysterious Stranger »

Digger Goreman wrote:All elves Ag3... done....
God, yes. :)

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Post by Andromidius »

Make Wardancers MA7 with Fend instead of Block.

~Andromidius

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Post by SillySod »

Andromidius wrote:Make Wardancers MA7 with Fend instead of Block.

~Andromidius
How about Ma7 with fend instead of dodge?

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Post by Grumbledook »

it is the block and leap combo that is the pain

leaving them with dodge and leap fits their background best, ergo remove block

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Post by Andromidius »

SillySod wrote:
Andromidius wrote:Make Wardancers MA7 with Fend instead of Block.

~Andromidius
How about Ma7 with fend instead of dodge?
Maybe, though without Block they won't be able to get CAS SPP's so quickly. Which appeals to me.

Gives them a much more 'dancy' image as well.

~Andromidius

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Post by Mysterious Stranger »

SillySod wrote:
Andromidius wrote:Make Wardancers MA7 with Fend instead of Block.
How about Ma7 with fend instead of dodge?
How about MA7 with Side Step instead of Block? More "dancing"...

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Post by Joemanji »

Remove Block from wardancers. Give them nothing in return, but leave them with MA8. Maybe 110K.

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Post by mattgslater »

I definitely think Wardancers, per WH fluff, should start with Leap and Block. Yes, it makes them powerful. But that's OK. 110k AV7 players should be powerful.

Removing Dodge:
a) weakens Catchers without actually modifying them, by taking pressure off of Tacklers;
b) removes a skill the WD will want to buy straight back right away. An AV7 player worth 130k better be a Blodger. By comparison, WDs who start with Dodge will get Wrestle instead of Block. Ya wanna see annoying?
c) keeps the team in players with Block. Wood Elves shouldn't look like a specialty team.

If removing Dodge alone isn't enough, nerf the Catchers. I already suggested 0-2, but how about this?

0-4 Catcher 9/2/4/7 Catch, Dodge, GA/PS, 100k
0-2 Wardancer 8/3/4/7 Block, Leap GA/PS, 110k

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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