
Team Raffle #3 $5 ticket to get your team
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- Gus_the_hut
- Veteran
- Posts: 160
- Joined: Wed Jan 21, 2009 11:23 am
- Location: Harlow, essex, england
sent money for 2 tickets 

Reason: ''

Proud member of the hearts and essex BB league http://www.hebbl.co.uk
- daloonieshaman
- Legend
- Posts: 2103
- Joined: Tue Jun 07, 2005 11:58 pm
- Location: Pasadena California
- Contact:
- daloonieshaman
- Legend
- Posts: 2103
- Joined: Tue Jun 07, 2005 11:58 pm
- Location: Pasadena California
- Contact:
- daloonieshaman
- Legend
- Posts: 2103
- Joined: Tue Jun 07, 2005 11:58 pm
- Location: Pasadena California
- Contact:
Thank you all for supporting the West Coast Quake.
January 16th -17th 2010 at the Westminster Battle Bunker
My sister-in-law drew and the winner is:
On a side note here is an article written about the odds of doing thins by one of our league members
Why Go-For-It's suck
by marikus » Mon Apr 06, 2009 10:23 am
Actaully, go-for-it's rock, and I love to Go for it just as much as the next guy. But, one thing i've noticed, and it always churns my guts when i see it, is the following play:
"If i go for it twice, the pass is now on a 3 instead of a 4."
This is statistical suicide, and you're just hurting your odds of success.
At is most basic, the odds of making 2 consecutive Go-For-It's is 69%. Straight off the box. and the difference between an Accurate pass on a 4 as opposed to on a 3 is 16.67% . So... you're add a 31% failure chance to increase you success rate by 16.67%, essentially shooting yourself in the foot by around 14%. Even if you factor other skill into the mix, such as "Well, the guy going for it has Sure Feet". You're still at least a 7% dog if you make the extra go for it's. It's just bad Bloodbowl.
Lets look at a situation. You have a human thrower with Pass, throwing to a Human Catcher with Catch. At his max move it's a Long Pass (-1 to the roll). With 2 go-for-it's It's a Short pass (Straight roll).
Lets have a look at out odds if we just throw it without the go For its.
Pass on a 4 With a Pass skill Reroll: 75%
Catch on a 3 with Catch Skill Reroll: 88%
Odds of success: 66%
And now if we make the Go-For-its
Go For it number 1: 83%
Go For It number 2: 83%
Pass on a 3 with Pass skill Reroll: 88%
Catch on a 3 with Catch skill Reroll: 88%
Odds of Success: 53.35%
The Go For it increase you odds of failure by 12.65% almost a Full 1/6th.
Actaully, thinking in terms of sixths is a good way to calculate the odds on the fly. If we take every roll as a set of sixths (for example Add a Go For it add a One Sixth chance of failure, and a Pick up on a 3 has a 2 sixths chance of failing) we can have a quick look at the above situation again. We're adding 2 sixths (the 2 Go-for-its) to remove 1 sixth (the Pass on a 4 down to a 3). And that's just not worth it in anyone's book.
Also, think not just in terms of Success Vs Failure, but in what happens with that success or failure. If you fail a pass it can still be inaccurate. You might get really lucky, and it scatters back to your guy, or to one of your other guys, and not cause a Turnover. Even if it lands in an empty square, there is a good chance it's end up in one of your guys tackle zones or out of the reach of your opponents players. Not great, but not the end of the world, either. Even on a fumble, the ball stays in the passers tackle zone, and your opponent needs to deal with it. If you fail a Go For It, you cough up the ball AND potentially injure one of your own players. You enemy is out for you blood. No need to do him any favours. Even if you avoid injury, you're player is lying on the pitch, no longer exerting a tackle zone, and no longer affecting you opponents following turn. Unless he pulls a Hyper Aggressive move, and decides to foul that guy. It's all bad.
At the end of the day, you can play bloodbowl however you like, but if you make these go for it's and come up short, don't come crying to me about bad luck. The math doesn't lie.
Resident Malcontentmarikus
now back to our regular scheduled programing ...
The winner is
sturmjarl
congrats
please send me a note about which team you would like
January 16th -17th 2010 at the Westminster Battle Bunker
My sister-in-law drew and the winner is:
On a side note here is an article written about the odds of doing thins by one of our league members
Why Go-For-It's suck
by marikus » Mon Apr 06, 2009 10:23 am
Actaully, go-for-it's rock, and I love to Go for it just as much as the next guy. But, one thing i've noticed, and it always churns my guts when i see it, is the following play:
"If i go for it twice, the pass is now on a 3 instead of a 4."
This is statistical suicide, and you're just hurting your odds of success.
At is most basic, the odds of making 2 consecutive Go-For-It's is 69%. Straight off the box. and the difference between an Accurate pass on a 4 as opposed to on a 3 is 16.67% . So... you're add a 31% failure chance to increase you success rate by 16.67%, essentially shooting yourself in the foot by around 14%. Even if you factor other skill into the mix, such as "Well, the guy going for it has Sure Feet". You're still at least a 7% dog if you make the extra go for it's. It's just bad Bloodbowl.
Lets look at a situation. You have a human thrower with Pass, throwing to a Human Catcher with Catch. At his max move it's a Long Pass (-1 to the roll). With 2 go-for-it's It's a Short pass (Straight roll).
Lets have a look at out odds if we just throw it without the go For its.
Pass on a 4 With a Pass skill Reroll: 75%
Catch on a 3 with Catch Skill Reroll: 88%
Odds of success: 66%
And now if we make the Go-For-its
Go For it number 1: 83%
Go For It number 2: 83%
Pass on a 3 with Pass skill Reroll: 88%
Catch on a 3 with Catch skill Reroll: 88%
Odds of Success: 53.35%
The Go For it increase you odds of failure by 12.65% almost a Full 1/6th.
Actaully, thinking in terms of sixths is a good way to calculate the odds on the fly. If we take every roll as a set of sixths (for example Add a Go For it add a One Sixth chance of failure, and a Pick up on a 3 has a 2 sixths chance of failing) we can have a quick look at the above situation again. We're adding 2 sixths (the 2 Go-for-its) to remove 1 sixth (the Pass on a 4 down to a 3). And that's just not worth it in anyone's book.
Also, think not just in terms of Success Vs Failure, but in what happens with that success or failure. If you fail a pass it can still be inaccurate. You might get really lucky, and it scatters back to your guy, or to one of your other guys, and not cause a Turnover. Even if it lands in an empty square, there is a good chance it's end up in one of your guys tackle zones or out of the reach of your opponents players. Not great, but not the end of the world, either. Even on a fumble, the ball stays in the passers tackle zone, and your opponent needs to deal with it. If you fail a Go For It, you cough up the ball AND potentially injure one of your own players. You enemy is out for you blood. No need to do him any favours. Even if you avoid injury, you're player is lying on the pitch, no longer exerting a tackle zone, and no longer affecting you opponents following turn. Unless he pulls a Hyper Aggressive move, and decides to foul that guy. It's all bad.
At the end of the day, you can play bloodbowl however you like, but if you make these go for it's and come up short, don't come crying to me about bad luck. The math doesn't lie.
Resident Malcontentmarikus
now back to our regular scheduled programing ...
The winner is
sturmjarl
congrats
please send me a note about which team you would like
Reason: ''
- sturmjarl
- Veteran
- Posts: 225
- Joined: Wed Nov 06, 2002 4:23 am
- Location: Orlando, FL
- howlinggriffon
- Ex-Mega Star, now just a Super Star
- Posts: 1509
- Joined: Wed Dec 03, 2003 7:25 pm
- Location: Chelmsford, Essex (UK)
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- Star Player
- Posts: 530
- Joined: Mon Aug 13, 2007 5:30 am
- Location: Canadadadadadada
- daloonieshaman
- Legend
- Posts: 2103
- Joined: Tue Jun 07, 2005 11:58 pm
- Location: Pasadena California
- Contact:
- howlinggriffon
- Ex-Mega Star, now just a Super Star
- Posts: 1509
- Joined: Wed Dec 03, 2003 7:25 pm
- Location: Chelmsford, Essex (UK)
- sturmjarl
- Veteran
- Posts: 225
- Joined: Wed Nov 06, 2002 4:23 am
- Location: Orlando, FL
I'm going to get the Chaos Team and use them for a Chaos/Nurgle team. I'll use Zombies from my Necro Team as Rotters. I'll just need to find an appropriate 4th Chaos Warrior.
Reason: ''
"Don't blame the dice!? Blame the figure which cost you $15.00 on eBay and took you two weeks to convert and paint!!"
- daloonieshaman
- Legend
- Posts: 2103
- Joined: Tue Jun 07, 2005 11:58 pm
- Location: Pasadena California
- Contact: