I'm surprised I haven't seen this thread before as humans are my go-to team.
Rhyoth wrote:My friend's one
0-16 Linemen 6 3 3 8 (50k) G/ASP
0-2 Catchers 8 2 3 7 Catch, Dodge (70k) GA/SP
0-2 Runners 7 3 3 7 Dodge (80k) GA/SP
0-2 Blitzers 7 3 3 8 Block (90k) GS/AP
0-2 Blockers 5 3 2 9 Wrestle, Tackle (80k) GS/AP
0-2 Throwers 6 3 3 8 Sure Hands, Pass (70k) GP/AS
0-1 Ogre (140k)
I like this list and I would only make 2 changes to it.
0-2 Runners 7 3 3 7 Dodge,
Sure Hands (90k) GA/SP
I think Sure Hands on the Runners means that you don't have to field throwers to pick up the ball reliably and they can protect against Strip Ball, which goes along with the theme of a Runner.
0-2 Blockers 5 3 2 9 Wrestle,
Stand Firm (80k) GS/AP
Ikterus wrote:Wrestle and Tackle is a very powerful combo. The blockers are supposed to protect the ballcarrier from blitzers, not blitz themselves. So I think that Wrestle, Jump Up would be a better combo..? Having them at M5 I think that it would make an interesting defensive positional.
I agree with Ikterus that Tackle does not fit them as a starting skill, but I think that Jump Up is the wrong way to go too. I would suggest with AG of 2 and an AV of 9, Stand Firm would be a good choice. This means that they will hold the line or the front of the cage more reliably, again which goes along with the theme of a Blocker