New Skill : Feint
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- Joemanji
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New Skill : Feint
Feint (General Skill???)
When following up on a block the player may move one square in any direction, rather than just entering the square just vacated. This move is free and ignores tackle zones as with any follow up. If the player wasn't allowed a normal follow up he may not use this skill.
When following up on a block the player may move one square in any direction, rather than just entering the square just vacated. This move is free and ignores tackle zones as with any follow up. If the player wasn't allowed a normal follow up he may not use this skill.
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- Tritex
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This I like the look of as it adds real opportunities on blitzing and blocking without being a broken mechanic. Nice 1, hope its considered.
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- Digger Goreman
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I like it in essence, but what comes to mind (and maybe this is meant) is using this skill to move into spaces that would normally require a dodge.... Could make for easier touchdowns....
I'd have this on a Werewolf in a micro-instant to avoid the worst case of having to follow up a push Frenzy!
I'd have this on a Werewolf in a micro-instant to avoid the worst case of having to follow up a push Frenzy!
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- Joemanji
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Perhaps, and it might have to be a Agility skill instead if it started being abused by Mummies, Black Orcs etc. I don't see it initally as being too big a deal.Digger Goreman wrote:I like it in essence, but what comes to mind (and maybe this is meant) is using this skill to move into spaces that would normally require a dodge.... Could make for easier touchdowns....
There might have to be a caveat about Frenzy, true.Digger Goreman wrote:I'd have this on a Werewolf in a micro-instant to avoid the worst case of having to follow up a push Frenzy!
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- Digger Goreman
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Ah, then only Elves could abuse it...?Joemanji wrote:Perhaps, and it might have to be a Agility skill instead if it started being abused by Mummies, Black Orcs etc. I don't see it initally as being too big a deal.Digger Goreman wrote:I like it in essence, but what comes to mind (and maybe this is meant) is using this skill to move into spaces that would normally require a dodge.... Could make for easier touchdowns....

Yet another caveat on Frenzy....Joemanji wrote:There might have to be a caveat about Frenzy, true.Digger Goreman wrote:I'd have this on a Werewolf in a micro-instant to avoid the worst case of having to follow up a push Frenzy!

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LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
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- Darkson
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I'd argue it should be the 3 squares as if the player had been pushed, rather than any square.
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- Joemanji
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- Digger Goreman
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Then, constructively, favoring a subset of player by making Feint an Agility skill exacerbates the imbalance that natural Agility 4 players have for increased mobility due to dodging... especially if it takes them next to a square that is open, for a 2+ dodge....
And... any new skill that requires additional, exclusive, verbage vis-a-vis another skill, probably needs reconsidering....
Careful on condescending... you'd have to be a really old gamer/human to not be talking to your elder....
And... any new skill that requires additional, exclusive, verbage vis-a-vis another skill, probably needs reconsidering....
Careful on condescending... you'd have to be a really old gamer/human to not be talking to your elder....

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LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
"1 in 36, my Nuffled arse!"
"1 in 36, my Nuffled arse!"
- Joemanji
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Oh ok, I just took your aggressive style to mean you were a younger coach. My sincere apologies.Digger Goreman wrote:Then, constructively, favoring a subset of player by making Feint an Agility skill exacerbates the imbalance that natural Agility 4 players have for increased mobility due to dodging... especially if it takes them next to a square that is open, for a 2+ dodge....
And... any new skill that requires additional, exclusive, verbage vis-a-vis another skill, probably needs reconsidering....
Careful on condescending... you'd have to be a really old gamer/human to not be talking to your elder....

Your points are valid and pertinent, of course. However, to me they are issues to be dealt with if such a skill actually were adopted (even in house rules). Six posts in, we are still in at the business end of effects rather than semantics. Hence I offered some vague wafting responses with regards to potential solutions to potential problems found in potential playtesting.


Cheers

Joe
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- Digger Goreman
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No problem....
Naturally a new skill has to have something worthwhile.... Yet not be super-duper, i.e., work within the system....
Trying to "break" the skill (find the most extreme instances) should, and I'll contend is, the measure.... The first two things that came to my mind were 1) using it to make an easier touchdown where you would normally have to dodge into traffic (thus negating the modifiers and, indeed, the whole need to make a dodge roll) and 2) could be used off a blitz to put anyone into a really better dodge square, i.e., a letting you move through a "trafficky" square you would normally have to dodge through with much lower chances to where you could dodge into an open square....
That it works all the time imo is "a bad thing" and would require thought and adjustment... not to say it couldn't ever work.... Maybe it could simplify by either giving you a modifier to an immediate dodge roll, or hmmmm, how bout "if you choose a push result, your opponent is deked by your efforts, you do not have to follow up, and the blitz/block does not cost you Ma"(?)
Would that, perhaps, accomplish what you desire?
Naturally a new skill has to have something worthwhile.... Yet not be super-duper, i.e., work within the system....
Trying to "break" the skill (find the most extreme instances) should, and I'll contend is, the measure.... The first two things that came to my mind were 1) using it to make an easier touchdown where you would normally have to dodge into traffic (thus negating the modifiers and, indeed, the whole need to make a dodge roll) and 2) could be used off a blitz to put anyone into a really better dodge square, i.e., a letting you move through a "trafficky" square you would normally have to dodge through with much lower chances to where you could dodge into an open square....
That it works all the time imo is "a bad thing" and would require thought and adjustment... not to say it couldn't ever work.... Maybe it could simplify by either giving you a modifier to an immediate dodge roll, or hmmmm, how bout "if you choose a push result, your opponent is deked by your efforts, you do not have to follow up, and the blitz/block does not cost you Ma"(?)
Would that, perhaps, accomplish what you desire?
Reason: ''
LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
"1 in 36, my Nuffled arse!"
"1 in 36, my Nuffled arse!"
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Digger Goreman wrote:Ah, then only Elves could abuse it...?Joemanji wrote:Perhaps, and it might have to be a Agility skill instead if it started being abused by Mummies, Black Orcs etc. I don't see it initally as being too big a deal.Digger Goreman wrote:I like it in essence, but what comes to mind (and maybe this is meant) is using this skill to move into spaces that would normally require a dodge.... Could make for easier touchdowns....![]()
He said that IF a group of players started to abuse it, the skill could be shifted to a skill category they only got on doubles. It stands to reason that if the skill is abused by AG access players, it could be moved to strength, or if it was equally abused by both moved to passing or kept in general.
What's wrong with that?
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Yeah, but it begs the question, "pushed from what square?"Darkson wrote:I'd argue it should be the 3 squares as if the player had been pushed, rather than any square.
I prefer that the player must remain in a square adjacent to the player he blocked. That way there is still some advantage, and no need for a re-write with Frenzy or Fend.
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- Joemanji
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That initially seems quite limited.Jural wrote:Yeah, but it begs the question, "pushed from what square?"Darkson wrote:I'd argue it should be the 3 squares as if the player had been pushed, rather than any square.
I prefer that the player must remain in a square adjacent to the player he blocked. That way there is still some advantage, and no need for a re-write with Frenzy or Fend.
Code: Select all
..... ..2o.
.BO.. .B1o.
..... ..2o.
.B... .B2..
..O.. .21o.
..... ..oo.
B is blocking player, O is opposing player, o is possible pushback destinations, 1 is square blocker could normally follow up to, 2 are new squares possible with your version.
Considering my version, I thought of a basic team (say Humans). Consider giving every player on the my version of Feint. Then think of them playing against the same team but with one official skill on each player (e.g. Block on linemen, Guard on blitzers). Is Feint going to be comparable in that sense? Which team looks stronger.
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