New Skill : Feint

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Joemanji
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New Skill : Feint

Post by Joemanji »

Feint (General Skill???)
When following up on a block the player may move one square in any direction, rather than just entering the square just vacated. This move is free and ignores tackle zones as with any follow up. If the player wasn't allowed a normal follow up he may not use this skill.

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Post by Tritex »

This I like the look of as it adds real opportunities on blitzing and blocking without being a broken mechanic. Nice 1, hope its considered.

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Post by Digger Goreman »

I like it in essence, but what comes to mind (and maybe this is meant) is using this skill to move into spaces that would normally require a dodge.... Could make for easier touchdowns....

I'd have this on a Werewolf in a micro-instant to avoid the worst case of having to follow up a push Frenzy!

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Post by Joemanji »

Digger Goreman wrote:I like it in essence, but what comes to mind (and maybe this is meant) is using this skill to move into spaces that would normally require a dodge.... Could make for easier touchdowns....
Perhaps, and it might have to be a Agility skill instead if it started being abused by Mummies, Black Orcs etc. I don't see it initally as being too big a deal.
Digger Goreman wrote:I'd have this on a Werewolf in a micro-instant to avoid the worst case of having to follow up a push Frenzy!
There might have to be a caveat about Frenzy, true.

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Post by cyagen »

Looks interesting, I think it should be playtested to see if it's broken.

Makes a great combination with Grab.

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Post by Digger Goreman »

Joemanji wrote:
Digger Goreman wrote:I like it in essence, but what comes to mind (and maybe this is meant) is using this skill to move into spaces that would normally require a dodge.... Could make for easier touchdowns....
Perhaps, and it might have to be a Agility skill instead if it started being abused by Mummies, Black Orcs etc. I don't see it initally as being too big a deal.
Ah, then only Elves could abuse it...? :roll:
Joemanji wrote:
Digger Goreman wrote:I'd have this on a Werewolf in a micro-instant to avoid the worst case of having to follow up a push Frenzy!
There might have to be a caveat about Frenzy, true.
Yet another caveat on Frenzy.... :-?

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Post by Darkson »

I'd argue it should be the 3 squares as if the player had been pushed, rather than any square.

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Post by Joemanji »

Digger Goreman wrote:Ah, then only Elves could abuse it...? :roll:

... Yet another caveat on Frenzy.... :-?
Keep the tone constructive please young fella me lad. :lol: :wink:

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Post by Digger Goreman »

Then, constructively, favoring a subset of player by making Feint an Agility skill exacerbates the imbalance that natural Agility 4 players have for increased mobility due to dodging... especially if it takes them next to a square that is open, for a 2+ dodge....

And... any new skill that requires additional, exclusive, verbage vis-a-vis another skill, probably needs reconsidering....

Careful on condescending... you'd have to be a really old gamer/human to not be talking to your elder.... :zzz:

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Post by Joemanji »

Digger Goreman wrote:Then, constructively, favoring a subset of player by making Feint an Agility skill exacerbates the imbalance that natural Agility 4 players have for increased mobility due to dodging... especially if it takes them next to a square that is open, for a 2+ dodge....

And... any new skill that requires additional, exclusive, verbage vis-a-vis another skill, probably needs reconsidering....

Careful on condescending... you'd have to be a really old gamer/human to not be talking to your elder.... :zzz:
Oh ok, I just took your aggressive style to mean you were a younger coach. My sincere apologies. :wink:

Your points are valid and pertinent, of course. However, to me they are issues to be dealt with if such a skill actually were adopted (even in house rules). Six posts in, we are still in at the business end of effects rather than semantics. Hence I offered some vague wafting responses with regards to potential solutions to potential problems found in potential playtesting. :wink: No need to leap on with the :roll: quite so early IMO, but there you go. However, the description in my first post is really quite short IMO, and could probably be even shorter. Also, with regards to possible uses of the skill, I would remark that a skill must be worthwhile taking, and so be good at something. Additionally, the really great value of using this to get dodge-free moves into TZs would be often negated by the assists offered in a situation that is likely to be crowded.

Cheers :)
Joe

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Post by Digger Goreman »

No problem....

Naturally a new skill has to have something worthwhile.... Yet not be super-duper, i.e., work within the system....

Trying to "break" the skill (find the most extreme instances) should, and I'll contend is, the measure.... The first two things that came to my mind were 1) using it to make an easier touchdown where you would normally have to dodge into traffic (thus negating the modifiers and, indeed, the whole need to make a dodge roll) and 2) could be used off a blitz to put anyone into a really better dodge square, i.e., a letting you move through a "trafficky" square you would normally have to dodge through with much lower chances to where you could dodge into an open square....

That it works all the time imo is "a bad thing" and would require thought and adjustment... not to say it couldn't ever work.... Maybe it could simplify by either giving you a modifier to an immediate dodge roll, or hmmmm, how bout "if you choose a push result, your opponent is deked by your efforts, you do not have to follow up, and the blitz/block does not cost you Ma"(?)

Would that, perhaps, accomplish what you desire?

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Post by stormmaster1 »

it wouldn't work all the time, only on pushbacks. It would be useful in adding assists after blocking, and could be useful during the blitz. If it removes a dodge roll from scoring, then is that broken? good yes but i'm not sure it's broken.

It would be a nice combo with juggernaught.

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Post by Jural »

Digger Goreman wrote:
Joemanji wrote:
Digger Goreman wrote:I like it in essence, but what comes to mind (and maybe this is meant) is using this skill to move into spaces that would normally require a dodge.... Could make for easier touchdowns....
Perhaps, and it might have to be a Agility skill instead if it started being abused by Mummies, Black Orcs etc. I don't see it initally as being too big a deal.
Ah, then only Elves could abuse it...? :roll:


He said that IF a group of players started to abuse it, the skill could be shifted to a skill category they only got on doubles. It stands to reason that if the skill is abused by AG access players, it could be moved to strength, or if it was equally abused by both moved to passing or kept in general.

What's wrong with that?

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Post by Jural »

Darkson wrote:I'd argue it should be the 3 squares as if the player had been pushed, rather than any square.
Yeah, but it begs the question, "pushed from what square?"

I prefer that the player must remain in a square adjacent to the player he blocked. That way there is still some advantage, and no need for a re-write with Frenzy or Fend.

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Post by Joemanji »

Jural wrote:
Darkson wrote:I'd argue it should be the 3 squares as if the player had been pushed, rather than any square.
Yeah, but it begs the question, "pushed from what square?"

I prefer that the player must remain in a square adjacent to the player he blocked. That way there is still some advantage, and no need for a re-write with Frenzy or Fend.
That initially seems quite limited.

Code: Select all

.....     ..2o.     
.BO..     .B1o.
.....     ..2o.

.B...     .B2..
..O..     .21o.
.....     ..oo.

B is blocking player, O is opposing player, o is possible pushback destinations, 1 is square blocker could normally follow up to, 2 are new squares possible with your version.
I'm not sure this makes a valuable skill.

Considering my version, I thought of a basic team (say Humans). Consider giving every player on the my version of Feint. Then think of them playing against the same team but with one official skill on each player (e.g. Block on linemen, Guard on blitzers). Is Feint going to be comparable in that sense? Which team looks stronger.

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