I've previously suggested streamlining the negative traits a bit. My idea was to make them all require you to roll 1 die before acting, and failing on a roll of 1.
As the new discussion on vampires is moving OFAB in this direction, and WA is also being debated once again - I thought it was time to bring this up again.
I mean, does WA really need to be that bad?
And what about take root. Talk about a single 4+ that can decide a game.
The idea:
Basic Negatrait text:
"Roll 1 D6 immediately prior to declaring an action with any player that has one or more negative skills. On a roll of 1....."
Always Hungry: "...the player feels peckish. If there is 1 or more stunty team mates in his tackle zone, pick one, and make an injury roll for him."
(Note how this can be combined with both WA and RS)
Bone Head: "...the player does not get to take an action this turn, and loses his tacklezone until he manages to pass a bone-head roll."
Off for a Bite: - whatever is decided in the "New OFAB" thread.
Really Stupid: "...your opponent decides what kind of action is declared for the player. The opponent must choose an action that you were allowed to pick yourself."
Take Root: "...the player can not move or be moved out of the square that he occupies. The effect lasts until the end of the current drive".
Wild Animal: "...the player must declare a foul action - even if your team has already taken one this turn. Whether the player actually fouls an opponent or not, his wild trashing about gives the referee that impression! Make an IGMEOY roll and move the IGMEOY counter as appropriate."
Comments and Ideas are welcome

Martin