What Big Guy for a Chaos Dwarf Team ?

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The Grifter

What Big Guy for a Chaos Dwarf Team ?

Post by The Grifter »

Minotaur or Troll ?

Wild Animal or Really Stupid ?

Horns, Frenzy and armor 8 or Mighty Blow, Regenerate and armor 9 ?

If anyone has a clue or an opinion...


Make yourself at home ans tell me !

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Post by Ghost of Pariah »

Well it depends...
Do you want to laugh at yourself and your team? Do you want a strong LoS? Do you want a big guy who will almost never be hurt?
Then you want a troll.

Do you want an active big guy who can be used as a running back and a goal tender? Do you want a big guy who may get gurt alot but will blitz at ST 6 with frenzy?
Then you want a minotaur.

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Post by Anthony_TBBF »

I am taking a Minotaur, just because it seems a bit more in character for CDs.

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Post by Grumbledook »

bah choas dwarfs don't need a big guy

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Post by Ghost of Pariah »

I still say that Chaos Dwarfs should get a 'zombie' option like undead. Call it slavery or whatever. (this also fixes the exception that 'raise the dead' causes. No exceptions remember!)

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Post by The Grifter »

Chaos dwarves doesn't need a big guy
Not to begin with, for sure, but with time going, a front line BC - Troll or Minotaur - BC is a bit attractive to me 8)

"Slavery" option for CD ? Why not ? Sounds good to me !

But why not mutation for CD and BC on double 1 or double 2 experience roll dice ?

After all, BC are mutated CD, no ?

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Post by Grumbledook »

my line is held by choas dwarfs their posisiont is blockers so god damnit they block ;]

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Post by sean newboy »

After all, BC are mutated CD, no ?
No they arent. :pissed: :pissed: I will say it again NO!!!! They are a stable (but sterile) race created by the priests of Hashut (forever may his name be praised). They do not mutate, the priest make them as needed to be temple guards.

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Post by Zombie »

If you want to lose, take the minotaur. If you want to win, take the troll. Wild animal is too much of a liability at the moment. I'd rather have no big guys at all than have a minotaur.

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Post by SBG »

I really don't agree with you Zombie ! I added a mino to my team four games ago, and he's doing great ! Of course, he can cause a few turnover, but one must use him wisely : always in the back field, occasionnaly blitzing a lonely opponent. With Horns and Mighty Blow, he'll get some Casualties and learn Block soon enough that he will then be a valuable part of the team.

As for Troll, I don't see them fitting around dwarves and Hobooes. I'd rather see the Ogre than the Troll available for them. But hey ! Nothing is perfect !


So bottom line : go with a Mino !

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Post by McDeth »

Well i for one agree with Zombie ( Although i dont think you'll neccesarily lose with a minotaur ). The Wild animal skill even with Block is too unpredictable to be able to formulate a trusted game plan. Always Stupid is in reality no different to Bonehead as he'll always have a few CD's to support him and you dont neccesaril;y have to use him to Block either just to soak up any punishment from the opposition line of sight.

i dont give much credence to flavour anymore since the introduction of khemri, Butchering of the Undead and Changing of the Warhammer world for Norse and Chaos Dwarf, so i',m all in favour of a Troll, and the regenerate skill is also another bonus factor.

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TROLL

Post by Pallino »

I have played my last match vs CD.
They had take a Troll and for my Ogre was hard stay on his feet.
My team - Great team of dwarves - was more powerfull, but until i finally put out his troll the game was no easy!

And remember:

Troll + Bulls= troubulls!!! :wink:
Mino+Bulls= Nothing of good!

(Es: If your Mino is near my Ogre, at the end of my turn i can simply put my Ogre near your Mino with a Guard or Two and at the beginning of your turn will be some troubles for you)

SO: Go for the Troll!

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Post by Zombie »

Trolls aren't even bad fluff-wise if you remember that they're slaves just like the hobgoblins. Remember, in LotR, the troll was a slave as well. They're often chained in D&D too. The only teams where i find that they fit better than chaos dwarves are orcs and goblins, and even then, barely so.

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Post by The Grifter »

Well, let's go for the Troll, then !

Even more, in the League I play in, a home rule forbids Physical Abilities for Minotaurs not playing in a Chaos Team. As it was what interested me most in taking it along...

8)

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Post by SBG »

I agree with you now : if PA aren't available to minos, they're less fun to play then...

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