One other observation i made during a game I played last week. I was playing dark elves against undead. During the course of the game, my blitzer made more than a few dodges against skeletons, wights, zombies.. all AG 2+ players. (mostly succesfully!) During the closing stages of the game, my blitzer had the ball again, and only had to dodge past a mummy (AG 1) to reach the end zone to give me a 3-0 victory.
Of course, he failed

It seemed kinda strange to me that it is exactly the same dodge roll required to elude a really agile guy as it is to nip past a slow lumbering character. The only modifiers are to do with the dodger (his AG) and the number of opponents (the tackle zones on the square dodging to). There is no recognition of the opponent's agilty and ability to interfere with the dodge. (yes, i know that various skills like 'tackle' can also affect things..i was only considering a basic example with undeveloped players)
Now obviously, you couldn't practically consider the defensive agility every time you make a dodge roll, that would just add yet another modifier to calculate each time, slowing the turn down even more.
However, what i thought would have been a good idea was that whenever a player with AG 4+ only has to dodge through tackle zones imposed by one or more opponents with AG 1, then he is permitted a +1 on his dodge roll, or some other positive bonus. Any other confrontations such as AG4 v AG2, or AG3 v AG1 to give two common examples would play just as they do in the rules. I.E: it's only when there is a difference in AG's of +3 that the dodger would get this modifier. (If there is an AG1 defender and one or more AG2+ defenders also, then treat the situation as normal)
Looking through the stats, i see that only mummies and saurus plus a handful of big guys have AG1, and AG4+ is relatively uncommon too when you consider all the races and positions available. Therefore, the frequency of these '+3 AG' dodges would be very low anyway; certainly not so common that it starts to become an annoyance in my opinion. It would then have the desired effect of making it that little bit easier to dodge your very AGILE players past very UNAGILE players, while keeping the vast majority of dodges in the game, (i.e: all the non '+3' dodges) exactly as they already work.
Being a rookie, i have only had time to paint up a few teams so far, and as undead and dark elves are two of these, then this situation has popped up a few times (but none more anoying than that mummy swatting my blitzer into the dugout!)

It seems to play fine for us, but i was wondering firstly, what you guys thought of it, and also, with your vast experience of playing the game, do you see any faults with it, or envisage any potential problems it may cause in the long run? (i.e: once players have had time to develop a bit and acquire skills which may make it all too complicated). If all is well on both these counts, i'll make it one of my official house rules...
C'mon... a gutter runner has gotta fancy his chances of legging it past a mummy more than he does against a wardancer, surely???

Looking at this post now, would probably have been more appropriate in the house rules section... sincere apologies for that, but as i still feel very much the novice, this newbie forum seems the best place for me! I'll endeavour to post in the right area next time

Look forward to your comments, all the best, John.