Player Trade System (based on some changes)

Got some ideas for rules? Maybe a skill change or something completely different!!! Tell us here.

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Sputnik
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Post by Sputnik »

o.k., I thought a bit more complex.

One part is the team rating and handicap. If I want to drop a bit of my team rating (for obvious reasons), I can drop a player. Now I for example drop a "medicore" troll slayer of my dwarf team (to stick to that example). I could also trade the slayer against another player of less value (not a rookie, of course, but of lesser value). Then I would a) drop some TR;
b) get money with would otherwise be lost
c) generate a new slayer for my own team.

I could go on and drop that ally agian, now having the same result as above AND money!!

And with a free agent list as a feature the other team could grab back that "own" player and would thus have "bought" a player. :o :o

Or in return, my ally could have the desired skills without me putting much effort in it.

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Post by Acerak »

We had a very simple trading system in one of my leagues. It was called "let the coaches work it out among themselves." It turned out quite well, as I recall! The biggest trade was a three-way venture involving my Undead team's allied MA+1 DElf Blitzer being sent to Dark Elf Team A, who promptly sent a one-skill Witch Elf to Dark Elf Team B, who sent me enough money to buy a Witch Elf myself. No tables, no rolling, a few beers, and everyone went home happy...well, maybe that new Witch Elf wasn't too happy to find herself on a team of deadies, but we just gave her more beer, that's all :)

-Chet

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Post by Toby »

Sputnik:
Sorry ich kapiers ned ;) (i dont understand exactly)

Three ways to get rid of a Player:

Retirement
The Player is Retired to the Hall of Fame and can nevver be used again. He might join his former Team as an assistant coach.

Free Agent
The Player is set on a free Agent List and any team that wants to hire him must pay the determined Player Value. Free agents may be freebooted as well, and keep the money for themselves.

Player Trade
Two Coaches trade two Playes between their teams, paying only the difference in Value.


Ok, the only think that is open to abuse is Free Agents to my mind. What do you think ? Can we change something to make it harder to abuse ?


Azerak:
Well yes if you play with friends and all, and for funs sake, but imagine the complaints of 10 other people in your league who lost to the Whitch Elf in the Undead Team and Stuff...
I mean it would be cool if there was some kind of rule to cover such things.

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Post by neoliminal »

Toby wrote:Neo:
While i like the speed of the "SPP*2" Calculation, the following bugs me:
How are negative player features handled ? (like niggling injuries and statistic decreases)
How is reflected that some Skills are harder to get than others ?

When Player value is based on SPP only, a "Star Player" Lineman with MA+4, 2 Niggling and 2 MA-1 injuries would be as valuable as a perfectly skilled Player.

McDeth:
Well this is why I wanted to make Coaches TRADE Players, not sell them.

It's represented in the same exact way as it's represented in TR... in aggregate.

Some players are better than others... some skill choices were better than others. A good passer will be more valuable on a Chaos Dwarf team than on a Wood Elf team. But there's no way to make that valuation.

So when teams trade, they pay money in addition to the trade... otherwise you'd never get trades done... it would be too hard to find an exact match. The cost of the player is the total you paid out, and he adds to your TR accordingly.

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Post by Sputnik »

I will try again:

a) I have a human team.
b) And I want to have a troll slayer as an ally.
c) and he should have soo many skills...
d) And I am a rich git (in game terms! Anyone who wants to give me some money, please e-mail for my adrress or bank account:D :D :D ).

Now: 1) I can buy a slayer (rookie, oh my god, nononono)
2) trade a slayer (but I have give one of my BIG stars for it, right?)
3) BUY a slayer (oh, I am ever sooooo rich... :P )

But look, I can't buy a slayer, where would I get that guy??

Solution:

There is that dwarf freak coach.

Now: will he drop that superb slayer? No? But I WANT him...
So I trade for him.
Since I don't want to loose my player, part of the deal is the dwarf coach drops my player later on, who goes to the free agent list, where I can buy him again, right???
So I spent money on the deal AND to buy my own player again. Now since I am a rich git I don't mind :P :) :D

And for the drwarfen motivation see above.

I hope it's getting clearer now.

I am too pessimistic? Thinking of too much abus?. Well, maybe...

Sputnik

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Post by McDeth »

Sputnik wrote:
There is that dwarf freak coach.

Now: will he drop that superb slayer? No? But I WANT him...
So I trade for him.
Since I don't want to loose my player, part of the deal is the dwarf coach drops my player later on, who goes to the free agent list, where I can buy him again, right???
So I spent money on the deal AND to buy my own player again. Now since I am a rich git I don't mind :P :) :D

And for the drwarfen motivation see above.

I hope it's getting clearer now.

I am too pessimistic? Thinking of too much abus?. Well, maybe...

Sputnik
Your right any system that lends itself to abuse will be abused.

So firstly, no free agents. Also what benefit is it to the coach you bought him from to then drop the player, seems to me he's now lost his best player and got nothing to show for it. Almost like a self-inflicted casualty.

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Post by Sputnik »

McDeath,

I thought if I am going to drop a good player (for example to reduce my team rating), he will be lost anyway. Now, if I get some money by trading a player for him together who is worth less and so the other coach spends some money for the deal as well, fine for me. And to drop the new player does not bother me since I wanted to get a rookie to start with. So: a rookie AND money. And if the other coach has so much money to spend on the deal AND buy back his own later on...rich git!!

Not really self-inflicted, I guess.


Sputnik

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Post by Toby »

Hmmmm i seeeeeeeeeeeeeeeee ;)

Well what about using the free agents list only to find a trade partner.
The designated player stays on their coaches team roster and must be TRADED against another Player.

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Post by McDeth »

Sputnik wrote:McDeath,

I thought if I am going to drop a good player (for example to reduce my team rating), he will be lost anyway. Now, if I get some money by trading a player for him together who is worth less and so the other coach spends some money for the deal as well, fine for me. And to drop the new player does not bother me since I wanted to get a rookie to start with. So: a rookie AND money. And if the other coach has so much money to spend on the deal AND buy back his own later on...rich git!!

Not really self-inflicted, I guess.


Sputnik
Surely the only reason to drop a player would be because he has outlived his usefullness, ie reduced stats or poor skills. In which case i am confused as to why the oppostion coach would be interested in signing him.
Unless of course your selling him to Gordon Strachan :wink:

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Post by Sputnik »

two reasons came to my mind:

a) no development needed. I could think of some other player than a slayer. Say Someone with block etc...

Since he is an ally and no rr to spend for all mistakes of that guy...

b) faster team development

To wait for all the skills is hard. to get the money will need a few games for sure, but only a few, while collecting SPP...

Sputnik

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Post by Toby »

When it comes to Allies: an terribly skilled dwarf blitzer may be a Perfectly Skilled Player for an human team. Sometimes you have a player that is not really good but not bad as well, he just doesnt fit into your gameplan, so trade him.

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Post by McDeth »

Sputnik wrote:two reasons came to my mind:

a) no development needed. I could think of some other player than a slayer. Say Someone with block etc...

Since he is an ally and no rr to spend for all mistakes of that guy...

b) faster team development

To wait for all the skills is hard. to get the money will need a few games for sure, but only a few, while collecting SPP...

Sputnik
I Hope i'm not misunderstanding this as sometimes i cant see for looking.

a) Doesn't a Slayer have Block as a starting skill? If the Ally bit and lack of re-roll is a worry, why hire him in the first place? When the money could have been spend more wisely?

b) unless the coach is a moron he is not going to sell you a player for less than he is worth, in fact he will want more.
I am not sure how this is going to aid team development for both teams.
For the Trade /Purchase to work there has to be something to gain for both teams. Otherwise there will be no deal

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Post by McDeth »

I think i must have missed the point, and just drivelled on. :zzz:

If thats the case, just ignore my ramblings :oops:

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Post by Longshot »

In our league, we have a simple rule:
I am league commish and i have two ref for the league (for the moment)
Trambi and another Friend of mine.

A coach can sold one of his player but WE tells him the minimum it should be sold. (afterthat he do what he wants for the prize and the selling).
This is to protect sneaky sold...

Each player can be sold only once per tournament.

If the sold is about one of my player, then the 2 ref decide of the minimum price. Same system for one of their players.

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http://teamfrancebb.positifforum.com/
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Post by Sputnik »

Longshot,

This system sounds interesting.
But what happens if you (yes , you!) want to sell a player to another ref?
:o

And how do you calculate the costs?


Sputnik

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