Basic Rules Question
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Basic Rules Question
Most skill descriptions state that the skill can be used only one per turn. And that got me thinking...
Can I take a skill twice in order to use it twice?
That is, can a player with 16+ SPP take Leap (for example) twice so s/he can use the Leap skill twice in one turn?
Now on the face of it, this looks beardy and wrong, but I couldn't find anywhere in the LRB where it says I can't do this. Did I overlook something?[/b]
Can I take a skill twice in order to use it twice?
That is, can a player with 16+ SPP take Leap (for example) twice so s/he can use the Leap skill twice in one turn?
Now on the face of it, this looks beardy and wrong, but I couldn't find anywhere in the LRB where it says I can't do this. Did I overlook something?[/b]
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- Furelli
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You're right it does look beardy and wrong.
But it never specifically says otherwise in the LRB, most people will of course say that its obvious that you can't.
I will say that in most circumstances taking a skill twice is just a waste of a second skill.
Nice catch though.
Furelli.

But it never specifically says otherwise in the LRB, most people will of course say that its obvious that you can't.

I will say that in most circumstances taking a skill twice is just a waste of a second skill.

Nice catch though.

Furelli.
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Deathwing, that plan wouldn't have worked anyway as you can only use 1 skill to modify any armour or injury roll. Even taking Dirty Player multiple times is taking it as multiple copies of the samne skill.
Furelli.
Did that actually make sense anywhere other than in my mind?
Furelli.
Did that actually make sense anywhere other than in my mind?
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Wow.....
I would have loved a dirtier dirty player as well. Or a player with Mightier blow. How about really sharp claws for a +4 on the armour roll.
Jumper up: You may jump up and get 3 extra movement.
Blocker: Even if you roll skulls, you'll not go down.
Eagle throw: All your throws succeed on a 2+
etc etc.....
Sounds like Bloodbowl for super heroes.....
Lucy

Jumper up: You may jump up and get 3 extra movement.
Blocker: Even if you roll skulls, you'll not go down.
Eagle throw: All your throws succeed on a 2+
etc etc.....
Sounds like Bloodbowl for super heroes.....
Lucy

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