Pitch invasion & Apo
Moderator: TFF Mods
- Arkan
- Veteran
- Posts: 234
- Joined: Wed Jan 08, 2003 10:42 am
- Location: Kraichgau / Germany
Pitch invasion & Apo
A question jumped to mind:
Following situation happened last week:
I rolled Pitch invasion, won, rolled 6 and started injuring players.
Now in that case nothing serious happened, but when rethinking it, I had a question. Is there a sequence to the injury roles? That would be important for the use of the Apo if there was players of different value ...
Two scenarios:
a) the injury roles happen in sequence and with each casualty the apo can be used.
b) all injuries are rolled first, then you can pick on which casualty you want to use the apo.
A variation of a and b would be, all players are selected first, then the coach that is being hammered puts them in a sequence and then scenario a applies (that way you would have your most valuable players first and could decide to use the apo without being afraid that you'd need him in another more valuable case).
Following situation happened last week:
I rolled Pitch invasion, won, rolled 6 and started injuring players.
Now in that case nothing serious happened, but when rethinking it, I had a question. Is there a sequence to the injury roles? That would be important for the use of the Apo if there was players of different value ...
Two scenarios:
a) the injury roles happen in sequence and with each casualty the apo can be used.
b) all injuries are rolled first, then you can pick on which casualty you want to use the apo.
A variation of a and b would be, all players are selected first, then the coach that is being hammered puts them in a sequence and then scenario a applies (that way you would have your most valuable players first and could decide to use the apo without being afraid that you'd need him in another more valuable case).
Reason: ''
-
- Super Star
- Posts: 1042
- Joined: Thu Jan 01, 1970 12:00 am
- Location: Surrey
its (a)
Just because you roll for injury for players in a certain order it doesn't mean that they are injured in that order. The crowd come on and perform their "actions" in one go. The player by player rolls are just mechanics.
Hence the coach with the injured players can chose which injury to heal after all the injuries have been done.
Dave
Just because you roll for injury for players in a certain order it doesn't mean that they are injured in that order. The crowd come on and perform their "actions" in one go. The player by player rolls are just mechanics.
Hence the coach with the injured players can chose which injury to heal after all the injuries have been done.
Dave
Reason: ''
- Drool_bucket
- Veteran
- Posts: 274
- Joined: Fri Jul 11, 2003 7:47 pm
- Location: Boston, MA USA
-
- Emerging Star
- Posts: 363
- Joined: Tue Jun 24, 2003 9:06 am
- Location: Bratislava, Slovakia (far away from anybody)
-
- Super Star
- Posts: 1042
- Joined: Thu Jan 01, 1970 12:00 am
- Location: Surrey
- DoubleSkulls
- Da Admin
- Posts: 8219
- Joined: Wed May 08, 2002 12:55 pm
- Location: Back in the UK
- Contact:
-
- Super Star
- Posts: 766
- Joined: Thu Sep 12, 2002 9:06 am
- Location: Australia
- Contact:
Official Answer
Want an official answer?
Sorry can't give it. But given the wording of the Apoth "At any time during a match" and...
Sorry can't give it. But given the wording of the Apoth "At any time during a match" and...
I think b) is the better option of the two.Field Invasion: Each coach rolls two dice and
adds their side’s fan factor to the score. A tie
means that both teams are affected. High score
wins, injuring a number of randomly selected
players on the losing team and on the pitch
equal to the roll of one dice. Roll for the effects
of the injuries straight away. No Armour roll is
required.
Reason: ''
=-) Babs (crotchety old, washed up has-been)
ex-BBRC member
ex-NAF AUS/NZ Tournament organiser
Make sure you have read the Feudball Novel.
ex-BBRC member
ex-NAF AUS/NZ Tournament organiser
Make sure you have read the Feudball Novel.
-
- Da Tulip Champ II
- Posts: 3458
- Joined: Wed Oct 16, 2002 4:18 pm
- Location: Heidelberg, Germany
- Contact:
Hmm i'd prefer (b) as well.
However, some people may argue that if someone is hurt and you do another injury roll to check for another player, you can't heal the first one any more because it's not "immediatly" after the injury (roll).
Would the same apply if i throw an multiple block on two players and smack them both down? Armour Roll1 - Injury Roll1, Armour Roll2 - Injury Roll2, then decide to use apo on injury1? In "real life" it's the same time both players go down. In game mechanics there are two more dice rolls after the first injury.
However, some people may argue that if someone is hurt and you do another injury roll to check for another player, you can't heal the first one any more because it's not "immediatly" after the injury (roll).
Would the same apply if i throw an multiple block on two players and smack them both down? Armour Roll1 - Injury Roll1, Armour Roll2 - Injury Roll2, then decide to use apo on injury1? In "real life" it's the same time both players go down. In game mechanics there are two more dice rolls after the first injury.
Reason: ''
"In NUFFLE we trust!" - Retired Inquisitor of Nuffle.
Father of the Halfling Scribe
Admin of the Kurpfalz Cup
- Alesdair
- Emerging Star
- Posts: 359
- Joined: Sun Sep 14, 2003 7:34 am
- Location: Melbourne, Oz