Pitch invasion & Apo

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Arkan
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Pitch invasion & Apo

Post by Arkan »

A question jumped to mind:
Following situation happened last week:
I rolled Pitch invasion, won, rolled 6 and started injuring players.
Now in that case nothing serious happened, but when rethinking it, I had a question. Is there a sequence to the injury roles? That would be important for the use of the Apo if there was players of different value ...

Two scenarios:
a) the injury roles happen in sequence and with each casualty the apo can be used.
b) all injuries are rolled first, then you can pick on which casualty you want to use the apo.

A variation of a and b would be, all players are selected first, then the coach that is being hammered puts them in a sequence and then scenario a applies (that way you would have your most valuable players first and could decide to use the apo without being afraid that you'd need him in another more valuable case).

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Post by Bifi »

Would vote for a).

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Post by Dangerous Dave »

its (a)

Just because you roll for injury for players in a certain order it doesn't mean that they are injured in that order. The crowd come on and perform their "actions" in one go. The player by player rolls are just mechanics.

Hence the coach with the injured players can chose which injury to heal after all the injuries have been done.


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Post by Drool_bucket »

Dangerous Dave wrote:its (a)
don't you mean B?

Anyways, I think it is B. The invasion happens all at once, so the player can choose which injury to use the apoth on, after all have been determined.

my $.02

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Post by Bifi »

Drool_bucket wrote:
Dangerous Dave wrote:its (a)
don't you mean B?

Anyways, I think it is B. The invasion happens all at once, so the player can choose which injury to use the apoth on, after all have been determined.

my $.02
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Post by Asmodan »

i agree its b)

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Post by Arkan »

thanks, that was also my prefered solution.

I'll guess we'll take that then as a clarification to the official rules.

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Post by Dangerous Dave »

can't type! :roll:

its b


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Post by DoubleSkulls »

Definitely B.

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Post by SBG »

Is this an official answer? Just wondering!

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Official Answer

Post by Babs »

Want an official answer?

Sorry can't give it. But given the wording of the Apoth "At any time during a match" and...
Field Invasion: Each coach rolls two dice and
adds their side’s fan factor to the score. A tie
means that both teams are affected. High score
wins, injuring a number of randomly selected
players on the losing team and on the pitch
equal to the roll of one dice. Roll for the effects
of the injuries straight away. No Armour roll is
required.
I think b) is the better option of the two.

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Post by Tim »

Hmm i'd prefer (b) as well.

However, some people may argue that if someone is hurt and you do another injury roll to check for another player, you can't heal the first one any more because it's not "immediatly" after the injury (roll).

Would the same apply if i throw an multiple block on two players and smack them both down? Armour Roll1 - Injury Roll1, Armour Roll2 - Injury Roll2, then decide to use apo on injury1? In "real life" it's the same time both players go down. In game mechanics there are two more dice rolls after the first injury.

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Post by Alesdair »

The same applies to other situations of simultanious injury, like multi-blow.

The obvious is that since the injuries happened simultaniously, the actual dice roll order is irrelevent.

b

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Post by Dave »

PO is a one-way injurie.
More equal to things like being hit by a flying player, both down results .. and ehhhh

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Post by Alesdair »

:oops:
*slaps head*

sorry, i ment Multi Blow...
I just had pileon on the brain.

I'll just edit to show that...

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