
Yes, seven is the most probable number as you have heard. In fact, it comes up approximately 1/6th of the time, which, as most of you know and realise, hardly can cause the situation quoted above and emphasised..
Statistically we have now:
26/36 skill
4/36 pure double
2/36 double or MA/ST
2/36 MA
2/36 AG
And considering the popularity of ST and MA increases, and for the purposes of this demonstration, we assume that MA/ST is preferred over doubles.
Now we have only 4/36 or one roll out of nine (1/9) star player rolls giving a trait or a skill from non-allowed categories.
Now: by adding the '7'-rule, we remove 6/36 from the normal skill probability to a new "skill or trait"-group, changing approximately every fifth (1/5) normal skill into a trait, assuming that a trait is always preferred over a normal skill, which might not always be the case. Even with these odds, I can't see how people could take more traits than normal skills. It only promotes more varying set of players, as coaches have more often the possibility of choosing a trait.
PS. Weather table works exactly in the way it should - weather is usually nice. Still... in my last game we started out with a blizzard... the weather changed in the middle of the game... to blizzard
