What give next to my Ogre?
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What give next to my Ogre?
I was thinking, what to give next to my ogre. If I get double, I give him pass. Otherwise PO? Tackle? Guard?
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New Ork Giantz so far...
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Ogre; block
Goblin; catch, diving catch
Goblin; catch
Thrower; hail mary pass, block, kick
Blitzer; guard, tackle
Blitzer; guard
Blitzer; guard, leader
Blitzer; guard
BOB; block, piling on
BOB; block
BOB; block, tackle
BOB; -
Lineorc; block
Lineorc; block, tackle
Lineorc; block
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New Ork Giantz so far...
-----------------------------------------------
Ogre; block
Goblin; catch, diving catch
Goblin; catch
Thrower; hail mary pass, block, kick
Blitzer; guard, tackle
Blitzer; guard
Blitzer; guard, leader
Blitzer; guard
BOB; block, piling on
BOB; block
BOB; block, tackle
BOB; -
Lineorc; block
Lineorc; block, tackle
Lineorc; block
Reason: ''
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I like to try different tactics, but so far most of the touchdowns have been runs inside a cage. I simply love TTM. Leader made a big difference, but pass would make it a real threat.Andreas of Loren wrote:How's the team playing at the mo?
First I tried a lot passing play, but for some reason it didn't work for me.
Trying to get into passing play again, too.
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I haven't ever had a more useful ogre than the ones who get Block, followed by break tackle. Piling On is ok but really turns them into 1 dimensional hitting machines.
Think about this. Block, Break Tackle, Pro (mayeb use leader for him til he gets Pro)
A hand off to an Ogre is 4+. Difficult if the dice are against you but if it worked you'd have an MA 5 ST 5 AG 5 Block player with the ball rumbling towards the endzone. A couple guarders beside him and whammo!
I'm not suggesting he be your 'go to guy' as a ball carrier but he'd sure be a lot of fun when he did have it.
And those skills would work decently for him as a blitzer too.
Think about this. Block, Break Tackle, Pro (mayeb use leader for him til he gets Pro)
A hand off to an Ogre is 4+. Difficult if the dice are against you but if it worked you'd have an MA 5 ST 5 AG 5 Block player with the ball rumbling towards the endzone. A couple guarders beside him and whammo!
I'm not suggesting he be your 'go to guy' as a ball carrier but he'd sure be a lot of fun when he did have it.
And those skills would work decently for him as a blitzer too.
Reason: ''
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Who, even with pro, wont move 10% of the time. Also he'll still fail 1/6 dodges - without a chance of a team reroll.Dark Lord wrote:Think about this. Block, Break Tackle, Pro (mayeb use leader for him til he gets Pro)
A hand off to an Ogre is 4+. Difficult if the dice are against you but if it worked you'd have an MA 5 ST 5 AG 5 Block player with the ball rumbling towards the endzone.
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Ian 'Double Skulls' Williams
I think you missed the part where I said he wouldn't be my go to guy. I said he would be something fun to do when either you were desperate or way ahead in the game.ianwilliams wrote:Who, even with pro, wont move 10% of the time. Also he'll still fail 1/6 dodges - without a chance of a team reroll.Dark Lord wrote:Think about this. Block, Break Tackle, Pro (mayeb use leader for him til he gets Pro)
A hand off to an Ogre is 4+. Difficult if the dice are against you but if it worked you'd have an MA 5 ST 5 AG 5 Block player with the ball rumbling towards the endzone.
Reason: ''