GW's Triple B League --- TBB WE NEED YOUR VOTES!!!

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noodle
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Post by noodle »

Well my Phoenix Phantoms are some 40 games old now, and have a team rating 294. Bear in mind 1) They are elves, 2) we allow bought star players and 3) our winnings table has been higher and 4) We haven't use ageing yet...

And I was *trying* to get my team rating over 300.... Looks like I failed :D

Actually over the years I have been very good (?) keeping the rating down...

So I don't know how much of a problem it will be.

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Post by Dark Lord (retired) »

#1 even with house rules to encourage it your TR stayed below 300. What is the problem?

#2 If you roll poorly for the gate, play a lower TR team or have a low FF then it could hit your team as early as TR of 206.

Again, this doesn't open up diverse team management. It shoots right into all teams will have to have a starting FF of 9 if they want to survive. (no choice = no strategy) and it will stop big teams from accepting challenges from little teams for fear of punishment. The lower ranked teams will have aharder time climbing the ladder because the only person who will want to play against a TR 100 team is another 100 TR team. I mean what is the motive to play somebody with a lower TR? A "win"? How is it a win if you lose your money and your rerolls? Or your players are forced to retire!

Yeah! I won! Now I get to retire somebody!!! Woo hoo! This is fun!

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Post by GalakStarscraper »

DL ... to be honest ... I'd love to see if anything over than a new handicap table is needed.

Milo's CHUBB table would fix a lot of the problems with the FUMBBL league for its high TR teams.

I still think that a better handicap table is the biggest answer to BB right now. I understand what you are trying to say with this.

I'm still waiting to see the league consisting using the LRB rules that encourage team balance with results of several TR over 250.

Galak

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Post by Dark Lord (retired) »

Yeah, I'll say it again, I wish I'd log on here one day and see that the BBRC are working on some a Kick Off table and/or a weather table.

I say leave it alone (with maybe a handicap table fix, and some minor hot list clarifications and tweaks) and then if the LRB is still as solid in another year start giving us some new skills, secret weapons, FUN STUFF!!

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Post by Grumbledook »

nothing wrong with the weather and kick off table if you ask me

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Post by Longshot »

exept: nice weather...weather change!...nice weather....

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Post by Melifaxis »

Grumbledook wrote:nothing wrong with the weather and kick off table if you ask me
I think Pitch Invasion should be d3 players. I'd rather wins/losses be more based on coaching skills than one kickoff result.

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Post by princeofcats »

Why can't they just leave the game alone?

Blood Bowl is not a scab... stop picking at it!

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Post by Indigo »

Longshot wrote:exept: nice weather...weather change!...nice weather....
DW convinced me to think the opposite on this one though - forcing a weather change after a KOff table roll unfairly disadvantages a team that has just conceded a TD. For the sake of fairness if nothing else I now agree that there should be a chance of getting a KOff result that has no impact on the game.

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Post by DoubleSkulls »

Melifaxis wrote:I think Pitch Invasion should be d3 players. I'd rather wins/losses be more based on coaching skills than one kickoff result.
Did you invest in FF? If not then the KO table will punish you in the long run.

The KO makes one of the nice strategic decisions in the game (particularly for tournaments) - FF or players.

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Post by Thadrin »

true enough, but what about this scenario:
two even teams - one slow and punchy...say Orcs or Dwarfs. One Fast.
Even FFs. The slow team held out on defence all first half. They then ground out a touchdown against a dogged defence, taking seven turns.
Their opponent has two turns to score an equiliser.
Kick off-PI-snake eyes for the defender-six guys gone, with the star whatever killed-fast guys don't even need to break a sweat scoring.

Entirely feasible, and nothing to do with skill. This secnario came to mind as I play slow and hard teams, but feel free to alter it to fast team have five players left against a gang of MB/Piling on orcs who have eight turns to beat the crap out of them.

Make it D3 and its nasty but not as game changing.

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Post by NightDragon »

I see the weather and kick off tables as fine. I like some element of chance in a game, on the pitch, not off it as Morph would say. I would also like to see a new handicap table. I still use the 3rd ed one.

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Post by noodle »

Thadrin wrote:true enough, but what about this scenario:
two even teams - one slow and punchy...say Orcs or Dwarfs. One Fast.
Even FFs. The slow team held out on defence all first half. They then ground out a touchdown against a dogged defence, taking seven turns.
Their opponent has two turns to score an equiliser.
Kick off-PI-snake eyes for the defender-six guys gone, with the star whatever killed-fast guys don't even need to break a sweat scoring.

Entirely feasible, and nothing to do with skill. This secnario came to mind as I play slow and hard teams, but feel free to alter it to fast team have five players left against a gang of MB/Piling on orcs who have eight turns to beat the crap out of them.

Make it D3 and its nasty but not as game changing.
Thadrin I couldn't agree more FOR TOURNAMENTS. Its a total waste of time and money if that sort of thing happens in a tournie...

But in a league - I like random events happening. To both those scenarios the words "haha" and "tough" come to mind... Its just one of those things... *usually* in a league the good players/strategists win out in the end

If you take out random chance it dulls the wonderful fluff and background of Blood Bowl.... And the stories in the Blood Bowl gazette wouldn't be half as interesting...

So for tournaments - make it more even - as in less dependant on random stuff, but in a league for goodness sake keep it fun and exciting...

Why the obsession about turning it into chess? :o

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Post by christer »

GalakStarscraper wrote: Christer .... could you do me one favor .... run one more Poll on #8 with the question phrased like this:
In an effort to slow team rating growth over TR 200 and especially over TR 250, would you support the following rule in conjuction with the current LRB 2.0 winnings table:
"If you roll a negative result then the costs of running a team have spiralled out of profit – you must pay the amount rolled out of your treasury. If a team cannot pay then they must lose a re-roll. If they have no re-rolls they lose a player (they can’t afford his wages anymore). The player they lose is the coach’s choice."
Here's the vote count on this poll:

39 Yes / 12 Undecided / 73 No

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Post by DoubleSkulls »

Thadrin wrote:true enough, but what about this scenario:
two even teams - one slow and punchy...say Orcs or Dwarfs. One Fast.
Even FFs. The slow team held out on defence all first half. They then ground out a touchdown against a dogged defence, taking seven turns.
Their opponent has two turns to score an equiliser.
Kick off-PI-snake eyes for the defender-six guys gone, with the star whatever killed-fast guys don't even need to break a sweat scoring.
Not very pleasant to be on the end of, but isn't one of the nice things about BB the randomness? With nuffle on your side anyone can win.

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