Skills for a strong blitzer
- duff
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Skills for a strong blitzer
Hi folks
My very lucky human team has a blitzer with 2 strength upgrades and no (new) skills. If (when) he gets a skill, what should it be?
Frenzy (apply the strenght more often)
Break Tackle for mobility
Gaurd so he's a nightmare at blitzing into a melee and letting me crack it wide open
Or somthing else. When he was St4 I was going to get pro and use him a a general purpose pain with a fair shot at ball handling, but now I'm not sure
My very lucky human team has a blitzer with 2 strength upgrades and no (new) skills. If (when) he gets a skill, what should it be?
Frenzy (apply the strenght more often)
Break Tackle for mobility
Gaurd so he's a nightmare at blitzing into a melee and letting me crack it wide open
Or somthing else. When he was St4 I was going to get pro and use him a a general purpose pain with a fair shot at ball handling, but now I'm not sure
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Duff, you need a double to get frenzy - although that could be a nice choice for that guy, but then dodge and stand firm would be useful alternatives.
I think that break tackle would be a waste - you won't dodge that often, and with 3ag, you can always make basic dodges if you really need to, so long as you keep a reroll aside.
Pro can be used for a lot of things, but again, do you want to make that player your ball handler, considering that you (should) already have catchers and throwers?...
I would take a skill that builds on the strength of that player.
Tackle, in my opinion, could be very nice to hit everything that runs. Mighty blow is the obvious choice to increase your SPPs.
Guard, however, may well be my favourite choice: that player will assist his less fortunate team-mates (who did not roll st increases...
). Usually, in a melee, a coach targets the guard player first to be able to have a shot at the others, but in your case, it's pretty hard to be able to get a 1 die, let alone 2, block on a st player.
On top of that, it is very rare to find player of st4 or more with dodge, so you can always give tackle to other of your players to bring down all those annoying blodge guys...
Ultimately, my choices would be:
plain skill roll: guard.
double: frenzy
I think that break tackle would be a waste - you won't dodge that often, and with 3ag, you can always make basic dodges if you really need to, so long as you keep a reroll aside.
Pro can be used for a lot of things, but again, do you want to make that player your ball handler, considering that you (should) already have catchers and throwers?...
I would take a skill that builds on the strength of that player.
Tackle, in my opinion, could be very nice to hit everything that runs. Mighty blow is the obvious choice to increase your SPPs.
Guard, however, may well be my favourite choice: that player will assist his less fortunate team-mates (who did not roll st increases...

On top of that, it is very rare to find player of st4 or more with dodge, so you can always give tackle to other of your players to bring down all those annoying blodge guys...
Ultimately, my choices would be:
plain skill roll: guard.
double: frenzy
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Hmm...
If you want a pure killer, you need Piling On and then Mighty Blow.
If you want a real pain in the ass, take Guard.
If you want a pure killer, you need Piling On and then Mighty Blow.
If you want a real pain in the ass, take Guard.
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Doubles: Sand Firm better than dodge so take it!
IMO Frenzy is not realy needed on a Human team but you can try it out.
Normal Skill roll: Take Guard and forget about Pilling On. You dont want to see this player too much on the ground.
And dont forget to score with the rest of your team!
IMO Frenzy is not realy needed on a Human team but you can try it out.
Normal Skill roll: Take Guard and forget about Pilling On. You dont want to see this player too much on the ground.
And dont forget to score with the rest of your team!
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