Skills for a strong blitzer

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duff
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Skills for a strong blitzer

Post by duff »

Hi folks
My very lucky human team has a blitzer with 2 strength upgrades and no (new) skills. If (when) he gets a skill, what should it be?
Frenzy (apply the strenght more often)
Break Tackle for mobility
Gaurd so he's a nightmare at blitzing into a melee and letting me crack it wide open
Or somthing else. When he was St4 I was going to get pro and use him a a general purpose pain with a fair shot at ball handling, but now I'm not sure

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Post by sean newboy »

Block unless u get doubles, then stand firm.

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Post by duff »

As a human blitzer he has block from the start

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Post by sean newboy »

um good point. pro, unless doubles. guard is good too i suppose.

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Post by Grumbledook »

yer a st5 monster should get guard

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Post by JJB »

Duff, you need a double to get frenzy - although that could be a nice choice for that guy, but then dodge and stand firm would be useful alternatives.

I think that break tackle would be a waste - you won't dodge that often, and with 3ag, you can always make basic dodges if you really need to, so long as you keep a reroll aside.

Pro can be used for a lot of things, but again, do you want to make that player your ball handler, considering that you (should) already have catchers and throwers?...

I would take a skill that builds on the strength of that player.
Tackle, in my opinion, could be very nice to hit everything that runs. Mighty blow is the obvious choice to increase your SPPs.
Guard, however, may well be my favourite choice: that player will assist his less fortunate team-mates (who did not roll st increases... :) ). Usually, in a melee, a coach targets the guard player first to be able to have a shot at the others, but in your case, it's pretty hard to be able to get a 1 die, let alone 2, block on a st player.
On top of that, it is very rare to find player of st4 or more with dodge, so you can always give tackle to other of your players to bring down all those annoying blodge guys...

Ultimately, my choices would be:
plain skill roll: guard.
double: frenzy

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Post by Thadrin »

I'd go for Break Tackle myself. Give him sure hands after that and he's a ball carrying juggernaut.

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Post by Ancalagon »

pile on? -to make more casualties
dodge? -to have a strong ball carrier

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Post by DoubleSkulls »

On doubles I'd take Frenzy. On a normal skill Piling On.

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Post by Asmodan »

normal skill piling on or guard, on a double probably stand firm.

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Post by bluetooth »

Hmm...

If you want a pure killer, you need Piling On and then Mighty Blow.
If you want a real pain in the ass, take Guard.

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Post by Robotorz »

Doubles: Sand Firm better than dodge so take it!
IMO Frenzy is not realy needed on a Human team but you can try it out.

Normal Skill roll: Take Guard and forget about Pilling On. You dont want to see this player too much on the ground.

And dont forget to score with the rest of your team!

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Post by slick_nick »

piling on makes hima an immense awssasin but leaves him open to fouling-tough call, frenzy is fun but not that useful. gaurd would be very infuriating as would pro. as people have said its your call, but i would plump for piling on, because i'm nasty like that

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Post by duff »

Thanks folks.
I think I'll go with gaurd. Some of my opponents consider it offensive to their team's gods if they don't have the eye so the ground is no place to leave anything valuable!

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Post by Kamikaze Rudy »

ST 5 & Frenzy would be incredible. Basically he's a big guy with no negative traits and the ability to carry the ball to generate SPP's

Multiple Block could be interesting. He'll have to have a couple of assisters, but he would be devastating.

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