go for its

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Does your league roll AV's when a player fails a "Go For It"?

Yes
51
91%
No
5
9%
 
Total votes: 56

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Kamikaze Rudy
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go for its

Post by Kamikaze Rudy »

In our league, we never have and probably never will roll Armor when a player fails a "Go For It" I've tried to explain to my long time opponents that many leagues and tournaments all use this rule and we would have to adjust if we enetered a tournanment. Just wanted to get an idea of what you guys think.

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franck_le_grand
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Post by franck_le_grand »

In my league we do...
It's the same as being tackled, I guess, but I can't find it in the LRB although I've been playing with it since my first game ever.
The LRB just say:
Roll a dice for the player after they have moved each extra square. On a roll of 1 the player trips up and falls prone in the square that they moved to
Actually I'm getting a little in doubt now...

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Kamikaze Rudy
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Post by Kamikaze Rudy »

Well I've read about other leagues that have decided to ignore this ruling for some reason or another. It's not at all unbalancing and we don't know any better considering we've been playing this way since the day that 3rd edition was released. I guess you could count it as a house rule.

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Post by Munkey »

I always thought that a player was sprinting pretty fast (by thier own standards) when going for it so if they fall theres a good chance of injuring themselves...

... unless they play on a pitch made of feather mattresses (actually not a bad idea for halfling teams) :wink:

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Post by Deathwing »

What ruling? You have to roll armour if you go down on a failed gfi.
If you want to house rule otherwise, fine. Having said that, the whole intent of aging etc. is to encourage player turnover, can't quite see the merits of a house rule that will reduce player turnover, but there you are.
We had a VLL, Sprint, AG5 one-turner-specialist GR in our League that died on a gfi going over the line for yet another one turn score.
And if you want to go the fluff route of 'there's actually very little chance of injuring yourself if you fall over of your own accord', we put it down to his heart giving out after years of warpstone abuse. Irrelevent anyway, it's a game mechanic!.

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Kamikaze Rudy
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Post by Kamikaze Rudy »

hey, I happen to agree with you guys. I'm just stating what my league does for whatever reason. I've even tried to talk them into changing it with no success.

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franck_le_grand
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Post by franck_le_grand »

I really do agree that you should roll for AV and Inj. and I would do anything to argue against not doing so, but where in the rulebook is it stated?? I can't find it? Isn't that odd?

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Kamikaze Rudy
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Post by Kamikaze Rudy »

The argument I always get....

Under "Going For It"
Roll a dice for the player after they have moved each extra square. On a roll of 1 the player trips up and falls in the square that he moved to. On any other roll the player makes the move without mishap. If the player falls over then his team suffers a turnover and his team turn ends immediately.

Under "Knock Downs and Injuries"
Players that are knocked down or fall over for any reason should be placed face up on the field in the square they were in when they fell over.

Under "Injuries"
Any player that is knocked over may be injured.

So, in the rules they've created two phrases that may would cause a coach to place his player prone. They can be knocked down(blocks, failed blocks, blitz's, failed dodge) or they can fall down(Go For It). Any player that is Knocked Down is injured, roll armor and injury for him....where exactly does it specifically say that a player that falls over is injured?

This is what I am dealing with in my league...

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Post by Xynok »

Realistically:

Hamstring pulls. Ruptured Achilles tendon. Torn ACLs. Broken ankles/legs. Trying to break your fall and breaking arm, shoulder, neck.

All of these happen frequently in American Football (neck is rare), even when nobody hit the person. Death is about the only thing I would say is very unlikely, but it IS possible (however rare).

When you fall down in Blood Bowl, you make an Armor Roll. Some have even argued in regards to GFI fails, the player should roll straight-up for Injury, because of the type of injuries one would realistically sustain from such an action. However, it can be argued that the fail was simply a trip (etc), and the armor somehow saved him. How any sort of armor would save you from a hamstring pull or a broken ankle is beyond me.

Still, you can house rule anything.

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Post by Khrys_Antos »

Some players used to think it was dumb that players can die just by running faster. But Xynok makes a point using football players. Alot can happen at those speeds, especially when you trip over your feet.

Hell if anyone watches the WWE, teo wrestlers managed to destroy their quads just by walking and falling forward at LOW speeds. Sidelined them for almost a year.

And if you need the fluff to explain a death by GFI, the player simply fell on a rather sharp piece of a beer bottle. :D

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Post by longfang »

How else is a one turn (move 13) scorer going to be killed or crippled. Ok now we have ageing but it's only right that there should be a chance of that gutter runners little heart going pop! :lol:

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Post by Casper »

We play after the LRB as closely as posible, therefore we also roll armour rolls, when a players falls over because of failed GFI.

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Post by Ghost of Pariah »

Wow! I'm a little surprised. I expected the results to be in favor of rolling AV but I thought there'd be more support for the nays.

Maybe a better question would be "What do you prefer?"

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Post by Joaquim »

One can die just by failling a step!!...
Rolling for amour here can sound weird, but I think the concept of Armour in BB is a open one - not only hardware, but some toughness (is this the word?!) too, so rolling for amour is fine for me....

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Post by Asmodan »

I have never played that you must make an armour roll after a failed GFI.
The reason is that i have understood the rules different from what you say.

UNDER GOING FOR IT
Roll a dice for the player after they have moved each extra square. On a roll of 1 the player trips up and falls prone in the square that they moved to. If the player falls over then his team suffers a turnover and their team turn ends immediatly

It says he falls prone, and the team suffers a turnover, but it doesn´t say that you must do a armour roll.
If you look at other rules where he gets knocked over/falls over, it always specify that he must do an armour roll.
And you will also see that this is the only rule that says a player falls prone. Since the rule state that only players knocked over may be injured, a player falling prone can not be injured.

Therefor a failed GFI only result in the player being prone, and he must NOT take an armour roll.

Asmodan

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