go for its
Moderator: TFF Mods
- Kamikaze Rudy
- Veteran
- Posts: 168
- Joined: Tue Jun 26, 2001 12:00 am
- Location: Chicago
- Contact:
go for its
In our league, we never have and probably never will roll Armor when a player fails a "Go For It" I've tried to explain to my long time opponents that many leagues and tournaments all use this rule and we would have to adjust if we enetered a tournanment. Just wanted to get an idea of what you guys think.
Reason: ''
- franck_le_grand
- Veteran
- Posts: 226
- Joined: Wed Sep 18, 2002 5:09 pm
- Location: Copenhagen, Denmark
In my league we do...
It's the same as being tackled, I guess, but I can't find it in the LRB although I've been playing with it since my first game ever.
The LRB just say:
It's the same as being tackled, I guess, but I can't find it in the LRB although I've been playing with it since my first game ever.
The LRB just say:
Actually I'm getting a little in doubt now...Roll a dice for the player after they have moved each extra square. On a roll of 1 the player trips up and falls prone in the square that they moved to
Reason: ''
- Kamikaze Rudy
- Veteran
- Posts: 168
- Joined: Tue Jun 26, 2001 12:00 am
- Location: Chicago
- Contact:
- Munkey
- Ex-Mega Star, now just a Super Star
- Posts: 1534
- Joined: Fri Oct 25, 2002 12:31 am
- Location: Isle Of Wight, UK
- Contact:
I always thought that a player was sprinting pretty fast (by thier own standards) when going for it so if they fall theres a good chance of injuring themselves...
... unless they play on a pitch made of feather mattresses (actually not a bad idea for halfling teams)
... unless they play on a pitch made of feather mattresses (actually not a bad idea for halfling teams)

Reason: ''
[size=75]The short answer is "no", but it is a qualified "no" because there are odd ways of interpreting the question which could justify the answer "yes".[/size]
-
- The Voice of Reason
- Posts: 6449
- Joined: Tue Jun 26, 2001 12:00 am
- Contact:
What ruling? You have to roll armour if you go down on a failed gfi.
If you want to house rule otherwise, fine. Having said that, the whole intent of aging etc. is to encourage player turnover, can't quite see the merits of a house rule that will reduce player turnover, but there you are.
We had a VLL, Sprint, AG5 one-turner-specialist GR in our League that died on a gfi going over the line for yet another one turn score.
And if you want to go the fluff route of 'there's actually very little chance of injuring yourself if you fall over of your own accord', we put it down to his heart giving out after years of warpstone abuse. Irrelevent anyway, it's a game mechanic!.
If you want to house rule otherwise, fine. Having said that, the whole intent of aging etc. is to encourage player turnover, can't quite see the merits of a house rule that will reduce player turnover, but there you are.
We had a VLL, Sprint, AG5 one-turner-specialist GR in our League that died on a gfi going over the line for yet another one turn score.
And if you want to go the fluff route of 'there's actually very little chance of injuring yourself if you fall over of your own accord', we put it down to his heart giving out after years of warpstone abuse. Irrelevent anyway, it's a game mechanic!.
Reason: ''
"Deathwing treats newcomers like sh*t"
"...the brain dead Mod.."
- Kamikaze Rudy
- Veteran
- Posts: 168
- Joined: Tue Jun 26, 2001 12:00 am
- Location: Chicago
- Contact:
- franck_le_grand
- Veteran
- Posts: 226
- Joined: Wed Sep 18, 2002 5:09 pm
- Location: Copenhagen, Denmark
- Kamikaze Rudy
- Veteran
- Posts: 168
- Joined: Tue Jun 26, 2001 12:00 am
- Location: Chicago
- Contact:
The argument I always get....
Under "Going For It"
Roll a dice for the player after they have moved each extra square. On a roll of 1 the player trips up and falls in the square that he moved to. On any other roll the player makes the move without mishap. If the player falls over then his team suffers a turnover and his team turn ends immediately.
Under "Knock Downs and Injuries"
Players that are knocked down or fall over for any reason should be placed face up on the field in the square they were in when they fell over.
Under "Injuries"
Any player that is knocked over may be injured.
So, in the rules they've created two phrases that may would cause a coach to place his player prone. They can be knocked down(blocks, failed blocks, blitz's, failed dodge) or they can fall down(Go For It). Any player that is Knocked Down is injured, roll armor and injury for him....where exactly does it specifically say that a player that falls over is injured?
This is what I am dealing with in my league...
Under "Going For It"
Roll a dice for the player after they have moved each extra square. On a roll of 1 the player trips up and falls in the square that he moved to. On any other roll the player makes the move without mishap. If the player falls over then his team suffers a turnover and his team turn ends immediately.
Under "Knock Downs and Injuries"
Players that are knocked down or fall over for any reason should be placed face up on the field in the square they were in when they fell over.
Under "Injuries"
Any player that is knocked over may be injured.
So, in the rules they've created two phrases that may would cause a coach to place his player prone. They can be knocked down(blocks, failed blocks, blitz's, failed dodge) or they can fall down(Go For It). Any player that is Knocked Down is injured, roll armor and injury for him....where exactly does it specifically say that a player that falls over is injured?
This is what I am dealing with in my league...
Reason: ''
- Xynok
- Experienced
- Posts: 107
- Joined: Fri Oct 25, 2002 8:10 pm
- Location: Springfield, MO
Realistically:
Hamstring pulls. Ruptured Achilles tendon. Torn ACLs. Broken ankles/legs. Trying to break your fall and breaking arm, shoulder, neck.
All of these happen frequently in American Football (neck is rare), even when nobody hit the person. Death is about the only thing I would say is very unlikely, but it IS possible (however rare).
When you fall down in Blood Bowl, you make an Armor Roll. Some have even argued in regards to GFI fails, the player should roll straight-up for Injury, because of the type of injuries one would realistically sustain from such an action. However, it can be argued that the fail was simply a trip (etc), and the armor somehow saved him. How any sort of armor would save you from a hamstring pull or a broken ankle is beyond me.
Still, you can house rule anything.
Hamstring pulls. Ruptured Achilles tendon. Torn ACLs. Broken ankles/legs. Trying to break your fall and breaking arm, shoulder, neck.
All of these happen frequently in American Football (neck is rare), even when nobody hit the person. Death is about the only thing I would say is very unlikely, but it IS possible (however rare).
When you fall down in Blood Bowl, you make an Armor Roll. Some have even argued in regards to GFI fails, the player should roll straight-up for Injury, because of the type of injuries one would realistically sustain from such an action. However, it can be argued that the fail was simply a trip (etc), and the armor somehow saved him. How any sort of armor would save you from a hamstring pull or a broken ankle is beyond me.
Still, you can house rule anything.
Reason: ''
-
- Rookie
- Posts: 42
- Joined: Thu Oct 17, 2002 9:35 pm
- Location: Montreal
Some players used to think it was dumb that players can die just by running faster. But Xynok makes a point using football players. Alot can happen at those speeds, especially when you trip over your feet.
Hell if anyone watches the WWE, teo wrestlers managed to destroy their quads just by walking and falling forward at LOW speeds. Sidelined them for almost a year.
And if you need the fluff to explain a death by GFI, the player simply fell on a rather sharp piece of a beer bottle.
Hell if anyone watches the WWE, teo wrestlers managed to destroy their quads just by walking and falling forward at LOW speeds. Sidelined them for almost a year.
And if you need the fluff to explain a death by GFI, the player simply fell on a rather sharp piece of a beer bottle.

Reason: ''
-
- Legendz Bedo Legend
- Posts: 1822
- Joined: Wed Jun 27, 2001 12:00 am
- Location: T5
- Contact:
How else is a one turn (move 13) scorer going to be killed or crippled. Ok now we have ageing but it's only right that there should be a chance of that gutter runners little heart going pop! 

Reason: ''
[size=75]Del. [color=red]Tramp Champ. Media Tart.[/color][/size]
[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=14334#t=14334]Hall of Famer[/url]
[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=14334#t=14334]Hall of Famer[/url]
- Casper
- Experienced
- Posts: 133
- Joined: Wed Oct 02, 2002 11:51 pm
- Location: Denmark
- Contact:
- Ghost of Pariah
- Legend
- Posts: 2249
- Joined: Thu Jun 13, 2002 7:36 am
- Location: Haunting the hallowed halls of TBB!
- Contact:
- Asmodan
- Legend
- Posts: 4190
- Joined: Mon Sep 02, 2002 5:59 pm
- Location: Norway
I have never played that you must make an armour roll after a failed GFI.
The reason is that i have understood the rules different from what you say.
UNDER GOING FOR IT
It says he falls prone, and the team suffers a turnover, but it doesn´t say that you must do a armour roll.
If you look at other rules where he gets knocked over/falls over, it always specify that he must do an armour roll.
And you will also see that this is the only rule that says a player falls prone. Since the rule state that only players knocked over may be injured, a player falling prone can not be injured.
Therefor a failed GFI only result in the player being prone, and he must NOT take an armour roll.
Asmodan
The reason is that i have understood the rules different from what you say.
UNDER GOING FOR IT
Roll a dice for the player after they have moved each extra square. On a roll of 1 the player trips up and falls prone in the square that they moved to. If the player falls over then his team suffers a turnover and their team turn ends immediatly
It says he falls prone, and the team suffers a turnover, but it doesn´t say that you must do a armour roll.
If you look at other rules where he gets knocked over/falls over, it always specify that he must do an armour roll.
And you will also see that this is the only rule that says a player falls prone. Since the rule state that only players knocked over may be injured, a player falling prone can not be injured.
Therefor a failed GFI only result in the player being prone, and he must NOT take an armour roll.
Asmodan
Reason: ''