"This player will try to dodge away" = fail.
"This player will dodge away" = more likely to pass.
But the crux of it is definitely this: the more important the roll, the more likely you are to throw your dice away after it

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Unless you're Hawk, then you'll just throw your dice anyway.Sandwich wrote:But the crux of it is definitely this: the more important the roll, the more likely you are to throw your dice away after it
Seems legit....J_Bone wrote:A friend of mine in our league showed me a useful technique. When he REALLY needs a roll to happen he makes sure the dice bounce off his opponent before settling on the gameboard. At least that's what I think he was doing.
you should not count only this into account when your are playing.J_Bone wrote:The assumption I have been working on for the independent rolls is that it would work in much the same way as calculating the odds for a double 6 on 2D6 in that you just times the odds of each event by the other so 1/6 x 1/6 becomes 1/36. So the 2+ then a 4+ becomes 5/6 x 3/6 = 15/36 = 2.4/6 so this action is 0.4/6 more reliable than a 5+ roll.
As long as the throw was underarm and didn't hit the opponent in the face, I don't see a problem with this.J_Bone wrote:A friend of mine in our league showed me a useful technique. When he REALLY needs a roll to happen he makes sure the dice bounce off his opponent before settling on the gameboard. At least that's what I think he was doing.