What to take on doubles?

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

Athenry
Rookie
Rookie
Posts: 11
Joined: Mon May 12, 2003 4:53 pm
Location: Ottawa, Ontario, Canada

What to take on doubles?

Post by Athenry »

Saurus and a Skink. Both have no skills yet, this is their first rolls.

Block on both? or maybe Sure hands on the skink?

Reason: ''
credendo vides - believing is seeing
Skummy
Legend
Legend
Posts: 4567
Joined: Fri Oct 11, 2002 5:48 pm
Location: Camping on private island, per BBRC advice.

Post by Skummy »

Leader on the Saurus, as it will make your Kroxigor that much more effective. Sure Hands or Block for the Skink, as the Lizards are in desperate need for either.

Reason: ''
[url=http://www.bloodbowl.net/naf.php?page=tournamentinfo&uname=skummy]Skummy's Tourney History[/url]
Athenry
Rookie
Rookie
Posts: 11
Joined: Mon May 12, 2003 4:53 pm
Location: Ottawa, Ontario, Canada

Post by Athenry »

Sounds good, but can you clarify why Leader on my Saurus will make my Krox better?

Reason: ''
credendo vides - believing is seeing
Athenry
Rookie
Rookie
Posts: 11
Joined: Mon May 12, 2003 4:53 pm
Location: Ottawa, Ontario, Canada

Post by Athenry »

I'm gonna assume a Big guy can use a Leader Re roll. Is that it?

Reason: ''
credendo vides - believing is seeing
berserker
Veteran
Veteran
Posts: 280
Joined: Wed Feb 19, 2003 4:19 pm
Location: Brussels -Belgium-

Post by berserker »

Exactly

Personnaly I'd take block for the skink... Then sure hands :D

If you don't have a Kroxigor, you can also consider a trait such as stand firm or frenzy (but I don't think I'd take it without block first...).
Or dodge:D With 1 AG, no? anyone?

Without a Kroxigor I think I'd ignore the double and just take block.

Reason: ''
"Light travels faster then sound."
Is this the reason why some people look bright until they start communicating ?
Mirascael
Super Star
Super Star
Posts: 935
Joined: Wed Oct 09, 2002 4:25 pm
Location: Hamburg, Germany

Post by Mirascael »

Athenry wrote:I'm gonna assume a Big guy can use a Leader Re roll. Is that it?
Exactly. That's why some people even suggest taken Leader on the Big Guy himself should he roll a doubles.

Reason: ''
User avatar
Democritus
Experienced
Experienced
Posts: 67
Joined: Tue Apr 29, 2003 7:59 am
Location: Uppsala, Sweden

Post by Democritus »

For the skink it is not a hard to understand what you should pick: BLOCK!
All skinks must have it to live longer. Sure hands is good too, but I prefer to have a player that can play with a lower chance of beeing carried of the field. He can also make some blocks, with assistst ofcourse...

As for the Saurous it is harder. But since you have rolled a double you should make use of it (ie not pick Block).
The passong skills are not even to think of, the agility skills have a few that might fit an AG 1 player; dodge, not mainly to makes dodgs but to stand up longer. Sure feet could work too, side step as well, diving tackle...
This didn't look so good, so you should look on traits. Stand firm is good, together with break tackle later you can have a saurous that can move around. Dountless, what a waist. Leader, hmm maybe. Frenzy, sure would be fun to have a ST 4 player with frenzy!

If it was up to me I would pick frenzy or stand firm on the saurus and block on the skink.

Reason: ''
User avatar
Thadrin
Moaning Git
Posts: 8079
Joined: Mon Jul 30, 2001 12:00 am
Location: Norsca
Contact:

Post by Thadrin »

I'd take Sure Hands on the skink myself...but thats me. Block is certainly a good choice.
I like the idea of Dodge on the Saurus because it keeps him upright. ALternatively there's Stand Firm which also helps with the dodging. Renzy could be fun, as could Diving Tackle.

Reason: ''
I know a bear that you don't know. * ICEPELT IS MY HERO.
Master bleater. * Not in the clique.
Member of the "3 digit" club.
User avatar
DoubleSkulls
Da Admin
Posts: 8219
Joined: Wed May 08, 2002 12:55 pm
Location: Back in the UK
Contact:

Re: What to take on doubles?

Post by DoubleSkulls »

Athenry wrote:Saurus and a Skink. Both have no skills yet, this is their first rolls.

Block on both? or maybe Sure hands on the skink?
I'd probably go Frenzy on the Saurus. Just one S4 frenzy guy on the team can make big holes for your skinks to run through.

Leader is useful if you've got a Krox, but as you've already got lots of S in the team you don't have to block with him as much as other teams may have to with their BG. I'd take it for the next Saurus to get a double.

The skink - Block or Sure Hands. It really depends on 2 things 1) how many TRR you have now, 2) How much longer the league is going to last. If you have a few TRR already or have long enough to buy them I'd take block.

Reason: ''
Ian 'Double Skulls' Williams
Athenry
Rookie
Rookie
Posts: 11
Joined: Mon May 12, 2003 4:53 pm
Location: Ottawa, Ontario, Canada

Post by Athenry »

Hypothetical question this time.

If I rolled double 6 on a Krox, should I take the +1 Strength and make him a Strength 6 dude? Or take the skill/trait.

Reason: ''
credendo vides - believing is seeing
Mirascael
Super Star
Super Star
Posts: 935
Joined: Wed Oct 09, 2002 4:25 pm
Location: Hamburg, Germany

Post by Mirascael »

Athenry wrote:Hypothetical question this time.

If I rolled double 6 on a Krox, should I take the +1 Strength and make him a Strength 6 dude? Or take the skill/trait.
You always take STR+1 no matter what.

Reason: ''
User avatar
Grumbledook
Boy Band Member
Posts: 10713
Joined: Sat Sep 21, 2002 6:53 pm
Location: London Town

Post by Grumbledook »

not if you already have +st +st then you would be stupid to take it again

Reason: ''
User avatar
coldsteel
Experienced
Experienced
Posts: 73
Joined: Sat Nov 23, 2002 9:40 pm
Location: Ponca City, Oklahoma
Contact:

Post by coldsteel »

Grumbledook wrote:not if you already have +st +st then you would be stupid to take it again
But think how many guys your opponent would need to get a 1-die block...

Reason: ''
User avatar
Grumbledook
Boy Band Member
Posts: 10713
Joined: Sat Sep 21, 2002 6:53 pm
Location: London Town

Post by Grumbledook »

um you can't increase a stat by more than 2, though it you want to take 3st increases and only be allowed to use 2 go ahead

Reason: ''
User avatar
coldsteel
Experienced
Experienced
Posts: 73
Joined: Sat Nov 23, 2002 9:40 pm
Location: Ponca City, Oklahoma
Contact:

Post by coldsteel »

Grumbledook wrote:um you can't increase a stat by more than 2, though it you want to take 3st increases and only be allowed to use 2 go ahead
Duh, I forgot that. lol.

Reason: ''
Post Reply