I saw or heard nothing anecdotally that fundamentally changed my view on Freebooters for tournament play. They fill a similar role to the most popular stars in the new version, either by opening up a role that the team didn't already have (Hakflem Chorfs for example) or performing better in a role than something the team has (Deeproot Flings etc). The problem with Freebooters is that they both widen the roles that they can fill in the first instance and are more cost efficient in the second instance.
Would they work with limtations? I don't know is the honest answer. Wobert has restricted mercs at my next tournament in January. It curbs some of the excesses but i'm not convinced it's enough.
BUBBA Bowl 8, Bristol, 6th Nov 21 - Results Pg7
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Re: BUBBA Bowl 8, Bristol, 6th Nov 21 - Results Pg7
Bad day and good opponents, but my results meant I didn't play against any freebooters except tony the stunty merc (who was pretty good, in fairness!)
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Re: BUBBA Bowl 8, Bristol, 6th Nov 21 - Results Pg7
My thoughts so far...
First thing that seemed to come out of this was that Most TD's was taken with 6... no ones was getting 'blow out' 4/5 - 0 wins: small sample set but I think it's 'real' i.e. nerf on passing with any AG4 is pushing dynamic to bash at least for the moment.
If you are including Stars then 'for balances' sake you don't have to exclude Freebooters i.e. if you want to make things 'more complicated' but 'more colorful' add stars and freebooters.
Another take home point would seem to be that teams ARE getting a boost from stars and freebooters; so where they are allowed those playing to be competitive are going to be forced to take them.
It may need more play testing but I think its fairly safe to say not all stars are equal so in competitive settings allowing only stars there will be a loss of diversity in builds.
Just letting the thought roll... If your aim is to promote different team/builds you can go two ways ban stars or add Freebooters.
First thing that seemed to come out of this was that Most TD's was taken with 6... no ones was getting 'blow out' 4/5 - 0 wins: small sample set but I think it's 'real' i.e. nerf on passing with any AG4 is pushing dynamic to bash at least for the moment.
If you are including Stars then 'for balances' sake you don't have to exclude Freebooters i.e. if you want to make things 'more complicated' but 'more colorful' add stars and freebooters.
Another take home point would seem to be that teams ARE getting a boost from stars and freebooters; so where they are allowed those playing to be competitive are going to be forced to take them.
It may need more play testing but I think its fairly safe to say not all stars are equal so in competitive settings allowing only stars there will be a loss of diversity in builds.
Just letting the thought roll... If your aim is to promote different team/builds you can go two ways ban stars or add Freebooters.
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Re: BUBBA Bowl 8, Bristol, 6th Nov 21 - Results Pg7
I thought it worked really well and the 'lose a skill choice if you take a star' brought a nice balance.
Easier access to stars brings a great new dimension to the game so I'm all for the new rule set.
If both teams bring the same star then noone can field him for the game is great too.
With freebooters being so advantageous and knowing you're not going to be unable to play him as your opponent won't be running with the same guy could possibly be balanced by 'take a freebooter but lose 2 skill choices', instead of the 1 skill choice you lose if you bring a star.
Overall brilliant tourney, great venue and the ruleset worked pretty fine.
Easier access to stars brings a great new dimension to the game so I'm all for the new rule set.
If both teams bring the same star then noone can field him for the game is great too.
With freebooters being so advantageous and knowing you're not going to be unable to play him as your opponent won't be running with the same guy could possibly be balanced by 'take a freebooter but lose 2 skill choices', instead of the 1 skill choice you lose if you bring a star.
Overall brilliant tourney, great venue and the ruleset worked pretty fine.
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