
I'm wondering what GW plans to do about this?
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Ball in handColin wrote: ↑Sun Nov 22, 2020 11:54 pm After having a good look through the rulebook and the contents of the box, I have one gripe. The Imperial Nobility team has listed on their team list, 0-2 Noble Blitzers, but none are included in the box, WTF! They include a star player (Griff) and ogre mini, but no blitzers (a regular part of the team lineup). It's not like you can use regular humans for the missing minis as they wouldn't fit in (not all covered with feathers).![]()
I'm wondering what GW plans to do about this?
I'm not sure what you mean by that. What I am saying, is there aren't any noble blitzer minis included in the Imperial Nobility sprue that comes in the game box (which, as far as I know, is the only way to get these minis (ie, buying the box set).
I didn't count squares or anything like that, but it looks the same size to me as well (that's from taking it out of the box and unfolding it).Papa Sebco wrote: ↑Tue Nov 24, 2020 10:32 pm
I don't have it yet so can't be sure at 100% but I saw an unboxing video and they said it was the same size as BB 2016 pitch.
Pro elves are tier 2? This seems so strange to me because I've not seen any elves do anything but dominate under my command (despite being less than completely optimal in their skill choices). And I've seen plenty of other players dominate with them as well. Sure, I wish that I could have another two blitzers on the team, but they seem fine without it.Lyracian wrote: ↑Thu Nov 12, 2020 9:47 pmThe special rule says which Star Players you can hire.odinsgrandson wrote: ↑Thu Nov 12, 2020 9:02 pm I like that the reams now have the tiers written right there on the roster, along with some relevant team rules, and the leagues (which seem to just be key words- I'm guessing they'll trigger some stadium effects or something).
Pro Elves are Tier 2 and I think High elves are worse now even with the extra pip of Armour. Both the Catchers and Blitzers are one worse at passing. Thrower now has two weak skills. Safe Throw is no longer very safe! It now only cancels a natural 1 rather than a modified 1. Cloud Burster is the other half of old Safe Throw and now makes opponent re-roll rather than the Thrower making the dice roll (which you could your team re-roll on).odinsgrandson wrote: ↑Thu Nov 12, 2020 9:02 pm I can't figure out why the High Elves are listed as a Tier 2 team. That has got to be a typo, right?
Develop a line as thrower? Throwers in CRP/BB16 tend to cost less or the same than the line+skills, and have Pass in singles, making them more realiable as rookies and cheaper long term in throwing related tasks. So if you throw, they were a good thing, and even if not, too (the cheaper Leader reroll).odinsgrandson wrote: ↑Mon Nov 30, 2020 5:33 pm since we've all gotten used to using a plain old lineman as the thrower
I think you have misread my post. I was talking about High Elves having an extra point of Armour not that writing the old AV 7 as 8+ was an increase.odinsgrandson wrote: ↑Mon Nov 30, 2020 5:33 pm (I think it should be noted that the armor values weren't bumped up universally. While it looks that way, it is really because the statlines are now expressed in target numbers- so an armor value of 7 is now expressed as an 8+ roll).