Spike IV
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Re: Spike IV
How about we all agree to only use weeping daggers against Dwarves?
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I am a pro "fun" guy.
- Heff
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Re: Spike IV
Plus 3 on the dice roll v Dwarves.Mystic Force wrote:How about we all agree to only use weeping daggers against Dwarves?
ALL dice rolls.
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- Digger Goreman
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Re: Spike IV
and elves....Heff wrote:Plus 3 on the dice roll v Dwarves.Mystic Force wrote:How about we all agree to only use weeping daggers against Dwarves?
ALL dice rolls.

Reason: ''
LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
"1 in 36, my Nuffled arse!"
"1 in 36, my Nuffled arse!"
Re: Spike IV
I cannot se any point in taking the Necrotheurge over the Sports-wizard. Fireball is ok and Zap! is good versus Lizardmen, Skaven and Stunty.
Incorporeal:
Cast at the start of any of your opponent's turns. 150K 3+ and you cannot even cast the spell before your own turn!
Vanhalables Dans Macabre:
Vampire cannot use this spell. Does not sound very powerful.
Incorporeal:
Cast at the start of any of your opponent's turns. 150K 3+ and you cannot even cast the spell before your own turn!
Vanhalables Dans Macabre:
Vampire cannot use this spell. Does not sound very powerful.
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Re: Spike IV
Incorpeal cast on a lone ballhandler that have AG4, Accurate and Strong Arm. Feeling confident in the back waiting to pass a long bomb. Then no hands and all other players are on the wrong side and cannot take back the ball. You just go and pick it up, no tacklezones...necromancer wrote:I cannot se any point in taking the Necrotheurge over the Sports-wizard. Fireball is ok and Zap! is good versus Lizardmen, Skaven and Stunty.
Incorporeal:
Cast at the start of any of your opponent's turns. 150K 3+ and you cannot even cast the spell before your own turn!
Vanhalables Dans Macabre:
Vampire cannot use this spell. Does not sound very powerful.
Or no hands on that one-turner
Dans Macabre to have your zombies AV9 against punching orcs and dwarfs
Not the best but still something cool to the game.
Maybe Necromantic gets something better.
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Re: Spike IV
Sports-wizard > Necrotheurge
Zap! turns the player into a frog with no hands. 3+ on a ST3 player. Lasts not only a turn, but a drive. 1-turners tend to have ST2, so that is a 2+. ST4 ballcarrier and we can stat to argue
Additionally you get access to the fireball, which is the good ol' fireball.
Zap! turns the player into a frog with no hands. 3+ on a ST3 player. Lasts not only a turn, but a drive. 1-turners tend to have ST2, so that is a 2+. ST4 ballcarrier and we can stat to argue

Additionally you get access to the fireball, which is the good ol' fireball.
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Re: Spike IV
I think that the necrotheurge is slightly better in one way. If we assume 1 player in scoring range, you can lightning bolt and not break armour, it could get up and score.
If that player has no hands, it has no hands, regardless of armour roll.
If that player has no hands, it has no hands, regardless of armour roll.
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Re: Spike IV
I enjoyed Spike! 4 with the one exception of (I'm with Garion) Throttlesnot is just not very fun and really could have been. SW on him is a deal breaker. I'm all for new and fluffy things, but why make useless things?
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Re: Spike IV
I like Undead and Necro but haven't really played them even though I have the teams. However, it clearly states that you cannot turn a player who has Stunty into a zombie for your team, so why does Throttlesnot even exist?! That is what erks me about him. With the rule that you can't turn stunties, he's the wrong fit for these teams and a very odd, random includement in my eyes. To me it seems like that because he's a star then it's okay?
He is also a zombie but has ag 3? Why not ag 2 and VLL instead? Yes he would leap on a 4+ not a 3+, but again, he is meant to be a zombie so it's acceptable. I also like the idea that he ironically should have the stakes skill (cos he jumps on opponents with a gnarly, twisted broken pogo stick
but I guess that's the fluff for him having Stab).
(On a side note, after using Scyla at the Cambridge Doubles tournament recently, I feel he really should be 10-20k more and have Juggernaut skill due to it being fitting for the character of Scyla and often blitzing with him (due to Wild Animal) and rolling a lot of both downs! Or keep as but change Thick Skull to Juggernaut)
And that's my pointless 2p (or cents!)
He is also a zombie but has ag 3? Why not ag 2 and VLL instead? Yes he would leap on a 4+ not a 3+, but again, he is meant to be a zombie so it's acceptable. I also like the idea that he ironically should have the stakes skill (cos he jumps on opponents with a gnarly, twisted broken pogo stick

(On a side note, after using Scyla at the Cambridge Doubles tournament recently, I feel he really should be 10-20k more and have Juggernaut skill due to it being fitting for the character of Scyla and often blitzing with him (due to Wild Animal) and rolling a lot of both downs! Or keep as but change Thick Skull to Juggernaut)
And that's my pointless 2p (or cents!)
Reason: ''
- MacHurto
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Re: Spike IV
Morg is an ogre without bonehead, also not possible. It is ok for Star players to be different/special to normal developed players, imho. If you want an in world fluff explanation, you cah head rule that while zombifying a stunty is possible... Why would a coach do it? They are weaker and smaller. Totally useless player.SlannMann wrote:However, it clearly states that you cannot turn a player who has Stunty into a zombie for your team, so why does Throttlesnot even exist?! That is what erks me about him. With the rule that you can't turn stunties, he's the wrong fit for these teams and a very odd, random includement in my eyes. To me it seems like that because he's a star then it's okay?
He cannot have VLL because the pogo is broken, hence the stab skill. For AG3, again it is a star player. Zombies can be developed to have AG3, so not sure why is that a problem.SlannMann wrote:He is also a zombie but has ag 3? Why not ag 2 and VLL instead? Yes he would leap on a 4+ not a 3+, but again, he is meant to be a zombie so it's acceptable. I also like the idea that he ironically should have the stakes skill (cos he jumps on opponents with a gnarly, twisted broken pogo stickbut I guess that's the fluff for him having Stab).
Only thing that makes no sense is SW. From a game point of view it makes him really overcosted and kind of useless (iirc his stats). Also, stab never (iirc) gives SW. A pogo is not considered a weapon. Why is he discriminated? Would be nice to know the reasons (both fluff and specially game wise) for the developers to give him SW.
My two cents

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Re: Spike IV
Not true. The quite useless Sinnedbad cane with stab+secret weapon. I think he has a saber instead of a dagger.MacHurto wrote:Also, stab never (iirc) gives SW. A pogo is not considered a weapon. Why is he discriminated? Would be nice to know the reasons (both fluff and specially game wise) for the developers to give him SW.
My two cents
Sinnedbad 6 3 2 7 Loner, Block, Jump Up, Pass Block, Regeneration, Secret Weapon, Side Step, Stab
Secret weapons give a star player some discount. The zombie pogoer would probably have been more expensive sans secret weapon. The combination of leap and stab (never mind very long legs) might be to good against AV7 teams. Just house rule him if you disagree. Be sure to add 100000 or so to his cost.
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Re: Spike IV
Ok, thanks. I did not remember correctly. Guess the fluff explanation is it cannot be hidden away when the referee comes like a dagger would for both Sunnedbad and this one.kyrre wrote: Not true. The quite useless Sinnedbad cane with stab+secret weapon. I think he has a saber instead of a dagger.
Sinnedbad 6 3 2 7 Loner, Block, Jump Up, Pass Block, Regeneration, Secret Weapon, Side Step, Stab
Leap on 4+ and stab... How is that too good against AV7 teams? If anything, SW is there to avoid the use of stunty to dodge in takle zones on 3+ and stab. Isn't he 150k+ or something like that? Don't have Spike! in front of me. With SW he should be much cheaper to be worth considering, imho, even if that is the number the formula gives.kyrre wrote: Secret weapons give a star player some discount. The zombie pogoer would probably have been more expensive sans secret weapon. The combination of leap and stab (never mind very long legs) might be to good against AV7 teams. Just house rule him if you disagree. Be sure to add 100000 or so to his cost.
I don't need to house rule it. Just curious as to what was the reason for them to think the player was a good addition.
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Re: Spike IV
Surely it would be leap on a 3+ with vll? Granted he still seems overpriced.MacHurto wrote:Ok, thanks. I did not remember correctly. Guess the fluff explanation is it cannot be hidden away when the referee comes like a dagger would for both Sunnedbad and this one.kyrre wrote: Not true. The quite useless Sinnedbad cane with stab+secret weapon. I think he has a saber instead of a dagger.
Sinnedbad 6 3 2 7 Loner, Block, Jump Up, Pass Block, Regeneration, Secret Weapon, Side Step, Stab
Leap on 4+ and stab... How is that too good against AV7 teams? If anything, SW is there to avoid the use of stunty to dodge in takle zones on 3+ and stab. Isn't he 150k+ or something like that? Don't have Spike! in front of me. With SW he should be much cheaper to be worth considering, imho, even if that is the number the formula gives.kyrre wrote: Secret weapons give a star player some discount. The zombie pogoer would probably have been more expensive sans secret weapon. The combination of leap and stab (never mind very long legs) might be to good against AV7 teams. Just house rule him if you disagree. Be sure to add 100000 or so to his cost.
I don't need to house rule it. Just curious as to what was the reason for them to think the player was a good addition.
I like the idea though and I guess some of the stars will end up overpriced. With that many it is tough to get them all right. Better over than under.
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- Bakunin
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Re: Spike IV
Rick rotten bupkiss is the good new starplayer. DP Zombie.
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Galak 3:16 says "There is a point in time that a player really should read the rulebook."