![Image](http://www.politicsplus.org/blog/wp-content/uploads/2015/02/0226you-decide.jpg)
2009 and '10 there was nothing special.
'11 saw coaches get bonus cheerleaders if they dressed as cheerleaders
![:)](./images/smilies/icon_smile.gif)
'12 & '13 had no bonus rules, though I was starting to give away miniatures that would have eventually made up the original Exiles League members as a Necro team. But my sculptor stopped working
![:(](./images/smilies/icon_frown.gif)
'14 saw the first of the "special" rules - Dead Rising allowed all teams to have a necromancer and cast Raise the Dead, and one random player on each team was given the regen skill.
'15 was Lucky Stars (a popular one I think). There was a higher TV allowance, coaches could only add 3 skills to their team and everyone had to spend a minimum of 150k on star players. Want lots of skills? Choose lots of stars
![:)](./images/smilies/icon_smile.gif)
'16 - Pieces o' Eight! All about the Pirates! Liberally stolen (pirated) rules from hup north, coaches added skills to their team only to see them stolen away by each opponent! With a limit on spamming it created an interesting meta discussion about which skills to chose when you know you aren't going to get to use some of them
![:)](./images/smilies/icon_smile.gif)
Plus there were boxes full of gold, to be used as bribes once over the weekend.
'17 - Repeated the skill loss system as I really enjoyed the pirate theme
![:)](./images/smilies/icon_smile.gif)
'18 - Is going to back to my roots. The first NAF tourney I played was a BBGT. It was 105TV and one skill was given to one player, after each match, to simulate progression.
'19 -
![????](./images/smilies/icon_question.gif)