My Beastmen again; good one...

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Redfang
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My Beastmen again; good one...

Post by Redfang »

Hi, back to my Chaos Team; I keep getting these difficult decisions on my team progress;

I have 2 Chaos Warriors, 1 with block
10 Beastmen, 1 with block, 1 with +1 Mv, 1 with +1 Ag
1 Mino with Block

I rolled a double for the 2nd skill of the +1 Ag Beastman; what should I give him?

I was considering dodge, pass or accurate, but there are so much options... Help...

R

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Post by Asmodan »

It really depends on what you want to use him for.
If you want to develop a passing game, take pass, if not i would have taken dodge.

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Post by Redfang »

I never thought about develloping a Passing Game, but now I got this result I do...
It seems that taking pass or accurate would make him profit the most from his Ag increase. I'd rather block somebody next to a player of mine than dodge away, but I do agree that it might be useful, occasionally.

R

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Post by sean newboy »

I would go for Catch, Big Hand, or Extra Arms.

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Post by Redfang »

I'd rather give Big Hand to the next Beastmen who gets a double; this guy already picks up on a 2+ (with no TZ's)...
Although it might be handy to have him ready to dodge into a crowd, pick up the ball and dodge out...

The other two options seem not too handy; what's the use in having a catcher with no thrower? Besides that would get him making even more TD's and I don't want 1 player to score all SPP's

R

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Dan kon ik samen spelen.

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Post by Gattolardo »

Shame on you Redfang...

Really, what's all this talking about the ball??
About developing a THROWING GAME???!!!!

You're chaos, leave the THROWING GAME to the girly elves and play CHAOS!!

The ball is just some excuse to get into the field to maim and kill, it's nothing to care about :pissed:

Ignore the ball.
Play chaos. :evil:


:wink: :D


Cheers
Rob

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Post by Redfang »

I agree with that; but when Master Slaanesh gifted one of my Beastmen with an agility increase, I understood that he has an even higher purpose for my team. Also, winning games brings you closer to better teams; and thus to better victims to kill and maim! (And more beautiful cheerleaders to pursuit...)

R

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Dan kon ik samen spelen.

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Post by bio »

go for dodge,then block.You could have a decent ball handler to move the ball around opponent's defence and a good blitzer to cause turnovers (strip ball as third skill might be useful)

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Post by bio »

Bella gattolardo! finalmente qualche italiano fa capolino in questa board!!(A meno che tu non abbia taroccato il tuo stato d'appartenenza)
Anche tu invischiato nel feroce gioco del Blood Bowl?Come è la scena milanese in fatto di tornei/leghe?

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Post by Grumbledook »

go with pass or accurate, pass might be better for when you roll those 1s so you can keep the reroll on the catch

just having an ag4 bloke with pass will spread the defence out even if you don't actually bother passing to him

dunno if you thought about it but you can use him as a receive when someone else has the ball in the backfield to get others 1 spp, just like elves pick up with a lino and quick pass to the thrower

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Post by Blackscale »

I would take pass; it opens up a new way of scoring for your team.

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Post by Corlus »

I created an All-Beastman team and the first SP roll was an agility increase. I took this as a sign that Nuffle wanted me to play elf-ball with them. Since then, I have tried to play the bashy game once and I lost horribly. But when I play the passing game, I average 3 TD's a game an usually win. Sometimes you just gotta play the hand that Nuffle deals you.

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Post by Redfang »

Pass or Accurate were my best options too...
I would like to have a few Claw guys and a Big Hand dude on my team, but both of these skills are wasted (a bit) on this particular player, so I'll have to get them later, hopefully...

Accurate might make long-range passing more effective, but I'm not planning on that, so Pass would probably be a better (more RR effective) choice.

Let's see if somebody has an entire different view altogether...

R

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Dan kon ik samen spelen.

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Post by Grumbledook »

of course foul appearence with pass block and ag 4 will upset a lot of catchers

he can dodge over to them on the passblock and then gets -2 to catch if you end up in the tz, or even on the thrower, even if you can't get in the tz you should be able to get close enough to get in the way, attempt an interception and still hopefullt be within 3 squares to still make them catch with -1

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Post by Redfang »

Good idea as well...

That's exactly why I posted this question. There are too much options...

R

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Ik wou dat ik twee blondjes was,
Dan kon ik samen spelen.

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