Claw + Chainsaw
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- dreamscreator
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Claw + Chainsaw
What happen if a player with claw block a chainsaw with more than armour 7 (human, dwarf, orc...).
Do claw apply before the +3 bonus of chainsaw?
I can understand that it is in that way but feels bit awkward. I can't see how the claw helps the chainsaw to break the armour combined.
The fluff is broken here XD
Do claw apply before the +3 bonus of chainsaw?
I can understand that it is in that way but feels bit awkward. I can't see how the claw helps the chainsaw to break the armour combined.
The fluff is broken here XD
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- sann0638
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Re: Claw + Chainsaw
No. Claw only applies if a player is knocked down during a block. The chainsaw test is done to see "if" a player gets knocked down.
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Re: Claw + Chainsaw
Ah, cool. Same way that with MB.sann0638 wrote:No. Claw only applies if a player is knocked down during a block. The chainsaw test is done to see "if" a player gets knocked down.
And... Chainsaw and DP? Can they both be combined to have +4 in a foul?
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- Pedda
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Re: Claw + Chainsaw
The claw player blocks the chainsaw player (with AV8+).dreamscreator wrote:What happen if a player with claw block a chainsaw with more than armour 7 (human, dwarf, orc...).
Do claw apply before the +3 bonus of chainsaw?
I can understand that it is in that way but feels bit awkward. I can't see how the claw helps the chainsaw to break the armour combined.
The fluff is broken here XD
If the chainsaw is knocked down, an armour roll is made with +3 for knocking the chainsaw down, ie 2d6 + 3 >7 to at least stun the chainsaw player.
Yes, or +3 on the armour roll and then +1 on the injury rolldreamscreator wrote: And... Chainsaw and DP? Can they both be combined to have +4 in a foul?
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Re: Claw + Chainsaw
sann0638 wrote:No. Claw only applies if a player is knocked down during a block. The chainsaw test is done to see "if" a player gets knocked down.
This two are contradictory...Pedda wrote:The claw player blocks the chainsaw player (with AV8+).
If the chainsaw is knocked down, an armour roll is made with +3 for knocking the chainsaw down, ie 2d6 + 3 >7 to at least stun the chainsaw player.
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- Pedda
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Re: Claw + Chainsaw
Yes, they are. I think sann0638 missed that you wrote "block". If the chainsaw was attacking the claw player and then failed the kick back, ie rolled a 1, then claw would not be applied.dreamscreator wrote:sann0638 wrote:No. Claw only applies if a player is knocked down during a block. The chainsaw test is done to see "if" a player gets knocked down.This two are contradictory...Pedda wrote:The claw player blocks the chainsaw player (with AV8+).
If the chainsaw is knocked down, an armour roll is made with +3 for knocking the chainsaw down, ie 2d6 + 3 >7 to at least stun the chainsaw player.
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- sann0638
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Re: Claw + Chainsaw
I did. Pedda's right. I shouldn't write stuff at work, too quick...
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Re: Claw + Chainsaw
No probs.
I suspect that it was working as Pedda said. Logic by rule but bit awkward
I suspect that it was working as Pedda said. Logic by rule but bit awkward
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- daloonieshaman
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Re: Claw + Chainsaw
MB help you with the injury but not breaking armour, and it's a shame.daloonieshaman wrote:the fun is adding in mighty blow
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Re: Claw + Chainsaw
Why? The Blocking player can still use MB.
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Re: Claw + Chainsaw
My understanding is that you roll armour to know if the player is knock down, then you roll injury with MB.
Can you use MB against a player isn't knock down?
Can you use MB against a player isn't knock down?
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- Pedda
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Re: Claw + Chainsaw
It depends on what you're referring to?dreamscreator wrote:My understanding is that you roll armour to know if the player is knock down, then you roll injury with MB.
Can you use MB against a player isn't knock down?
For the chainsaw, then yes, mighty blow won't do you any good, since it's triggered for a block. For the claw player though, mighty blow is gold
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