Blood Bowl 2016 - the full list of changes
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- Eurobowl Superstar
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Blood Bowl 2016 - the full list of changes
Once you have brought together the Blood Bowl rulebook, Death Zone Season One, Teams of Legend PDF and Errata, you have the following:
From Blood Bowl
• Only what you need to play humans vs orcs in a one-off game
• 4 minute turn limit and Illegal Procedure are moved into optional
• Human Catchers are 60k
• 4 stars: Morg, Griff, Mighty Zug and Varag
• Some skills are shortened due to restricted use in the basic game (then explained fully in DZ)
• Two new Special Play card decks and teams get 1-3 cards (amended in DZ)
• Pitch and range ruler is bigger but understood to be the exact same scale
From Death Zone Season One
• 7 additional rosters: Skaven, Dwarf, Nurgle, Dark Elf, Wood Elf, High Elf and Elf Union (Elf/Pro Elf)
• 6 additional stars: Hakflem, Grim, Roxanna, Jordell, Eldril and Prince Moranion (see errata)
• New Star for Nurgle only – Guffle Pusmaw 5349, 210k (not 110k, see errata), Loner, FA, Monstrous Mouth (cannot be stripped and gets the catch skill), Nurgle’s Rot
• Nurgle Warriors and Beast of Nurgle are now Bloaters and Rotspawn, respectively
• Bloodweiser Babes are renamed Bloodweiser Kegs
• MVP is randomly assigned to one of three selected players
• On sending off (a Foul or Secret Weapon), the Head Coach can Argue the Call. On a 1, Head Coach also sent off & -1 to Brilliant Coaching thereafter. On a 6, player is only sent to Reserves. Turnover still applies (see Q&A)
• Piling On moved to optional and needs Team Reroll to use
• Piling On, Claw, Grab & Wood Elf Treemen have other changes (although see errata)
• Gutter Runners have Weeping Dagger. If they cause a Badly Hurt during a block, player is MNG on 4+
• Some skills/inducements missing but added in Teams of Legend. Fan Favourite and Stakes not in game
• No wizards
• Spiralling Expenses now optional
• Amended rules about drawing & discarding special play cards. Extra cards cost 100k
• Extra league rules on Expensive Mistakes (discouraging large sums of cash), the Off-Season and Re-Drafting for future seasons. Full rules on pages 25-27
• It’s 2493-2494 season (aside from small temporal anomalies)
From Teams of Legend PDF
• Remaining 12 CRP teams covered PLUS Underworld Denizens (Underworld) and Chaos Renegades (Chaos Pact). Document includes some name changes to positional and races
• Animosity, Ball & Chain, Chainsaw, Bombardier, Bloodlust, Titchy, Raise the Dead, Goblin bribes and Halfling Chef all covered
• Treemen on a Halfling roster have Timmm-ber skill and can receive assists to stand up. +1 for each assist from those not in a tackle zone. A 1 is still a failure
Errata
• Piling On still needs a Team Reroll and is optional. Modifiers still apply, though. Claw and Grab skills returned to CRP versions.
• Timmm-ber removed from Wood Elf treemen (only Halfling Treemen have it)
• Confirms Weather roll before inducements and then coin toss (as per CRP)
• Guffle’s cost, Hakflem’s stats and Roxanna’s leap confirmed. Roxanna confirmed as available for Amazons
So Overall Differences from CRP
• 23 teams and 10 CRP stars + Guffle. Human catchers now 60k, Halfling treemen have Timmm-ber, Gutter Runners have Weeping Dagger, Argue the Call, Piling On requires a TRR, No Wizards, Special Play cards
• And in addition, for league play: MVP random from 3 players, Expensive Mistakes, Offseason & Redrafting
[Edit by Darkson]
Errata and Teams of Legends pdf can be downloaded from http://www.bloodbowl.com/
From Blood Bowl
• Only what you need to play humans vs orcs in a one-off game
• 4 minute turn limit and Illegal Procedure are moved into optional
• Human Catchers are 60k
• 4 stars: Morg, Griff, Mighty Zug and Varag
• Some skills are shortened due to restricted use in the basic game (then explained fully in DZ)
• Two new Special Play card decks and teams get 1-3 cards (amended in DZ)
• Pitch and range ruler is bigger but understood to be the exact same scale
From Death Zone Season One
• 7 additional rosters: Skaven, Dwarf, Nurgle, Dark Elf, Wood Elf, High Elf and Elf Union (Elf/Pro Elf)
• 6 additional stars: Hakflem, Grim, Roxanna, Jordell, Eldril and Prince Moranion (see errata)
• New Star for Nurgle only – Guffle Pusmaw 5349, 210k (not 110k, see errata), Loner, FA, Monstrous Mouth (cannot be stripped and gets the catch skill), Nurgle’s Rot
• Nurgle Warriors and Beast of Nurgle are now Bloaters and Rotspawn, respectively
• Bloodweiser Babes are renamed Bloodweiser Kegs
• MVP is randomly assigned to one of three selected players
• On sending off (a Foul or Secret Weapon), the Head Coach can Argue the Call. On a 1, Head Coach also sent off & -1 to Brilliant Coaching thereafter. On a 6, player is only sent to Reserves. Turnover still applies (see Q&A)
• Piling On moved to optional and needs Team Reroll to use
• Piling On, Claw, Grab & Wood Elf Treemen have other changes (although see errata)
• Gutter Runners have Weeping Dagger. If they cause a Badly Hurt during a block, player is MNG on 4+
• Some skills/inducements missing but added in Teams of Legend. Fan Favourite and Stakes not in game
• No wizards
• Spiralling Expenses now optional
• Amended rules about drawing & discarding special play cards. Extra cards cost 100k
• Extra league rules on Expensive Mistakes (discouraging large sums of cash), the Off-Season and Re-Drafting for future seasons. Full rules on pages 25-27
• It’s 2493-2494 season (aside from small temporal anomalies)
From Teams of Legend PDF
• Remaining 12 CRP teams covered PLUS Underworld Denizens (Underworld) and Chaos Renegades (Chaos Pact). Document includes some name changes to positional and races
• Animosity, Ball & Chain, Chainsaw, Bombardier, Bloodlust, Titchy, Raise the Dead, Goblin bribes and Halfling Chef all covered
• Treemen on a Halfling roster have Timmm-ber skill and can receive assists to stand up. +1 for each assist from those not in a tackle zone. A 1 is still a failure
Errata
• Piling On still needs a Team Reroll and is optional. Modifiers still apply, though. Claw and Grab skills returned to CRP versions.
• Timmm-ber removed from Wood Elf treemen (only Halfling Treemen have it)
• Confirms Weather roll before inducements and then coin toss (as per CRP)
• Guffle’s cost, Hakflem’s stats and Roxanna’s leap confirmed. Roxanna confirmed as available for Amazons
So Overall Differences from CRP
• 23 teams and 10 CRP stars + Guffle. Human catchers now 60k, Halfling treemen have Timmm-ber, Gutter Runners have Weeping Dagger, Argue the Call, Piling On requires a TRR, No Wizards, Special Play cards
• And in addition, for league play: MVP random from 3 players, Expensive Mistakes, Offseason & Redrafting
[Edit by Darkson]
Errata and Teams of Legends pdf can be downloaded from http://www.bloodbowl.com/
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Geggster
Before you criticise someone, you should walk a mile in their shoes. That way, when they find out, you're a mile away...... and you have their shoes.
Before you criticise someone, you should walk a mile in their shoes. That way, when they find out, you're a mile away...... and you have their shoes.
- lunchmoney
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Re: Blood Bowl - the full list of changes
Nice.
This needs a sticky.
This needs a sticky.
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lunchmoneybb @ gmail.com
TOs! You do not need multiple copies of rosters. It's a waste of paper.
Bribe level: good coffee.
#FlingNation find me on page 95
- sann0638
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Re: Blood Bowl - the full list of changes
And how it applies to NAF tournaments: http://www.thenaf.net/2016/11/bb2016-an ... urnaments/
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- Waldorf28
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Re: Blood Bowl - the full list of changes
The NAF have posted an official position, which is essentially "TO's discretion":
http://www.thenaf.net/2016/11/bb2016-an ... urnaments/
...it would be good to know fairly soon what the decisions are for the NAF Champs since I expect that will set the general tone for other NAF tourneys.
http://www.thenaf.net/2016/11/bb2016-an ... urnaments/
...it would be good to know fairly soon what the decisions are for the NAF Champs since I expect that will set the general tone for other NAF tourneys.
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- Waldorf28
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Re: Blood Bowl - the full list of changes
Ninja'ed.
The point about how they make the choices for the Champs still stands though!
The point about how they make the choices for the Champs still stands though!
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- sann0638
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Re: Blood Bowl - the full list of changes
Of course. But no rush for the moment.
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- Darkson
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Re: Blood Bowl - the full list of changes
I like the return of Argue the Call.
I also like the return of help for Halfling Trees to stand up, but I do think that Goblins and (especially) Ogres have been a bit shafted in the Stunty Cup stakes - Halflings were already the slightly better Stunty team and they got a boost, while Ogres (who were already the worst performing) got nerfed by the PO change.
I also like the return of help for Halfling Trees to stand up, but I do think that Goblins and (especially) Ogres have been a bit shafted in the Stunty Cup stakes - Halflings were already the slightly better Stunty team and they got a boost, while Ogres (who were already the worst performing) got nerfed by the PO change.

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- lunchmoney
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Re: Blood Bowl - the full list of changes
Ogres will no longer be the go to team for a coach playing for Most CAS.Darkson wrote:...while Ogres (who were already the worst performing) got nerfed by the PO change.
Reason: ''
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lunchmoneybb @ gmail.com
TOs! You do not need multiple copies of rosters. It's a waste of paper.
Bribe level: good coffee.
#FlingNation find me on page 95
lunchmoneybb @ gmail.com
TOs! You do not need multiple copies of rosters. It's a waste of paper.
Bribe level: good coffee.
#FlingNation find me on page 95
- Darkson
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Re: Blood Bowl - the full list of changes
The 16 Snotling...sorry, Runts team looks like it might actually be a better bet now. 
The PO Ogre team will always have a home at ARBBL though - I'll be adding a tournament rule that removes the (stupid) TRR need from PO.

The PO Ogre team will always have a home at ARBBL though - I'll be adding a tournament rule that removes the (stupid) TRR need from PO.
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Re: Blood Bowl - the full list of changes
How much does Argue the Call affect the balance though? A buff to fouling for the team with the cheapest players might make a difference.Darkson wrote:Ogres have been a bit shafted in the Stunty Cup stakes(
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Re: Blood Bowl - the full list of changes
Not enough to balance the PO nerf, especially when you consider that Halflings and Goblins will be using the same AtC buff.
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Re: Blood Bowl - the full list of changes
So piling on takes a team reroll now, eh?
Hunh. That's interesting. And it can't be modified by "Any other skills".
So... With stunty being an Extraordinary skill, that actually means my gobbos are a lot tougher against piling on than they used to be. That's a thing.
Not that people used to place their super-expensive players prone around my goblins very often. But now they have even less reason.
Hunh. That's interesting. And it can't be modified by "Any other skills".
So... With stunty being an Extraordinary skill, that actually means my gobbos are a lot tougher against piling on than they used to be. That's a thing.
Not that people used to place their super-expensive players prone around my goblins very often. But now they have even less reason.
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Re: Blood Bowl - the full list of changes
No, they still stack.Scrappa wrote:So piling on takes a team reroll now, eh?
Hunh. That's interesting. And it can't be modified by "Any other skills".
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- Darkson
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Re: Blood Bowl - the full list of changes
Check the Errata.Scrappa wrote:Hunh. That's interesting. And it can't be modified by "Any other skills".

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