Steam Ball wrote:Regash wrote:League rules only coming in the first expansion? WTF?!?
It's called milking. One old product becomes at least 2, probably more. That would explain the 6 plastic teams and (3?) custom pitches. Basic box, then what that slide mentions, and next another box (that would make 3 pitches, 6 teams) or Dungeon Bowl (to reach the 6 teams, or reuse plastic teams in different pairing but dungeon pitch... and get 4 products).
And what do they mean, "seven new teams"? My skin curls at the thought of roster changes...
I really hope that they mean "new to newcomers". But why wouldn't they have them in the core rule book?
Probably like Cyanide, release some rosters every now and then. Two first, then seven, then another handful, then another... makes 3-4 products. Yep, they are in cow farm mode.
Hasn't GW always been in cow farm mode? Seriously, this is nothing new.
2nd Ed Blood Bowl: Blood Bowl boxed game (orcs and humans), Dungeonbowl expansion (dwarves and elves), BB Companion (star player rules), BB Star Players Book (rules for all the races)
3rd Ed Blood Bowl: Blood Bowl boxed game (orc and human miniatures, rules for six races), Death Zone expansion (league rules, special play cards, rules for six more races)
Furthermore, we need to keep in mind that, as GW enthusiasts, we are tremendously spoiled. We only need to buy one game and 16 miniatures to play the game we love. GW needs to stretch the release schedule both to keep us buying things (and hence return SOME profit on a game that has always been a low-customer-investment product) and to keep the product in the limelight for a longer period of time.
I actually think this staggered approach is a positive, as opposed to a one-time only big bang.