Hi Darkson,
sorry for the delay, and thanks for your feedback.
I know that we're not seeing eye to eye on this, but I still value feedback on what daemons should be like.
#2 No Khorne/Slannesh on the same team, nor no Nurgle/Tzeentch - I don't care what their newer (sell more models) fluff says, I'm old school "Realms of Chaos".
I get that. I own(ed) both RoC books too. I remember them from when I was in elementary school.
But now my kids are in elementary school, and I've moved on.
That's not to say that I'm following GW into Age of Sigmar madness. Just that I'm happy with the alternative warhammer universe that BB is set in - and the Warhammer World before some GW exec pushed the big reset button in the sky.
#3 All Daemons should have Animosity to Daemons from other Gods.
I'm trying to avoid overdescribed (or just overly long) statlines. It seems every new team has to have Animosity for some reason.
I've tried to take care if it by only a single player who will realistically handle the ball.
That, and expensive rerolls.
#4 Bloodletters should have No Hands (because they don't care about the ball, not because they don't have hands).
I went with AG1 instead, as this also reflects their unwillingness to run from a fight.
Also, I'm very wary of proxy skills, because they easily get misunderstood. Case in point:
#6 Horrors are (at least) man-sized so Right Stuff makes no sense - now if you wanted to have rules for Blue Horrors then I could see them having RS.
RS/TTM horrors has been a popular way (on other Chaos teams) to show Horrors teleporting. With proxy skills. Leap migh work just as well - though a lot less spectacularly.
#5 All Daemons should have M on normal rolls they're Daemons for Nuffle's sake!
I asked that in this very thread.
AFAIK, daemons mutate less than mortals(?). At least that's what some people seem to think.
Either way, the only official daemon in BB (Beast of Nurgle) has mutations on singles, so I've let that set the precedent.
#7 Plaguebearers must have Horn(s).
I get where you're coming from. Duly noted.
My thinking/question is: Do plaguebearers have the kind of horns that are used for goring opponents. Or are they more ornamental?
Because the skill should only be put on players that actually do with the horns, what the skill lets them do.
In fact, a previous version of mine had Horns on the Bloodletters - but I was told to take them off for that very reason.
My other consideration is over-description.
If everything about them has to be reflected in a skill, then they easily become:
5-4-1-7 Foul App, Dist. Presence, Regen, Thick Skull, Horns, Nurgle's Rot.
(At least that's the skills that have been suggested to me in the past).
But I'm certainly aware of your preferences now. That's 3 people. 4 if I count myself.
Cheers
Martin