It made sense to me since shadowing would be overpowered if you didn't need to roll any dice to counter it.
My suggestion differs in the following fields:
1) opposing strength is taken into account, which makes it more realistic
2) failure does not cause a turn-over or even the player to be placed prone
3) it's a fairly easy extra roll which simply reduces the effectiveness of the skill without any other changes to fouling, MB, Claw or anything else.
With a target of 6+ for the 2d6 roll, you'll have the following success rates:
Code: Select all
ST▲ Success
-6 2.77%
-5 8.33%
-4 16.66%
-3 27.77%
-2 41.66%
-1 58.33%
-0 72.22%
+1 83.33%
+2 91.66%
+3 97.22%
+4 100%
&more