Although, rumour has it that it's just an empty icon that does nothing, because although Cyanide have noted all the on-line hissy fits about its absence, they're not expecting anyone to actually take it.

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Lets see..plasmoid wrote:I'm not exactly sure who put forward those advantages that you mention.
He's right, it would be an advantage to have TV not be buggered around with during the pre-match sequence.. especially when we're talking about the underdog.GalakStarscraper wrote:Since everything is already fixed for prices ... there is no issue with the Petty Cash ... adding to TV and messing with it during the Pre-Game. With the Bank rules what TV you ended your last game with is the TV you'll be playing this game at.
And that's just crap. The reason bashy teams can maintain high TVs isn't that they have a large treasury, its that they don't lose players and thus lose TV at the same rate that less robust teams do... and their players cost less, so even if they lose some, and even if they're suffering from spiraling expenses, it takes less time at a lower TV to afford replacements.plasmoid wrote:Part of the bash slant in CRP is that some of the heaviest and bashiest teams can stay above the cap for very long periods of time - and they do that by going in with massive treasuries. The Bank rule was and is intended to prevent that.
Oh, is that your excuse? You just think the less robust teams won't reach the cap because they spend so much time in tatters? What if they manage to avoid it? Well, no worries, they can be held down by the bank rule until the truth mirrors your theory!plasmoid wrote:But most squishy teams - especially those with expensive linemen - rarely reach a 150K treasury anyway, because they need to replace (expensive) players.
Seriously, have you made little puppets of forum users that you use to act out conversations with yourself while offline? It seems pretty routine for you to make wild claims about what other people have said when they've never said anything of the sort. Please keep your real/puppet conversations straight when replying.plasmoid wrote:Yes, the PBBL version is in that regard simpler than my version. And to you and other, that makes it better. All good.
I've been referring to "NTBB" by that name for quite some time, though always in lowercase. My vote is for this.Jimmy Fantastic wrote:How about Plasmoid CRaP?
Ha.birdman37 wrote:The latest patch re-includes the highly sought-after Pass Block skill!
Although, rumour has it that it's just an empty icon that does nothing, because although Cyanide have noted all the on-line hissy fits about its absence, they're not expecting anyone to actually take it.
I did. And I'm still surprised that you manage to make it sound like choosing/guessing without having all the information available is more tactical than making a decision with the facts.Then you're not listening. Read it again.
Or maybe they're just rational.So people are conservative.
Sorry if I offended you.I did no such thing anywhere.
I think it is easy to complain about complexity. The fact is that this has been the rules for the past 5 years and I'm not on a mission to simplify the rules.it would be an advantage to have TV not be buggered around with during the pre-match sequence
Doesn't really change what I said.And that's just crap. The reason bashy teams can maintain high TVs isn't that they have a large treasury, its that they don't lose players and thus lose TV at the same rate that less robust teams do... and their players cost less, so even if they lose some, and even if they're suffering from spiraling expenses, it takes less time at a lower TV to afford replacements.
It's not an excuse.Oh, is that your excuse? You just think the less robust teams won't reach the cap because they spend so much time in tatters? What if they manage to avoid it? Well, no worries, they can be held down by the bank rule until the truth mirrors your theory!
Most skills are not optional in BB2 - they made a "design decision" to remove the choice to speed game play. Only one I can think of off the top of my head that is optional is Dodge if you're pushed when within 2 squares of the sidelines.Itchen Masack wrote:Having never played BB2 i have no idea if grab can be turned off or not, but it can in BB1.