redlizard wrote:How about this idea:
- Reduce interception penalty to only -1
If interception roll is successful, must make a catch roll to hold on to it
If catch roll fails, the ball is "tipped" and scatters 3 times from the interceptor.
A nice idea and definitely worthy of playtesting. However, the fundamental problem of increasing interceptions remains the same. With the mere -1 modifier on attempting interceptions, either no interceptions attempts at all or safe throw on most throwers becomes the norm.
A combination of methods presented could be useful: namely the free pass block moves, the tipping rules above, and a slightly tweaked safe throw. It would be interesting to receive playtesting information on the following set of rules:
-Pass Block = can move 4 squares
-Every player can make a "pass block move" of 1 square
-Interceptions at -1 with a catch roll at +1 to determine tipping if the int roll is succesful
-Safe throw at 3+
Should be interesting...