Regash wrote:This is only true if winning is the one and only goal for playing.
Are you able to have fun if you play a tier 1 team with your mates? If so, then your entire argument is wrong... why? Because the rosters, as they are now, certainly do work for your type of play but do NOT work for competitive play.... conversely, if there were no substandard rosters they would STILL work for your type of play, but would also work for competitive play. In essence, you're saying that there should be no change because how things are now doesn't bother you.... but if it were changed it still wouldn't bother you, it'd just work better for other types of play in addition to your type.
Keep
that in mind.
sann0638 wrote:When playing the game the way it was designed, you don't need to talk about it on the internet or record the results anywhere online. So tricky to measure.
Something that cannot be measured effectively does not exist - certainly such things are outside the purview of the NAF. If the only environments in which the game is being played per its original intentions lie outside the influence and vision of the NAF, then for the sake of this discussion we can completely ignore them, can't we?
TheAzman wrote:It makes me nervous when people talk about changing the rules and possibly making entire teams obsolete in the process.
I think you have it backward if you're referencing the recent discussion. Nobody was talking about making teams obsolete... it was about making teams relevant that currently aren't.
Geggster wrote:The thread has morphed into a right/wrong of NTBB.
Lower level than that - it was a brief discussion of whether or not T2 and T3 teams have a relevant and useful place in the Blood Bowl that is actually being played (tournaments and online), and whether the game would be better if all 24 rosters were viable options (reasonably viable, not "well you never know... the dice could <blah blah>" viable). While that's the goal of NTBB, it's not NTBB's implementation that is being argued for. Personally, I think NTBB is crap.
Geggster wrote:I consider that Cyanide will do exactly as they want and TT tourney rules seem pretty balanced. So wouldn't a new BBRC would have pretty limited scope?
While Cyanide certainly makes the final call for its own products, the additions and changes we've seen have stemmed from community-based offerings. Cyanide has tried to drag in people they think are key members of the BB community to "consult" and/or participate in their changes. That suggests, to me, that Cyanide is interested in perceived legitimacy, not simply in steamrolling through the wants and opinions of the community. It doesn't mean they're good at pulling that off, but it does seem to be their goal.
Geggster wrote:Are we really suggesting getting the best minds in BB together from TT, Cyanide and FUMBBL, to discuss rosters and core rules, only for Cyanide to ignore it completely and tourneys to have a couple of new or slightly amended rosters? Because if so, a BBRC might only really benefit FUMBBL (and they are more than capable of making any tweaks themselves).
So what we're really talking about is a crippling fear of failure? Man up... failure is always a possibility, but we're starting from a position of abject failure - Cyanide is already at the wheel because they're the only person who bothered to step up and take it. The NAF and various people who consider themselves the "best minds in BB" are boning up on their hand-wringing, but precious little else - if that's the best the community can muster then maybe it's too weak to lead itself and we should welcome our new corporate overlords.
frogboy wrote:As far as a committee goes, then things like this are always subject to the influence of "motivated" people or the same guys who are in the click, but what are their real motivations.
It's abit like a job interview, the right person dosnt always get the job, it's ussally the person who bullshit enough in the interview who dose and they are always the first person to go on long term sick once they passed their probationary period

If you're saying that you question whether or not a new BBRC would be a meritocracy rather than a useless popularity contest... well, that's legitimate, but it's a problem that you're going to see in anything that styles itself as a democracy (which is, itself, a system based on popularity contests). I'd suggest that BB has been weighed down with this problem for years and years already.
That said, the current BBRC is a couple of chuckleheads over in france who are involved because their boss told them to be. I'd like to think the people who are involved with the game by choice and out of love could do better. I'm not certain they could, though, seeing how things have gone over the years.
Wulfyn wrote:As I stated at length there is no such thing as the rights of a game ruleset because it cannot be copyrighted. I could make a 'new' game today, with exactly the same rules as Blood Bowl, call it "Field of Death", rewrite the rules in my own words, do a deal with ff-fields and willy miniatures, grab some ausbowl dice, put it all in a box and sell it and GW could not do a thing about it.
Good luck getting this point across... I've mentioned it repeatedly over the years. There's no legal IP protection for "rules of a game" which is why you DO see copies of existing games under other names, and when there are lawsuits over knock-offs they're always work-arounds, like the Hasbro's lawsuit against "Words with Friends" in which they claimed the design of the Scrabble board was unique enough to qualify for copyright, and thus, their copyright was being violated... resulting in a change in the knock-off's board (placement of special squares).
Anybody can recreate BB and make money off their recreation so long as they are careful not to trip over the copyrighted material (different images, not verbatim copying of rulebook paragraphs) or trademarks (you'd have to search on anything unique-sounding just in case... for all I know, they trademarked "Skaven"). This becomes more and more relevant the farther we get past the point where GW has abandoned the game.
<edit for language - sann>