A player with this skill has trained long and hard to learn every dirty trick
in the book. Add 1 to any Armour roll or Injury roll made by a player with
this skill when they make a Foul as part of a Foul Action. Note that you
may only modify one of the dice rolls, so if you decide to use Dirty Player
to modify the Armour roll, you may not modify the Injury roll as well.
Chainsaw (Extraordinary)
... A player armed with a chainsaw may take a Foul Action, and
adds 3 to the Armour roll, but must roll for kick back as described above....
Though the use of good karma cards I got a halfling with dirty player, chainsaw and sneaky Git in one game.
Can he use both skills to break armour on foul? like +5(CPR+) all by himself??
PS: A pitch invasion removed the DP-flings defence and he got blitzed and cassed on turn 1. So didn't got a chance to use him
