Magnetic mutations
Moderator: TFF Mods
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- Emerging Star
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- Joined: Wed Apr 19, 2006 12:54 pm
- Location: Belfast, Northern Ireland
Magnetic mutations
thinking of doing something a little ambitious with my next mutation-capable team, having one arm magnetically attached ready to be replaced by tents/claw/big hand etc etc. Anyone got any tips on how small the mags should be? will they be strong enough to hold the mutation in place
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- Experienced
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Re: Magnetic mutations
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- Don__Vito
- Legend
- Posts: 1907
- Joined: Sun Jul 16, 2006 7:43 pm
- Location: Getting to the chopper!
Re: Magnetic mutations
I've a whole Pact team using Chaos Marauder plastics where every player has a magnetised mutation. I use both 1.5x1mm and 2x1mm neodymium rare earth magnets. EBay sells them for pennies. Strong enough to hold fine and small enough to attach necks to bodies.
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