How do we know you don't? I've never seen or heard from the actual NAF president, he could be a figment for all I know!sann0638 wrote:Luckily, I have no power
By the way, thanks for the full game stats file.
Moderator: TFF Mods
How do we know you don't? I've never seen or heard from the actual NAF president, he could be a figment for all I know!sann0638 wrote:Luckily, I have no power
I lost to Beppe the year he won the NAF Championship in Nottingham, I can vouch that he exists, good guy too!Fassbinder75 wrote:How do we know you don't? I've never seen or heard from the actual NAF president, he could be a figment for all I know!sann0638 wrote:Luckily, I have no power
By the way, thanks for the full game stats file.
Wow... Instability sounds like it would be insane! If you don't get any inducements (so you can't get a wizard) and have already used your team reroll you could lose any your five most valued players for the game? Is that right? I like the idea of a new neg trait and the theme but knowing how often I roll bloodlust with my Vampires, I would be terrified of playing Khorne!harvestmouse wrote:Instability: The player is not of this world or even realm and suffers from temporal instability. If he fails a stability roll he pops back to the warp and will need a team wizard to bring him back again and place him on the bench.
Instability works very much like Blood Lust. At the start of the players turn he must roll a d6, if the roll is failed (you may use a team reroll or pro) the player is removed from the field at the end of the players action.
No player able to pickup the Ball?Darkson wrote:Khorne team I'd allow:
0-16 Marauders 6/3/3/7 Frenzy, BFTBG G/ASPM 50K
0-2 Chainsaw-wielding Loonies 6/3/3/7 Chainsaw, Secret Weapon, No Hands, BFTBG
0-4 Bloodletters 6/4/2/8 Frenzy, Regen, BFTBG, Demonic GS/APM
0-1 Demon Prince 5/5/2/9 Wild Animal, Frenzy, Horns, Regen, BFTBG, Demonic S/GAPM
BFTBG - Blood For The Blood God - This player is only interested in the skulls, and scoring is of secondary importance. A player with this skill can never pick up the ball, only catch it if it scatters to their square. However, they get 3SPP for any causalities they cause (yes, even with Chainsaws).
Demonic - This players armour is never modified by any skill. However, the players grasp on this plane of existence isn't great, so any time they are KO'd they are considered to be Badly Hurt.
I'm sorry but...Darkson wrote:Khorne team I'd allow:
BFTBG - Blood For The Blood God - This player is only interested in the skulls, and scoring is of secondary importance. A player with this skill can never pick up the ball, only catch it if it scatters to their square. However, they get 3SPP for any causalities they cause (yes, even with Chainsaws).
Demonic - This players armour is never modified by any skill. However, the players grasp on this plane of existence isn't great, so any time they are KO'd they are considered to be Badly Hurt.
A theme of bloodbowl is no matter what crazies are playing and their love of slaughter, they still want touchdowns because secrety they are all really slaves to nuffleDarkson wrote: BFTBG - Blood For The Blood God - This player is only interested in the skulls, and scoring is of secondary importance.